Player Matchup

Amaterasu
Amaterasu
Isaackun
Amaterasu
Level 29
God Stats
4W - 5L
1,471 SR
Queue Stats
19W - 18L
1,591 Elo+
Party 3
Apollo
Apollo
Kikiwaka
Apollo
Level 30
God Stats
2W - 2L
1,940 SR
Queue Stats
22W - 18L
1,790 Elo+
Party 1
Fafnir
Fafnir
SirDouglasIII
Fafnir
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
230W - 212L
1,669 Elo+
Party 1
Sol
Sol
WhiteWolf469
Sol
Level 68
God Stats
5W - 3L
1,731 SR
Queue Stats
76W - 83L
1,509 Elo+
Party 3
Gilgamesh
Gilgamesh
sløthy
Gilgamesh
Level 137
God Stats
33W - 18L
1,715 SR
Queue Stats
86W - 66L
1,667 Elo+
Party 1
Team Averages
Level 84
1,671 SR
1,645 Elo+

VS

Team Averages
Level 67
1,396 SR
1,497 Elo+
Tiamat
Tiamat
Drasuki
Tiamat
Level 63
God Stats
7W - 5L
1,449 SR
Queue Stats
188W - 152L
1,722 Elo+
Party 2
Ne Zha
Ne Zha
Dudebob16
Ne Zha
Level 29
God Stats
0W - 2L
1,293 SR
Queue Stats
5W - 4L
1,270 Elo+
Party 2
Aphrodite
Aphrodite
KodaCream
Aphrodite
Level 71
God Stats
2W - 4L
1,402 SR
Queue Stats
76W - 76L
1,722 Elo+
Party 2
Chaac
Chaac
LeftHero
Chaac
Level 86
God Stats
3W - 11L
1,336 SR
Queue Stats
155W - 167L
1,270 Elo+
Party 2
Izanami
Izanami
Zanct
Izanami
Level 87
God Stats
5W - 3L
1,500 SR
Queue Stats
46W - 23L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Isaackun
Amaterasu
20
10 / 2 / 11
14,506
604
11,445
21,263
20,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Apollo
Kikiwaka
Apollo
19
4 / 4 / 2
12,262
511
13,053
14,323
6,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 4 / 15
12,556
523
9,708
21,557
29,880
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
5 / 4 / 10
14,210
592
14,474
16,021
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
sløthy
Gilgamesh
20
11 / 5 / 11
14,495
604
20,910
22,374
10,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drasuki
Tiamat
17
7 / 6 / 3
11,376
474
17,933
15,111
7,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
Dudebob16
Ne Zha
17
5 / 11 / 4
11,587
483
10,558
22,284
6,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
KodaCream
Aphrodite
16
0 / 7 / 7
10,351
431
7,532
16,141
12,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
LeftHero
Chaac
16
2 / 5 / 8
11,066
461
8,913
23,633
29,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Zanct
Izanami
19
5 / 5 / 5
12,369
515
15,991
19,631
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
46
32
Kills
19
19
Deaths
34
49
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Drasuki
Tiamat
7
6
3
1.42
L
Ne Zha
Dudebob16
Ne Zha
5
11
4
0.64
W
Amaterasu
Isaackun
Amaterasu
10
2
11
7.75
W
Apollo
Kikiwaka
Apollo
4
4
2
1.25
L
Aphrodite
KodaCream
Aphrodite
0
7
7
0.5
L
Chaac
LeftHero
Chaac
2
5
8
1.2
W
2
4
15
2.38
W
5
4
10
2.5
L
Izanami
Zanct
Izanami
5
5
5
1.5
W
Gilgamesh
sløthy
Gilgamesh
11
5
11
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,590
Damage
60,927
95,538
Taken
96,800
72,605
Mitigated
60,604
25,492
Healing
27,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Drasuki
Tiamat
17,933
1,555
0
3,675
15,111
7,204
333
4,953
10,021
77,138
0
L
Ne Zha
Dudebob16
Ne Zha
10,558
3,177
0
5,841
22,284
6,872
1,004
3,292
18,872
0
72,466
W
Amaterasu
Isaackun
Amaterasu
11,445
5,081
717
8,494
21,263
20,885
1,316
7,267
13,996
0
66,989
W
Apollo
Kikiwaka
Apollo
13,053
8,031
0
4,427
14,323
6,069
4,795
2,330
11,993
0
88,093
L
Aphrodite
KodaCream
Aphrodite
7,532
413
2,297
6,178
16,141
12,123
129
2,807
13,220
54,694
0
L
Chaac
LeftHero
Chaac
8,913
880
0
5,589
23,633
29,083
0
5,854
17,692
0
33,626
W
9,708
2,423
0
4,503
21,557
29,880
674
5,245
16,014
31,812
1,043
W
14,474
5,370
0
6,111
16,021
5,416
4,867
5,922
10,099
123,901
2,182
L
Izanami
Zanct
Izanami
15,991
10,571
0
3,970
19,631
5,322
1,311
6,248
13,291
0
103,851
W
Gilgamesh
sløthy
Gilgamesh
20,910
7,280
0
1,240
22,374
10,355
496
4,701
17,673
0
124,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,029
Gold Earned
56,749
622
Minions Killed
542
0
Camps Cleared
0
2,273,163
Distance Traveled
2,188,245
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,376
474
118
5
0
458,032
0
L
Ne Zha
11,587
483
107
4
0
425,285
0
W
Amaterasu
14,506
604
123
5
0
478,102
0
W
Apollo
12,262
511
128
5
0
397,800
0
L
Aphrodite
10,351
431
101
4
0
443,428
4
L
Chaac
11,066
461
39
2
0
463,283
9
W
Fafnir
12,556
523
33
1
0
451,305
1
W
Sol
14,210
592
199
8
0
456,232
2
L
Izanami
12,369
515
177
7
0
398,217
1
W
Gilgamesh
14,495
604
139
6
0
489,724
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role