Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
I-Mr_Mu5hRo0m-I
Ao Kuang
Level 109
God Stats
1W - 2L
1,503 SR
Queue Stats
84W - 107L
1,492 Elo+
Party 1
Xbalanque
Xbalanque
RayDBase
Xbalanque
Level 98
God Stats
1W - 2L
1,686 SR
Queue Stats
77W - 82L
1,492 Elo+
Solo
Atlas
Atlas
ll_HATCHET_ll
Atlas
Level 121
God Stats
0W - 2L
1,268 SR
Queue Stats
32W - 42L
1,384 Elo+
Party 1
Team Averages
Level 125
1,491 SR
1,474 Elo+

VS

Team Averages
Level 88
1,478 SR
1,500 Elo+
Janus
Janus
CrispyPi
Janus
Level 66
God Stats
3W - 1L
1,516 SR
Queue Stats
126W - 112L
1,504 Elo+
Party 2
Ao Kuang
Ao Kuang
Heavenzly
Ao Kuang
Level 142
God Stats
1W - 2L
1,185 SR
Queue Stats
275W - 300L
1,446 Elo+
Solo
Arachne
Arachne
LankyySpartan101
Arachne
Level 61
God Stats
3W - 0L
1,809 SR
Queue Stats
82W - 59L
1,524 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LeanBeanington
Morgan Le Fay
Level 108
God Stats
2W - 4L
1,380 SR
Queue Stats
134W - 132L
1,523 Elo+
Party 2
Scylla
Scylla
teemandoo
Scylla
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 109L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
6 / 6 / 9
12,664
844
14,088
13,330
4,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
17
3 / 7 / 13
10,707
714
6,071
13,126
4,737
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
18
7 / 4 / 8
11,228
749
5,084
15,056
6,300
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Xbalanque
RayDBase
Xbalanque
18
6 / 7 / 13
11,535
769
13,372
14,284
5,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 4 / 15
10,339
689
8,432
15,370
15,200
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CrispyPi
Janus
20
7 / 5 / 13
12,621
841
13,175
10,015
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Heavenzly
Ao Kuang
19
8 / 4 / 10
11,847
790
9,445
11,608
5,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
6 / 5 / 9
11,429
762
7,810
12,156
9,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
LeanBeanington
Morgan Le Fay
19
4 / 5 / 14
11,512
767
17,724
12,259
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
teemandoo
Scylla
19
3 / 6 / 16
11,618
775
12,140
10,004
3,251
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
90
25
Kills
28
28
Deaths
25
58
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
6
9
1.75
L
Fenrir
 
Fenrir
3
7
13
1.36
W
Janus
CrispyPi
Janus
7
5
13
2.7
W
Ao Kuang
Heavenzly
Ao Kuang
8
4
10
3.25
L
Ao Kuang
7
4
8
2.75
W
6
5
9
2.1
W
Morgan Le Fay
LeanBeanington
Morgan Le Fay
4
5
14
2.2
L
Xbalanque
RayDBase
Xbalanque
6
7
13
1.79
L
3
4
15
2.63
W
Scylla
teemandoo
Scylla
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,047
Damage
60,294
71,166
Taken
56,042
36,842
Mitigated
25,834
18,782
Healing
13,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,088
1,978
702
2,574
13,330
4,936
2,256
10,393
2,653
0
52,919
L
Fenrir
 
Fenrir
6,071
917
159
1,499
13,126
4,737
125
10,231
2,711
0
10,859
W
Janus
CrispyPi
Janus
13,175
1,594
1,316
1,443
10,015
2,988
1,675
1,644
8,371
38,202
0
W
Ao Kuang
Heavenzly
Ao Kuang
9,445
1,258
1,349
3,008
11,608
5,451
360
3,808
7,800
15,579
0
L
Ao Kuang
5,084
1,071
998
6,011
15,056
6,300
1,417
11,181
3,595
10,440
0
W
7,810
6,206
972
1,541
12,156
9,597
0
3,811
8,345
0
12,847
W
Morgan Le Fay
LeanBeanington
Morgan Le Fay
17,724
1,622
1,028
1,838
12,259
4,547
1,626
2,528
9,731
40,784
0
L
Xbalanque
RayDBase
Xbalanque
13,372
7,611
1,018
1,841
14,284
5,669
998
9,877
4,189
0
28,404
L
8,432
2,252
366
3,614
15,370
15,200
403
9,612
5,534
19,458
0
W
Scylla
teemandoo
Scylla
12,140
658
512
597
10,004
3,251
1,520
1,725
8,279
29,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,473
Gold Earned
59,027
187
Minions Killed
148
0
Camps Cleared
0
1,291,465
Distance Traveled
1,370,217
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,664
844
93
6
0
196,089
1
L
Fenrir
10,707
714
17
1
0
288,605
1
W
Janus
12,621
841
37
2
0
287,294
0
W
Ao Kuang
11,847
790
10
1
0
253,735
0
L
Ao Kuang
11,228
749
11
1
0
299,604
0
W
Arachne
11,429
762
21
1
0
303,250
0
W
Morgan Le Fay
11,512
767
41
3
0
268,698
1
L
Xbalanque
11,535
769
42
3
0
235,203
0
L
Atlas
10,339
689
24
2
0
271,964
0
W
Scylla
11,618
775
39
3
0
257,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role