Player Matchup

Cthulhu
Cthulhu
AslipperyLizard
Cthulhu
Level 102
God Stats
1W - 1L
1,279 SR
Queue Stats
363W - 337L
1,616 Elo+
Solo
Artio
Artio
BerserkyTurkey
Artio
Level 96
God Stats
6W - 1L
1,731 SR
Queue Stats
78W - 80L
1,543 Elo+
Solo
Xbalanque
Xbalanque
Victrevell
Xbalanque
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 176L
1,533 Elo+
Solo
Gilgamesh
Gilgamesh
XxXLuisumXxX
Gilgamesh
Level 129
God Stats
2W - 2L
1,774 SR
Queue Stats
246W - 235L
1,646 Elo+
Solo
Atlas
Atlas
notacrabperson
Atlas
Level 159
God Stats
18W - 13L
1,596 SR
Queue Stats
154W - 134L
1,654 Elo+
Solo
Team Averages
Level 119
1,576 SR
1,599 Elo+

VS

Team Averages
Level 138
1,562 SR
1,512 Elo+
Mulan
Mulan
 
Mulan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Minaln
Bakasura
Level 148
God Stats
8W - 4L
1,771 SR
Queue Stats
227W - 226L
1,660 Elo+
Party 1
Rama
Rama
RiakyAce
Rama
Level 156
God Stats
0W - 1L
1,539 SR
Queue Stats
0W - 2L
1,320 Elo+
Solo
Discordia
Discordia
hubiopp
Discordia
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 152L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,448
621
7,406
11,054
11,130
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 1 / 5
7,397
616
4,233
8,938
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Victrevell
Xbalanque
12
8 / 1 / 2
7,783
649
6,823
5,638
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
XxXLuisumXxX
Gilgamesh
11
0 / 1 / 8
6,785
565
4,540
9,882
7,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 3
7,196
600
6,164
5,887
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 3 / 2
6,552
546
7,981
11,860
8,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
 
Khepri
9
0 / 3 / 1
5,827
486
1,307
8,333
3,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Minaln
Bakasura
13
5 / 4 / 1
7,618
635
6,287
9,833
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
6
0 / 6 / 0
4,724
394
2,606
7,007
1,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Discordia
hubiopp
Discordia
11
0 / 1 / 2
6,354
530
3,271
4,317
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
6
6
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
3
2
0.67
L
Khepri
 
Khepri
0
3
1
0.17
W
2
2
2
1.5
W
3
1
5
5.5
L
Bakasura
Minaln
Bakasura
5
4
1
1.38
L
Rama
0
6
0
0
W
Xbalanque
Victrevell
Xbalanque
8
1
2
9
W
Gilgamesh
XxXLuisumXxX
Gilgamesh
0
1
8
4
L
Discordia
hubiopp
Discordia
0
1
2
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
21,452
41,399
Taken
41,350
26,472
Mitigated
18,437
15,270
Healing
13,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,981
2,095
0
6,092
11,860
8,624
0
8,965
2,863
0
39,665
L
Khepri
 
Khepri
1,307
127
1,187
1,680
8,333
3,945
0
1,202
6,945
19,354
0
W
7,406
1,344
97
4,150
11,054
11,130
21
140
10,498
44,274
0
W
4,233
1,085
425
4,282
8,938
3,396
0
1,297
7,063
38,980
0
L
Bakasura
Minaln
Bakasura
6,287
4,052
0
2,223
9,833
3,495
0
4,477
5,190
0
41,327
L
Rama
2,606
2,416
0
1,324
7,007
1,110
0
296
6,711
0
17,740
W
Xbalanque
Victrevell
Xbalanque
6,823
2,748
0
2,815
5,638
1,782
2,447
374
5,144
0
58,140
W
Gilgamesh
XxXLuisumXxX
Gilgamesh
4,540
1,290
0
2,878
9,882
7,766
195
1,916
6,958
0
25,124
L
Discordia
hubiopp
Discordia
3,271
325
0
500
4,317
1,263
0
2,193
1,838
40,060
0
W
6,164
1,444
0
623
5,887
2,398
0
549
4,926
45,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,609
Gold Earned
31,075
404
Minions Killed
339
0
Camps Cleared
0
1,241,612
Distance Traveled
1,122,912
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,552
546
87
7
0
201,143
1
L
Khepri
5,827
486
22
2
0
240,932
9
W
Cthulhu
7,448
621
103
9
0
253,753
2
W
Artio
7,397
616
70
6
0
272,240
4
L
Bakasura
7,618
635
100
8
0
285,843
2
L
Rama
4,724
394
41
3
0
153,289
0
W
Xbalanque
7,783
649
109
9
0
217,637
4
W
Gilgamesh
6,785
565
40
3
0
248,958
6
L
Discordia
6,354
530
89
7
0
241,705
3
W
Atlas
7,196
600
82
7
0
249,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role