Player Matchup

Baron Samedi
Baron Samedi
AloneRicky888
Baron Samedi
Level 123
God Stats
0W - 2L
1,315 SR
Queue Stats
32W - 38L
1,534 Elo+
Party 2
Ymir
Ymir
Charli15 1e
Ymir
Level 86
God Stats
1W - 2L
1,711 SR
Queue Stats
2W - 9L
1,345 Elo+
Party 2
Zeus
Zeus
Itzama
Zeus
Level 135
God Stats
1W - 1L
1,432 SR
Queue Stats
39W - 38L
1,600 Elo+
Solo
Hercules
Hercules
MAGIC124356
Hercules
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,486 Elo+
Party 2
Hou Yi
Hou Yi
Pachis96
Hou Yi
Level 129
God Stats
0W - 1L
1,502 SR
Queue Stats
5W - 10L
1,475 Elo+
Party 2
Team Averages
Level 124
1,492 SR
1,488 Elo+

VS

Team Averages
Level 120
1,577 SR
1,562 Elo+
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Dino_Lui
Ganesha
Level 153
God Stats
14W - 11L
1,753 SR
Queue Stats
68W - 62L
1,624 Elo+
Party 1
Artemis
Artemis
Malizh
Artemis
Level 140
God Stats
5W - 0L
1,531 SR
Queue Stats
129W - 112L
1,526 Elo+
Solo
Shiva
Shiva
PandaXtofu
Shiva
Level 67
God Stats
28W - 23L
1,599 SR
Queue Stats
59W - 49L
1,593 Elo+
Party 1
Baron Samedi
Baron Samedi
Ryene
Baron Samedi
Level 129
God Stats
2W - 0L
1,502 SR
Queue Stats
107W - 93L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AloneRicky888
Baron Samedi
14
1 / 4 / 2
7,392
672
6,508
8,250
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 6 / 2
7,346
668
3,907
15,917
13,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
Itzama
Zeus
15
1 / 6 / 0
8,341
758
8,053
11,704
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
MAGIC124356
Hercules
14
2 / 6 / 0
7,818
711
3,553
13,365
12,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Pachis96
Hou Yi
14
0 / 4 / 2
7,244
659
3,533
9,624
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 1 / 11
8,898
809
10,764
6,695
3,574
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Dino_Lui
Ganesha
15
0 / 0 / 21
8,751
796
6,686
9,681
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Malizh
Artemis
17
8 / 1 / 11
9,510
865
15,259
8,117
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
17
8 / 0 / 11
9,655
878
10,265
11,189
6,857
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Ryene
Baron Samedi
16
4 / 2 / 11
8,688
790
10,321
7,002
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
91
4
Kills
26
26
Deaths
4
6
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
11
11.5
L
Baron Samedi
AloneRicky888
Baron Samedi
1
4
2
0.5
L
0
6
2
0.17
W
Ganesha
Dino_Lui
Ganesha
0
0
21
10.5
L
Zeus
Itzama
Zeus
1
6
0
0.17
L
Hercules
MAGIC124356
Hercules
2
6
0
0.33
W
Artemis
Malizh
Artemis
8
1
11
13.5
L
Hou Yi
Pachis96
Hou Yi
0
4
2
0.25
W
Shiva
8
0
11
13.5
W
Baron Samedi
Ryene
Baron Samedi
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,554
Damage
53,295
58,860
Taken
42,684
34,263
Mitigated
26,778
12,305
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,764
385
0
2,825
6,695
3,574
1,082
4,771
1,889
28,180
0
L
Baron Samedi
AloneRicky888
Baron Samedi
6,508
91
849
2,284
8,250
2,766
0
4,472
3,778
20,495
0
L
3,907
257
0
785
15,917
13,452
0
9,243
6,674
10,421
0
W
Ganesha
Dino_Lui
Ganesha
6,686
260
0
2,109
9,681
8,762
135
3,260
6,284
16,910
0
L
Zeus
Itzama
Zeus
8,053
1,460
21
3,619
11,704
3,114
0
2,812
8,892
35,254
0
L
Hercules
MAGIC124356
Hercules
3,553
595
158
2,797
13,365
12,333
0
7,229
6,136
0
17,454
W
Artemis
Malizh
Artemis
15,259
5,919
0
2,922
8,117
3,800
3,305
3,511
4,539
0
40,303
L
Hou Yi
Pachis96
Hou Yi
3,533
1,324
0
1,792
9,624
2,598
30
4,261
5,363
0
22,113
W
Shiva
10,265
1,866
1,572
1,808
11,189
6,857
207
5,042
6,123
464
31,767
W
Baron Samedi
Ryene
Baron Samedi
10,321
929
1,242
1,096
7,002
3,785
0
1,884
4,989
31,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,141
Gold Earned
45,502
179
Minions Killed
218
0
Camps Cleared
0
956,559
Distance Traveled
1,143,475
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,898
809
36
3
0
218,947
0
L
Baron Samedi
7,392
672
24
2
0
215,315
4
L
Ymir
7,346
668
13
1
0
181,758
0
W
Ganesha
8,751
796
11
1
0
236,917
7
L
Zeus
8,341
758
65
6
0
164,302
4
L
Hercules
7,818
711
29
3
0
199,723
4
W
Artemis
9,510
865
60
5
0
208,281
2
L
Hou Yi
7,244
659
48
4
0
195,461
0
W
Shiva
9,655
878
59
5
0
251,624
4
W
Baron Samedi
8,688
790
52
5
0
227,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role