Player Matchup

Baron Samedi
Baron Samedi
ASaltySeaUrchin
Baron Samedi
Level 91
God Stats
8W - 5L
1,408 SR
Queue Stats
57W - 69L
1,495 Elo+
Party 2
Izanami
Izanami
Psyche108
Izanami
Level 118
God Stats
6W - 5L
1,332 SR
Queue Stats
95W - 95L
1,477 Elo+
Party 2
Fenrir
Fenrir
Royal Talon
Fenrir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,471 Elo+
Party 3
Atlas
Atlas
TapeWorm419
Atlas
Level 159
God Stats
17W - 15L
1,626 SR
Queue Stats
98W - 102L
1,561 Elo+
Party 3
Bellona
Bellona
Untouchable Dro
Bellona
Level 28
God Stats
0W - 1L
1,245 SR
Queue Stats
25W - 53L
1,250 Elo+
Party 3
Team Averages
Level 105
1,422 SR
1,451 Elo+

VS

Team Averages
Level 113
1,664 SR
1,507 Elo+
Tiamat
Tiamat
DEM0NTeK
Tiamat
Level 126
God Stats
1W - 0L
1,774 SR
Queue Stats
7W - 8L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Exiled Affinity
Danzaburou
Level 126
God Stats
1W - 0L
1,745 SR
Queue Stats
16W - 19L
1,528 Elo+
Party 1
Ra
Ra
Vl Rxgth lV
Ra
Level 108
God Stats
40W - 38L
1,409 SR
Queue Stats
222W - 273L
1,385 Elo+
Solo
Heimdallr
Heimdallr
soloh3rd
Heimdallr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,608 Elo+
Party 1
Shiva
Shiva
theXbossXman123
Shiva
Level 121
God Stats
1W - 0L
1,890 SR
Queue Stats
5W - 5L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASaltySeaUrchin
Baron Samedi
15
4 / 3 / 2
9,197
707
10,748
12,460
9,317
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Psyche108
Izanami
16
0 / 4 / 4
8,840
680
8,606
9,933
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
14
2 / 6 / 3
8,417
647
4,891
12,868
5,105
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 7 / 1
9,258
712
7,490
19,065
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 8 / 1
8,133
626
3,181
16,295
17,428
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DEM0NTeK
Tiamat
17
5 / 2 / 11
10,921
840
13,542
11,020
7,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Exiled Affinity
Danzaburou
19
7 / 3 / 12
11,970
921
12,869
10,755
4,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 0 / 9
10,155
781
6,040
5,609
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
soloh3rd
Heimdallr
18
8 / 2 / 10
10,874
836
11,945
8,979
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 2 / 17
10,980
845
16,888
15,504
13,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
87
9
Kills
28
28
Deaths
9
11
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ASaltySeaUrchin
Baron Samedi
4
3
2
1.67
W
Tiamat
DEM0NTeK
Tiamat
5
2
11
5.25
W
Danzaburou
Exiled Affinity
Danzaburou
7
3
12
4.33
L
Izanami
Psyche108
Izanami
0
4
4
0.5
L
Fenrir
2
6
3
0.58
L
3
7
1
0.5
L
0
8
1
0.06
W
1
0
9
5.5
W
Heimdallr
soloh3rd
Heimdallr
8
2
10
6.5
W
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,916
Damage
61,284
70,621
Taken
51,867
51,560
Mitigated
31,333
9,314
Healing
18,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ASaltySeaUrchin
Baron Samedi
10,748
286
667
3,577
12,460
9,317
116
2,921
9,070
28,281
0
W
Tiamat
DEM0NTeK
Tiamat
13,542
2,086
0
1,824
11,020
7,619
1,767
3,930
7,090
47,899
0
W
Danzaburou
Exiled Affinity
Danzaburou
12,869
3,800
0
2,283
10,755
4,450
2,452
4,824
5,931
0
45,723
L
Izanami
Psyche108
Izanami
8,606
4,700
0
1,238
9,933
3,304
175
2,615
6,826
0
39,270
L
Fenrir
4,891
225
0
1,019
12,868
5,105
0
2,805
9,549
0
17,074
L
7,490
2,721
461
1,762
19,065
16,406
0
5,887
12,593
20,170
0
L
3,181
1,055
13
577
16,295
17,428
0
4,478
11,186
0
16,986
W
6,040
195
1,937
1,958
5,609
2,044
303
2,141
3,468
37,458
0
W
Heimdallr
soloh3rd
Heimdallr
11,945
4,674
0
2,637
8,979
3,520
3,640
3,142
5,837
0
36,381
W
16,888
3,750
1,305
6,772
15,504
13,700
1,349
4,201
11,165
0
28,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,845
Gold Earned
54,900
186
Minions Killed
280
0
Camps Cleared
0
1,038,285
Distance Traveled
1,330,989
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,197
707
35
3
0
217,974
0
W
Tiamat
10,921
840
57
4
0
260,995
1
W
Danzaburou
11,970
921
73
6
0
278,495
0
L
Izanami
8,840
680
75
6
0
189,121
1
L
Fenrir
8,417
647
17
1
0
201,127
0
L
Atlas
9,258
712
24
2
0
226,485
1
L
Bellona
8,133
626
35
3
0
203,578
0
W
Ra
10,155
781
70
5
0
271,353
0
W
Heimdallr
10,874
836
55
4
0
238,835
2
W
Shiva
10,980
845
25
2
0
281,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role