Player Matchup

Hel
Hel
 
Hel
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
EllemMayooo
Fenrir
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
365W - 310L
1,633 Elo+
Solo
Kali
Kali
Randomtauren
Kali
Level 148
God Stats
0W - 1L
1,478 SR
Queue Stats
9W - 11L
1,663 Elo+
Party 2
Bellona
Bellona
Voidlycan
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,497 Elo+
Solo
Anubis
Anubis
WhereIsMyPanda
Anubis
Level 121
God Stats
0W - 1L
1,669 SR
Queue Stats
5W - 7L
1,552 Elo+
Party 2
Team Averages
Level 91
1,529 SR
1,569 Elo+

VS

Team Averages
Level 86
1,511 SR
1,501 Elo+
Anhur
Anhur
 
Anhur
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
LiverLoverxx
Yemoja
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 75L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
Loveschicken
Danzaburou
Level 122
God Stats
2W - 0L
1,554 SR
Queue Stats
44W - 42L
1,501 Elo+
Party 1
Ymir
Ymir
SangTae
Ymir
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
101W - 101L
1,410 Elo+
Party 1
Achilles
Achilles
VoluptuousAreola
Achilles
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 47L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 3 / 8
9,241
660
12,283
14,507
6,793
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
17
3 / 3 / 7
9,509
679
10,958
18,838
19,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 6
8,725
623
7,696
13,901
6,726
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Voidlycan
Bellona
14
0 / 3 / 3
8,158
583
11,219
15,884
19,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 5 / 6
10,441
746
23,543
18,695
9,910
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 2 / 10
9,877
706
11,421
16,403
8,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
17
3 / 1 / 14
10,562
754
6,420
13,820
14,920
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Loveschicken
Danzaburou
17
3 / 5 / 15
10,632
759
22,438
17,393
9,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
SangTae
Ymir
17
2 / 1 / 14
9,879
706
10,491
15,412
19,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
7 / 1 / 10
10,666
762
19,930
20,954
26,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
81
10
Kills
18
19
Deaths
10
30
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
8
2
W
Anhur
 
Anhur
3
2
10
4
L
Fenrir
3
3
7
2.17
W
Yemoja
3
1
14
10
W
Danzaburou
Loveschicken
Danzaburou
3
5
15
2.1
L
1
5
6
0.8
W
Ymir
SangTae
Ymir
2
1
14
9
L
Bellona
Voidlycan
Bellona
0
3
3
0.5
W
7
1
10
12
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,699
Damage
70,700
81,825
Taken
83,982
62,431
Mitigated
78,445
32,583
Healing
39,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
12,283
510
12,107
4,609
14,507
6,793
419
1,916
12,591
18,001
0
W
Anhur
 
Anhur
11,421
4,905
444
2,293
16,403
8,469
1,178
6,528
9,875
0
28,817
L
Fenrir
10,958
2,460
1,021
3,147
18,838
19,287
1,228
4,186
14,652
0
19,856
W
Yemoja
6,420
2,659
20,736
4,499
13,820
14,920
529
8,029
5,791
11,329
0
W
Danzaburou
Loveschicken
Danzaburou
22,438
8,761
1,510
3,981
17,393
9,288
2,628
6,951
10,442
0
50,263
L
7,696
3,420
2,183
2,470
13,901
6,726
937
2,871
11,030
0
14,247
W
Ymir
SangTae
Ymir
10,491
1,545
1,095
422
15,412
19,686
313
7,107
8,305
18,349
0
L
Bellona
Voidlycan
Bellona
11,219
2,697
175
582
15,884
19,715
511
4,522
11,362
0
17,998
W
19,930
4,252
481
3,803
20,954
26,082
662
7,211
13,743
0
35,875
L
23,543
1,397
1,759
4,530
18,695
9,910
490
3,416
15,279
48,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,074
Gold Earned
51,616
114
Minions Killed
153
0
Camps Cleared
0
1,207,842
Distance Traveled
1,163,469
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,241
660
15
1
0
241,225
0
W
Anhur
9,877
706
38
3
0
214,842
3
L
Fenrir
9,509
679
15
1
0
261,053
0
W
Yemoja
10,562
754
10
1
0
203,379
0
W
Danzaburou
10,632
759
61
4
0
217,040
2
L
Kali
8,725
623
14
1
0
241,966
1
W
Ymir
9,879
706
12
1
0
244,146
2
L
Bellona
8,158
583
16
1
0
265,815
0
W
Achilles
10,666
762
32
2
0
284,062
5
L
Anubis
10,441
746
54
4
0
197,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role