Player Matchup

Athena
Athena
SillyFawn434434
Athena
Level 159
God Stats
12W - 9L
1,522 SR
Queue Stats
270W - 270L
1,535 Elo+
Solo
Shiva
Shiva
aloneXranger
Shiva
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 60L
1,746 Elo+
Party 1
Chiron
Chiron
jr73261
Chiron
Level 145
God Stats
94W - 65L
1,700 SR
Queue Stats
426W - 360L
1,667 Elo+
Party 4
Izanami
Izanami
llMinilllVanll
Izanami
Level 146
God Stats
11W - 6L
1,793 SR
Queue Stats
184W - 155L
1,716 Elo+
Party 4
Nu Wa
Nu Wa
x Asuna o
Nu Wa
Level 155
God Stats
7W - 1L
1,647 SR
Queue Stats
149W - 153L
1,667 Elo+
Party 1
Team Averages
Level 145
1,632 SR
1,666 Elo+

VS

Team Averages
Level 104
1,591 SR
1,586 Elo+
Shiva
Shiva
CrazySpanky342
Shiva
Level 129
God Stats
23W - 8L
1,836 SR
Queue Stats
112W - 73L
1,739 Elo+
Party 3
Cthulhu
Cthulhu
NguyenTuanThinh
Cthulhu
Level 61
God Stats
7W - 23L
1,266 SR
Queue Stats
216W - 276L
1,497 Elo+
Party 2
Izanami
Izanami
RAMEN KILLER
Izanami
Level 158
God Stats
7W - 7L
1,841 SR
Queue Stats
334W - 252L
1,707 Elo+
Party 3
Tiamat
Tiamat
kaoticRader
Tiamat
Level 147
God Stats
2W - 2L
1,673 SR
Queue Stats
57W - 47L
1,643 Elo+
Solo
Skadi
Skadi
mrCPD
Skadi
Level 26
God Stats
4W - 10L
1,336 SR
Queue Stats
48W - 84L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 10
11,192
700
5,197
22,015
20,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
3 / 5 / 9
11,708
732
10,772
19,391
20,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
jr73261
Chiron
20
7 / 0 / 9
12,978
811
27,475
12,811
5,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 2 / 7
13,558
847
21,029
15,473
7,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
x Asuna o
Nu Wa
19
3 / 3 / 11
12,307
769
21,461
9,626
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 7
12,009
751
19,396
30,449
26,963
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
1 / 6 / 11
10,881
680
11,488
26,707
32,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
RAMEN KILLER
Izanami
18
3 / 3 / 3
10,892
681
9,622
13,894
4,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
19
4 / 4 / 8
12,005
750
11,470
16,965
8,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
mrCPD
Skadi
14
0 / 6 / 3
9,156
572
3,778
12,240
2,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
47
23
Kills
15
15
Deaths
23
46
Assists
32
Player
Kills
Deaths
Assists
KDA
L
7
4
7
2.63
L
1
6
11
1.08
L
Izanami
RAMEN KILLER
Izanami
3
3
3
1.5
W
1
5
10
1.2
W
3
5
9
1.5
W
Chiron
jr73261
Chiron
7
0
9
11.5
L
Tiamat
4
4
8
2
W
9
2
7
6.25
L
Skadi
mrCPD
Skadi
0
6
3
0.25
W
Nu Wa
x Asuna o
Nu Wa
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,934
Damage
55,754
79,316
Taken
100,255
57,873
Mitigated
75,174
26,863
Healing
17,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,396
1,578
1,199
4,608
30,449
26,963
28
8,032
21,550
9,595
45,499
L
11,488
258
833
4,009
26,707
32,198
240
5,434
19,989
29,316
0
L
Izanami
RAMEN KILLER
Izanami
9,622
5,476
0
3,171
13,894
4,330
1,222
4,542
8,861
0
53,187
W
5,197
1,390
0
5,068
22,015
20,563
185
5,713
16,098
19,500
0
W
10,772
1,809
1,766
4,810
19,391
20,394
631
6,409
11,909
2,149
24,841
W
Chiron
jr73261
Chiron
27,475
8,416
2,330
4,894
12,811
5,996
5,108
3,587
9,148
0
64,038
L
Tiamat
11,470
1,587
23
3,356
16,965
8,950
387
3,917
12,444
56,507
0
W
21,029
16,351
0
4,415
15,473
7,220
5,819
4,512
10,823
0
89,625
L
Skadi
mrCPD
Skadi
3,778
1,404
0
350
12,240
2,733
0
3,464
8,417
0
12,995
W
Nu Wa
x Asuna o
Nu Wa
21,461
4,128
439
3,141
9,626
3,700
1,374
4,220
5,172
55,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,743
Gold Earned
54,943
351
Minions Killed
300
0
Camps Cleared
0
1,624,840
Distance Traveled
1,427,277
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
12,009
751
58
4
0
329,405
0
L
Cthulhu
10,881
680
42
3
0
308,149
2
L
Izanami
10,892
681
102
6
0
297,446
2
W
Athena
11,192
700
26
2
0
346,829
0
W
Shiva
11,708
732
40
3
0
328,807
0
W
Chiron
12,978
811
81
5
0
324,605
1
L
Tiamat
12,005
750
76
5
0
325,605
2
W
Izanami
13,558
847
134
8
0
296,956
1
L
Skadi
9,156
572
22
1
0
166,672
1
W
Nu Wa
12,307
769
70
4
0
327,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role