Player Matchup

Ne Zha
Ne Zha
CynicallyGoose
Ne Zha
Level 156
God Stats
10W - 14L
1,710 SR
Queue Stats
102W - 108L
1,752 Elo+
Solo
Cthulhu
Cthulhu
DOC Majik
Cthulhu
Level 122
God Stats
3W - 3L
1,836 SR
Queue Stats
37W - 30L
1,724 Elo+
Solo
Janus
Janus
Trini_StarBoy101
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,408 Elo+
Solo
Team Averages
Level 135
1,682 SR
1,628 Elo+

VS

Team Averages
Level 102
1,633 SR
1,693 Elo+
Tyr
Tyr
Empathize
Tyr
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 67L
1,705 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Prrrgadilly
Morgan Le Fay
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Wendy
Hou Yi
Level 158
God Stats
13W - 5L
1,899 SR
Queue Stats
361W - 114L
1,874 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
9,013
644
8,726
15,830
12,743
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
DOC Majik
Cthulhu
12
3 / 8 / 4
9,041
646
6,643
16,491
16,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 5 / 3
10,722
766
8,819
10,857
2,922
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
10,836
774
8,559
13,013
9,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Prrrgadilly
Morgan Le Fay
13
1 / 7 / 9
9,449
675
7,114
9,251
3,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Wendy
Hou Yi
16
10 / 2 / 6
11,504
822
20,750
12,152
4,520
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
16
17
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Cthulhu
DOC Majik
Cthulhu
3
8
4
0.63
W
5
1
7
8.5
W
Morgan Le Fay
Prrrgadilly
Morgan Le Fay
1
7
9
0.79
L
5
5
3
1.3
W
Hou Yi
Wendy
Hou Yi
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,188
Damage
36,423
43,178
Taken
34,416
31,827
Mitigated
17,469
7,207
Healing
8,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,726
2,261
252
2,693
15,830
12,743
349
2,573
12,953
0
23,078
L
Cthulhu
DOC Majik
Cthulhu
6,643
172
127
1,742
16,491
16,162
42
2,307
14,000
21,861
0
W
8,559
696
250
3,927
13,013
9,593
361
4,943
7,552
2,036
29,007
W
Morgan Le Fay
Prrrgadilly
Morgan Le Fay
7,114
475
768
695
9,251
3,356
282
4,877
4,215
20,289
0
L
8,819
1,636
174
2,219
10,857
2,922
303
2,904
7,791
36,971
0
W
Hou Yi
Wendy
Hou Yi
20,750
12,955
0
2,650
12,152
4,520
2,528
5,347
6,589
0
49,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
31,789
125
Minions Killed
148
2
Camps Cleared
9
742,391
Distance Traveled
720,112
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,013
644
43
3
1
271,718
1
L
Cthulhu
9,041
646
20
1
1
237,787
4
W
Tyr
10,836
774
56
4
3
285,107
3
W
Morgan Le Fay
9,449
675
24
2
1
204,804
1
L
Janus
10,722
766
62
4
0
232,886
3
W
Hou Yi
11,504
822
68
5
5
230,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role