Player Matchup

Chaac
Chaac
Cl0v3r_07_
Chaac
Level 79
God Stats
13W - 10L
1,536 SR
Queue Stats
212W - 179L
1,468 Elo+
Solo
Nemesis
Nemesis
Re4LK1y0t3
Nemesis
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 151L
1,378 Elo+
Party 1
Kuzenbo
Kuzenbo
VonFasterGear
Kuzenbo
Level 112
God Stats
49W - 62L
1,383 SR
Queue Stats
129W - 155L
1,352 Elo+
Solo
Skadi
Skadi
tupapu999
Skadi
Level 47
God Stats
0W - 4L
1,259 SR
Queue Stats
106W - 116L
1,350 Elo+
Solo
Chronos
Chronos
waddlesman
Chronos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 211L
1,424 Elo+
Party 1
Team Averages
Level 93
1,436 SR
1,395 Elo+

VS

Team Averages
Level 53
1,531 SR
1,358 Elo+
Cthulhu
Cthulhu
ChipNekton
Cthulhu
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 12L
1,254 Elo+
Party 2
Anubis
Anubis
ELITE GENERAL13
Anubis
Level 60
God Stats
26W - 20L
1,445 SR
Queue Stats
287W - 333L
1,288 Elo+
Solo
Chaac
Chaac
Godofkrunk
Chaac
Level 62
God Stats
13W - 10L
1,600 SR
Queue Stats
204W - 181L
1,497 Elo+
Party 2
Loki
Loki
Just Joshin Yew
Loki
Level 67
God Stats
18W - 13L
1,588 SR
Queue Stats
207W - 211L
1,373 Elo+
Party 2
Charybdis
Charybdis
Valiyeant
Charybdis
Level 60
God Stats
10W - 15L
1,520 SR
Queue Stats
162W - 171L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
1 / 6 / 4
12,101
448
20,468
29,190
37,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Nemesis
Re4LK1y0t3
Nemesis
18
1 / 11 / 4
11,051
409
11,073
24,253
11,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
18
3 / 3 / 4
12,473
462
13,268
23,566
34,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
tupapu999
Skadi
19
4 / 6 / 0
12,146
450
13,198
19,607
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
waddlesman
Chronos
20
6 / 8 / 3
14,063
521
17,787
23,154
7,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChipNekton
Cthulhu
17
1 / 3 / 11
11,260
417
9,258
26,995
28,362
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

20
13 / 3 / 1
15,722
582
18,737
18,443
7,834
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chaac
20
4 / 3 / 6
14,291
529
30,373
49,033
63,476
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

20
10 / 5 / 6
13,950
517
14,338
17,999
8,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Valiyeant
Charybdis
20
6 / 3 / 4
14,049
520
16,261
16,650
6,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
15
Kills
34
34
Deaths
17
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChipNekton
Cthulhu
1
3
11
2.17
L
Chaac
1
6
4
0.5
W
13
3
1
4.5
W
Chaac
4
3
6
2.33
W
10
5
6
2.6
L
Nemesis
Re4LK1y0t3
Nemesis
1
11
4
0.27
W
Charybdis
Valiyeant
Charybdis
6
3
4
2.67
L
Kuzenbo
3
3
4
1.67
L
Skadi
tupapu999
Skadi
4
6
0
0.67
L
Chronos
waddlesman
Chronos
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,794
Damage
88,967
119,770
Taken
129,120
96,242
Mitigated
114,398
29,698
Healing
43,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChipNekton
Cthulhu
9,258
883
448
2,936
26,995
28,362
128
5,525
21,470
55,503
0
L
Chaac
20,468
5,851
344
10,112
29,190
37,301
398
1,025
28,165
0
84,859
W
18,737
897
0
3,930
18,443
7,834
5,452
9,432
9,011
118,003
0
W
Chaac
30,373
8,687
0
25,165
49,033
63,476
2,001
8,134
40,899
706
107,589
W
14,338
3,393
0
3,217
17,999
8,409
2,156
4,996
12,479
0
96,686
L
Nemesis
Re4LK1y0t3
Nemesis
11,073
3,850
0
5,019
24,253
11,427
0
6,979
17,274
0
68,846
W
Charybdis
Valiyeant
Charybdis
16,261
9,649
346
7,727
16,650
6,317
2,355
2,553
14,097
0
112,340
L
Kuzenbo
13,268
3,383
274
4,913
23,566
34,793
134
6,264
17,302
52,175
0
L
Skadi
tupapu999
Skadi
13,198
6,809
0
3,495
19,607
4,993
2,392
3,913
15,694
0
94,446
L
Chronos
waddlesman
Chronos
17,787
5,966
0
5,541
23,154
7,728
686
10,912
12,242
89,123
2,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,834
Gold Earned
69,272
624
Minions Killed
742
0
Camps Cleared
0
2,371,210
Distance Traveled
2,309,938
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,260
417
62
2
0
491,613
0
L
Chaac
12,101
448
134
5
0
484,030
1
W
Anubis
15,722
582
179
7
0
426,195
0
W
Chaac
14,291
529
170
6
0
439,086
5
W
Loki
13,950
517
127
5
0
490,283
2
L
Nemesis
11,051
409
100
4
0
510,598
0
W
Charybdis
14,049
520
204
8
0
462,761
3
L
Kuzenbo
12,473
462
55
2
0
488,549
1
L
Skadi
12,146
450
177
7
0
439,918
2
L
Chronos
14,063
521
158
6
0
448,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role