Player Matchup

Ares
Ares
Austinsfinger
Ares
Level 6
God Stats
11W - 17L
1,149 SR
Queue Stats
12W - 24L
1,095 Elo+
Party 1
Izanami
Izanami
Limpinkiller
Izanami
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 26L
1,222 Elo+
Party 1
Awilix
Awilix
TTV_BranchWooD
Awilix
Level 65
God Stats
2W - 9L
1,190 SR
Queue Stats
42W - 67L
1,157 Elo+
Party 1
Raijin
Raijin
Zeck1905
Raijin
Level 63
God Stats
12W - 17L
1,311 SR
Queue Stats
277W - 307L
1,357 Elo+
Solo
Hel
Hel
hatfam
Hel
Level 43
God Stats
1W - 3L
1,149 SR
Queue Stats
1W - 3L
1,095 Elo+
Party 1
Team Averages
Level 39
1,260 SR
1,185 Elo+

VS

Team Averages
Level 76
1,436 SR
1,395 Elo+
Susano
Susano
Dylan_2452
Susano
Level 99
God Stats
10W - 12L
1,348 SR
Queue Stats
48W - 61L
1,375 Elo+
Solo
King Arthur
King Arthur
KONY L CONEJITO
King Arthur
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,327 Elo+
Solo
Kuzenbo
Kuzenbo
Red42Tango
Kuzenbo
Level 97
God Stats
23W - 11L
1,671 SR
Queue Stats
47W - 40L
1,490 Elo+
Party 2
Charybdis
Charybdis
nievaniel
Charybdis
Level 126
God Stats
6W - 14L
1,388 SR
Queue Stats
236W - 292L
1,443 Elo+
Solo
Arachne
Arachne
occidendum
Arachne
Level 7
God Stats
0W - 2L
1,273 SR
Queue Stats
2W - 4L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 17
13,368
477
17,193
29,400
50,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Limpinkiller
Izanami
17
4 / 5 / 14
12,613
450
18,759
14,036
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
15 / 4 / 8
14,685
524
21,029
24,187
13,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Zeck1905
Raijin
18
5 / 8 / 11
13,390
478
19,782
21,061
8,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hel
hatfam
Hel
15
0 / 4 / 13
10,848
387
13,130
14,843
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Dylan_2452
Susano
18
6 / 4 / 7
12,164
434
17,114
24,290
9,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
KONY L CONEJITO
King Arthur
15
3 / 12 / 4
10,468
374
7,414
30,495
13,369
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Red42Tango
Kuzenbo
15
2 / 7 / 8
10,907
390
11,907
31,898
46,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
nievaniel
Charybdis
20
11 / 3 / 7
14,318
511
17,875
19,682
7,936
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
occidendum
Arachne
8
0 / 6 / 3
7,876
281
1,110
6,692
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
51
32
Kills
22
23
Deaths
32
63
Assists
29
Player
Kills
Deaths
Assists
KDA
W
8
2
17
8.25
L
Susano
Dylan_2452
Susano
6
4
7
2.38
L
King Arthur
KONY L CONEJITO
King Arthur
3
12
4
0.42
W
Izanami
Limpinkiller
Izanami
4
5
14
2.2
L
Kuzenbo
Red42Tango
Kuzenbo
2
7
8
0.86
W
15
4
8
4.75
W
Raijin
Zeck1905
Raijin
5
8
11
1.31
W
Hel
hatfam
Hel
0
4
13
1.63
L
Charybdis
nievaniel
Charybdis
11
3
7
4.83
L
Arachne
occidendum
Arachne
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,893
Damage
55,420
103,527
Taken
113,057
82,490
Mitigated
79,645
37,581
Healing
21,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,193
758
0
4,031
29,400
50,677
2,346
881
28,519
49,799
0
L
Susano
Dylan_2452
Susano
17,114
2,639
0
8,800
24,290
9,919
259
12,006
11,933
0
73,560
L
King Arthur
KONY L CONEJITO
King Arthur
7,414
1,464
387
1,091
30,495
13,369
0
12,164
17,994
0
52,532
W
Izanami
Limpinkiller
Izanami
18,759
10,859
0
590
14,036
4,509
4,878
3,876
10,160
0
57,781
L
Kuzenbo
Red42Tango
Kuzenbo
11,907
3,640
0
3,240
31,898
46,381
223
11,558
20,115
40,253
0
W
21,029
10,271
369
7,801
24,187
13,202
8,320
1,688
22,499
0
93,826
W
Raijin
Zeck1905
Raijin
19,782
2,034
983
6,807
21,061
8,476
1,873
2,075
18,986
100,241
0
W
Hel
hatfam
Hel
13,130
1,093
10,400
6,600
14,843
5,626
629
3,387
11,456
51,911
0
L
Charybdis
nievaniel
Charybdis
17,875
7,059
0
7,472
19,682
7,936
468
10,466
9,095
0
122,039
L
Arachne
occidendum
Arachne
1,110
855
0
127
6,692
2,040
0
2,777
3,815
0
11,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,904
Gold Earned
55,733
509
Minions Killed
456
0
Camps Cleared
0
2,555,677
Distance Traveled
2,035,669
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,368
477
68
2
0
529,927
3
L
Susano
12,164
434
104
4
0
502,078
0
L
King Arthur
10,468
374
78
3
0
468,207
1
W
Izanami
12,613
450
83
3
0
465,364
1
L
Kuzenbo
10,907
390
31
1
0
451,707
2
W
Awilix
14,685
524
143
5
0
596,451
3
W
Raijin
13,390
478
142
5
0
461,068
5
W
Hel
10,848
387
73
3
0
502,867
0
L
Charybdis
14,318
511
222
8
0
435,745
6
L
Arachne
7,876
281
21
1
0
177,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role