Player Matchup

Jormungandr
Jormungandr
BoSmash
Jormungandr
Level 109
God Stats
4W - 5L
1,235 SR
Queue Stats
220W - 266L
1,454 Elo+
Party 2
Shiva
Shiva
MaarquisTheBeast
Shiva
Level 101
God Stats
12W - 17L
1,200 SR
Queue Stats
159W - 184L
1,449 Elo+
Solo
Discordia
Discordia
SacredChao
Discordia
Level 151
God Stats
15W - 7L
1,392 SR
Queue Stats
133W - 149L
1,437 Elo+
Solo
Medusa
Medusa
TheLupos_
Medusa
Level 106
God Stats
8W - 10L
1,414 SR
Queue Stats
153W - 140L
1,441 Elo+
Solo
Bastet
Bastet
the_mob366
Bastet
Level 103
God Stats
15W - 17L
1,369 SR
Queue Stats
225W - 283L
1,445 Elo+
Party 2
Team Averages
Level 114
1,322 SR
1,445 Elo+

VS

Team Averages
Level 86
1,543 SR
1,414 Elo+
Achilles
Achilles
BLESS_me_BARE824
Achilles
Level 115
God Stats
0W - 2L
1,800 SR
Queue Stats
137W - 116L
1,540 Elo+
Solo
Hun Batz
Hun Batz
FindingYeti59
Hun Batz
Level 68
God Stats
11W - 22L
1,304 SR
Queue Stats
43W - 73L
1,258 Elo+
Solo
Jing Wei
Jing Wei
Hydrogasket
Jing Wei
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,413 Elo+
Solo
Vulcan
Vulcan
Z UNSTOPPABLE Z
Vulcan
Level 99
God Stats
152W - 137L
1,611 SR
Queue Stats
388W - 399L
1,437 Elo+
Party 1
Thoth
Thoth
xl KaRmA Ix
Thoth
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
166W - 220L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoSmash
Jormungandr
20
10 / 1 / 12
13,093
818
19,661
17,593
17,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 1 / 14
11,249
703
8,393
14,542
14,740
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
SacredChao
Discordia
19
4 / 0 / 7
11,857
741
14,417
8,380
3,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
TheLupos_
Medusa
20
6 / 0 / 5
12,338
771
11,912
15,314
6,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bastet
the_mob366
Bastet
20
7 / 2 / 10
12,594
787
16,722
14,070
11,207
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 1
10,240
640
11,048
21,618
26,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
FindingYeti59
Hun Batz
17
2 / 6 / 0
10,181
636
9,538
19,487
8,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Hydrogasket
Jing Wei
18
0 / 9 / 1
10,782
674
3,769
17,560
6,852
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
1 / 1 / 1
11,265
704
16,423
11,828
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 9 / 1
9,858
616
8,004
14,890
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
8
29
Kills
4
4
Deaths
29
48
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Jormungandr
BoSmash
Jormungandr
10
1
12
16
L
Hun Batz
FindingYeti59
Hun Batz
2
6
0
0.33
L
Jing Wei
Hydrogasket
Jing Wei
0
9
1
0.06
W
2
1
14
9
W
Discordia
SacredChao
Discordia
4
0
7
7.5
W
Medusa
TheLupos_
Medusa
6
0
5
8.5
L
1
1
1
1.5
W
Bastet
the_mob366
Bastet
7
2
10
6
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,105
Damage
48,782
69,899
Taken
85,383
53,354
Mitigated
51,267
20,526
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,048
2,960
0
2,706
21,618
26,133
0
7,356
13,872
0
33,010
W
Jormungandr
BoSmash
Jormungandr
19,661
6,123
0
1,797
17,593
17,826
370
7,386
9,953
58,082
0
L
Hun Batz
FindingYeti59
Hun Batz
9,538
726
0
1,390
19,487
8,176
0
7,583
11,760
0
38,159
L
Jing Wei
Hydrogasket
Jing Wei
3,769
1,839
0
601
17,560
6,852
4,077
6,319
11,223
0
32,041
W
8,393
1,179
711
4,446
14,542
14,740
504
6,220
8,042
0
21,869
W
Discordia
SacredChao
Discordia
14,417
1,106
440
3,360
8,380
3,198
1,326
1,223
7,157
57,005
0
W
Medusa
TheLupos_
Medusa
11,912
5,315
0
6,599
15,314
6,383
4,170
4,093
11,025
0
74,766
L
16,423
3,550
392
3,926
11,828
4,669
0
7,172
4,656
60,286
0
W
Bastet
the_mob366
Bastet
16,722
3,196
0
3,173
14,070
11,207
942
4,617
9,295
0
47,004
L
8,004
513
290
1,124
14,890
5,437
0
5,412
9,478
32,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,131
Gold Earned
52,326
356
Minions Killed
316
0
Camps Cleared
0
1,711,044
Distance Traveled
1,459,470
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,240
640
37
2
0
320,528
4
W
Jormungandr
13,093
818
74
5
0
333,378
3
L
Hun Batz
10,181
636
54
3
0
300,785
1
L
Jing Wei
10,782
674
78
5
0
236,891
0
W
Shiva
11,249
703
22
1
0
341,943
3
W
Discordia
11,857
741
90
6
0
329,705
14
W
Medusa
12,338
771
106
7
0
340,114
0
L
Vulcan
11,265
704
85
5
0
336,402
4
W
Bastet
12,594
787
64
4
0
365,904
6
L
Thoth
9,858
616
62
4
0
264,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role