Player Matchup

Eset
Eset
Bardwell 18
Eset
Level 88
God Stats
1W - 0L
1,755 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Saint Deku
Cthulhu
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
WolfLeader4
Bastet
Level 98
God Stats
3W - 4L
1,128 SR
Queue Stats
23W - 39L
1,353 Elo+
Solo
Team Averages
Level 74
1,461 SR
1,451 Elo+

VS

Team Averages
Level 111
1,449 SR
1,433 Elo+
Jormungandr
Jormungandr
BLACK DEMONIUS
Jormungandr
Level 156
God Stats
19W - 19L
1,630 SR
Queue Stats
554W - 504L
1,651 Elo+
Solo
Izanami
Izanami
Daylilyx6384
Izanami
Level 65
God Stats
20W - 24L
1,531 SR
Queue Stats
35W - 51L
1,319 Elo+
Party 1
Tiamat
Tiamat
DyHaglar
Tiamat
Level 111
God Stats
0W - 5L
1,186 SR
Queue Stats
44W - 57L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,871
739
8,526
8,567
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Saint Deku
Cthulhu
14
3 / 0 / 7
8,736
728
8,966
9,312
8,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
13
5 / 0 / 6
9,164
764
12,888
10,997
4,203
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BLACK DEMONIUS
Jormungandr
12
0 / 1 / 0
7,831
653
9,455
14,328
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Daylilyx6384
Izanami
10
0 / 7 / 0
6,988
582
1,845
10,875
2,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
DyHaglar
Tiamat
11
1 / 4 / 0
7,574
631
5,367
9,001
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
12
Kills
1
1
Deaths
12
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BLACK DEMONIUS
Jormungandr
0
1
0
0
W
4
1
4
6
L
Izanami
Daylilyx6384
Izanami
0
7
0
0
L
Tiamat
DyHaglar
Tiamat
1
4
0
0.25
W
Cthulhu
Saint Deku
Cthulhu
3
0
7
6.5
W
Bastet
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,380
Damage
16,667
28,876
Taken
34,204
16,054
Mitigated
18,630
12,565
Healing
3,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BLACK DEMONIUS
Jormungandr
9,455
2,683
48
1,995
14,328
12,347
0
8,705
4,757
32,346
0
W
8,526
1,400
1,116
3,293
8,567
3,282
972
5,748
2,819
29,420
0
L
Izanami
Daylilyx6384
Izanami
1,845
1,096
0
264
10,875
2,755
0
3,491
7,069
0
20,847
L
Tiamat
DyHaglar
Tiamat
5,367
81
0
898
9,001
3,528
0
4,023
4,570
10,907
0
W
Cthulhu
Saint Deku
Cthulhu
8,966
186
960
3,461
9,312
8,569
75
4,827
4,485
21,437
0
W
Bastet
12,888
2,781
0
3,735
10,997
4,203
1,667
4,788
6,209
0
39,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
22,393
129
Minions Killed
105
7
Camps Cleared
3
765,162
Distance Traveled
635,758
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,831
653
48
4
2
212,023
0
W
Eset
8,871
739
36
3
0
236,918
1
L
Izanami
6,988
582
40
3
1
186,340
0
L
Tiamat
7,574
631
17
1
0
237,395
1
W
Cthulhu
8,736
728
31
3
0
262,257
1
W
Bastet
9,164
764
62
5
7
265,987
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role