Player Matchup

Hel
Hel
Clausthex
Hel
Level 144
God Stats
4W - 3L
1,715 SR
Queue Stats
279W - 290L
1,450 Elo+
Party 2
Bellona
Bellona
D4V1DFORCH
Bellona
Level 63
God Stats
3W - 3L
1,720 SR
Queue Stats
251W - 254L
1,449 Elo+
Solo
Vamana
Vamana
Devilishgift
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,437 Elo+
Solo
Bacchus
Bacchus
FatInferno
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,137 Elo+
Party 2
Jing Wei
Jing Wei
MarkySparkyyyy22
Jing Wei
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 43L
1,471 Elo+
Solo
Team Averages
Level 55
1,587 SR
1,389 Elo+

VS

Team Averages
Level 94
1,483 SR
1,388 Elo+
Cabrakan
Cabrakan
America Gangsta
Cabrakan
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 83L
1,364 Elo+
Party 1
Hel
Hel
Killerb5757
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,291 Elo+
Solo
Hera
Hera
M31IN4 OG56
Hera
Level 136
God Stats
3W - 3L
1,500 SR
Queue Stats
174W - 191L
1,433 Elo+
Party 3
Janus
Janus
Ph4nT0MGamer
Janus
Level 100
God Stats
4W - 5L
1,500 SR
Queue Stats
182W - 196L
1,449 Elo+
Party 3
Sol
Sol
VicksVaperuB
Sol
Level 68
God Stats
5W - 2L
1,415 SR
Queue Stats
171W - 180L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 5
11,130
795
13,877
14,939
7,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
D4V1DFORCH
Bellona
16
2 / 4 / 6
10,021
716
9,285
12,292
16,552
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
13
0 / 7 / 0
8,374
598
3,372
15,504
10,435
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
FatInferno
Bacchus
17
6 / 2 / 6
10,968
783
8,101
14,714
26,737
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 3 / 6
9,607
686
11,586
15,044
7,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
2 / 4 / 15
9,739
696
9,965
13,947
21,964
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 3 / 11
9,440
674
6,024
8,985
5,971
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
5 / 2 / 12
11,030
788
16,476
10,537
5,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 3 / 11
10,793
771
12,402
11,341
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 2 / 12
11,253
804
16,740
10,825
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
81
14
Kills
20
20
Deaths
14
23
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
2
4
15
2.38
L
6
4
5
2.13
L
Bellona
D4V1DFORCH
Bellona
2
4
6
1.25
L
Vamana
0
7
0
0
L
Bacchus
FatInferno
Bacchus
6
2
6
4.5
W
2
3
11
2.5
W
5
2
12
5.5
L
0
3
6
1
W
3
3
11
2.83
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,221
Damage
61,607
72,493
Taken
55,635
69,264
Mitigated
42,861
31,364
Healing
27,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
9,965
1,503
2,118
2,810
13,947
21,964
0
5,359
8,588
13,239
0
L
13,877
159
10,639
7,460
14,939
7,734
747
12,150
2,719
21,011
0
L
Bellona
D4V1DFORCH
Bellona
9,285
878
211
897
12,292
16,552
0
9,122
3,016
0
28,665
L
Vamana
3,372
637
371
2,605
15,504
10,435
0
13,762
1,618
0
11,339
L
Bacchus
FatInferno
Bacchus
8,101
402
1,158
2,241
14,714
26,737
136
13,030
1,541
14,980
0
W
6,024
2,370
8,039
3,377
8,985
5,971
998
4,547
4,438
14,889
0
W
16,476
3,722
1,401
1,841
10,537
5,388
1,366
3,556
6,981
35,263
0
L
11,586
5,125
1,713
4,069
15,044
7,806
3,472
12,962
1,992
0
36,473
W
12,402
1,847
1,513
2,072
11,341
4,684
867
3,313
8,028
38,400
0
W
16,740
9,315
898
3,217
10,825
4,854
2,605
5,203
5,622
35,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,100
Gold Earned
52,255
127
Minions Killed
156
0
Camps Cleared
0
1,204,312
Distance Traveled
1,199,654
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,739
696
4
0
0
275,127
1
L
Hel
11,130
795
27
2
0
251,473
0
L
Bellona
10,021
716
24
2
0
238,580
3
L
Vamana
8,374
598
9
1
0
250,844
0
L
Bacchus
10,968
783
21
2
0
220,296
0
W
Hel
9,440
674
9
1
0
215,020
0
W
Hera
11,030
788
54
4
0
262,048
2
L
Jing Wei
9,607
686
46
3
0
243,119
0
W
Janus
10,793
771
48
3
0
196,781
0
W
Sol
11,253
804
41
3
0
250,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role