Player Matchup

Bakasura
Bakasura
Ivanzzitou
Bakasura
Level 84
God Stats
23W - 44L
1,233 SR
Queue Stats
102W - 148L
1,204 Elo+
Party 2
Charybdis
Charybdis
Letlive135
Charybdis
Level 48
God Stats
4W - 7L
1,220 SR
Queue Stats
40W - 50L
1,213 Elo+
Party 1
Anubis
Anubis
Steve2410
Anubis
Level 115
God Stats
9W - 3L
1,533 SR
Queue Stats
106W - 103L
1,350 Elo+
Party 1
Bacchus
Bacchus
Tryhard_10_gg
Bacchus
Level 108
God Stats
8W - 7L
1,468 SR
Queue Stats
97W - 102L
1,338 Elo+
Party 1
Ymir
Ymir
beetlekiuks
Ymir
Level 67
God Stats
1W - 8L
1,259 SR
Queue Stats
91W - 139L
1,278 Elo+
Party 2
Team Averages
Level 84
1,342 SR
1,276 Elo+

VS

Team Averages
Level 98
1,572 SR
1,377 Elo+
Amaterasu
Amaterasu
Duck-Kayto
Amaterasu
Level 122
God Stats
58W - 37L
1,647 SR
Queue Stats
228W - 239L
1,434 Elo+
Solo
Izanami
Izanami
GaudiestMonk46
Izanami
Level 83
God Stats
7W - 5L
1,659 SR
Queue Stats
214W - 226L
1,418 Elo+
Solo
Cthulhu
Cthulhu
GoneDreamer
Cthulhu
Level 103
God Stats
5W - 3L
1,556 SR
Queue Stats
350W - 366L
1,300 Elo+
Solo
Loki
Loki
HotWench420
Loki
Level 61
God Stats
9W - 11L
1,511 SR
Queue Stats
86W - 84L
1,409 Elo+
Solo
Zeus
Zeus
Nonos316
Zeus
Level 122
God Stats
142W - 144L
1,485 SR
Queue Stats
381W - 432L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ivanzzitou
Bakasura
1
0 / 0 / 0
6,034
262
0
0
0
Charybdis
Letlive135
Charybdis
17
1 / 8 / 2
10,793
469
12,324
19,321
7,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Steve2410
Anubis
20
24 / 6 / 2
15,125
658
38,252
29,004
16,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
17
4 / 2 / 2
10,369
451
9,250
13,305
17,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

1
0 / 0 / 0
4,534
197
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Duck-Kayto
Amaterasu
19
1 / 4 / 0
12,200
530
5,390
21,941
19,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
6 / 3 / 5
14,667
638
18,556
19,793
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
GoneDreamer
Cthulhu
16
4 / 5 / 4
11,581
504
7,126
25,201
24,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 8 / 3
10,317
449
5,283
14,881
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
18
4 / 10 / 1
11,860
516
11,896
14,106
3,922
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
29
Kills
16
16
Deaths
30
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Duck-Kayto
Amaterasu
1
4
0
0.25
W
6
3
5
2.83
W
Cthulhu
GoneDreamer
Cthulhu
4
5
4
1.2
W
1
8
3
0.31
L
Bakasura
Ivanzzitou
Bakasura
0
0
0
0
L
Charybdis
Letlive135
Charybdis
1
8
2
0.25
W
Zeus
4
10
1
0.45
L
Anubis
Steve2410
Anubis
24
6
2
4.17
L
Bacchus
4
2
2
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,826
Damage
48,251
61,630
Taken
95,922
40,825
Mitigated
57,249
27,541
Healing
33,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Duck-Kayto
Amaterasu
5,390
2,243
0
9,209
21,941
19,210
4,254
9,636
12,305
0
86,947
W
18,556
12,887
0
12,129
19,793
5,490
6,045
6,649
13,144
0
121,058
W
Cthulhu
GoneDreamer
Cthulhu
7,126
785
317
4,906
25,201
24,583
165
13,641
11,560
46,072
0
W
5,283
1,194
0
4,072
14,881
4,044
1,508
9,141
5,740
0
44,816
L
Bakasura
Ivanzzitou
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
Letlive135
Charybdis
12,324
7,665
0
6,030
19,321
7,013
1,636
3,560
15,761
0
68,837
W
Zeus
11,896
2,092
188
2,281
14,106
3,922
1,018
8,318
5,788
81,999
0
L
Anubis
Steve2410
Anubis
38,252
2,205
0
19,117
29,004
16,060
1,464
11,841
17,163
126,563
280
L
Bacchus
9,250
1,125
0
2,394
13,305
17,752
548
3,621
9,684
44,407
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,855
Gold Earned
60,625
360
Minions Killed
626
0
Camps Cleared
0
1,144,860
Distance Traveled
2,065,531
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,200
530
152
7
0
457,902
7
W
Izanami
14,667
638
204
9
0
407,601
6
W
Cthulhu
11,581
504
74
3
0
439,956
0
W
Loki
10,317
449
73
3
0
435,795
1
L
Bakasura
6,034
262
0
0
0
0
0
L
Charybdis
10,793
469
124
5
0
326,411
2
W
Zeus
11,860
516
123
5
0
324,277
1
L
Anubis
15,125
658
173
8
0
373,773
4
L
Bacchus
10,369
451
63
3
0
444,676
3
L
Ymir
4,534
197
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role