Player Matchup

Cernunnos
Cernunnos
Gold V
FragouTanKs
Cernunnos
Gold V
Level 98
God Stats
24W - 21L
1,575 SR
Queue Stats
79W - 81L
1,406 MMR
Solo
Ymir
Ymir
Silver IV
JCB3
Ymir
Silver IV
Level 34
God Stats
1W - 2L
1,196 SR
Queue Stats
12W - 11L
1,331 MMR
Solo
Bastet
Bastet
Silver II
JCortex
Bastet
Silver II
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
104W - 99L
1,407 MMR
Solo
Nu Wa
Nu Wa
Gold V
dmjen72477
Nu Wa
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,361 MMR
Solo
Hercules
Hercules
Silver I
oMythics
Hercules
Silver I
Level 58
God Stats
3W - 1L
1,914 SR
Queue Stats
134W - 138L
1,332 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 73
1,537 SR
1,368 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,552 SR
1,416 MMR
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Silver III
ArcticFoxxxx
Fafnir
Silver III
Level 121
God Stats
3W - 3L
1,298 SR
Queue Stats
74W - 70L
1,273 MMR
Party 1
Nemesis
Nemesis
Gold IV
JotaJotaBG
Nemesis
Gold IV
Level 107
God Stats
1W - 2L
1,495 SR
Queue Stats
40W - 42L
1,529 MMR
Party 2
Olorun
Olorun
Silver I
MeticulousZay
Olorun
Silver I
Level 119
God Stats
1W - 1L
1,762 SR
Queue Stats
11W - 12L
1,453 MMR
Party 1
Arachne
Arachne
Silver II
johanAP
Arachne
Silver II
Level 128
God Stats
1W - 1L
1,706 SR
Queue Stats
57W - 67L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FragouTanKs
Cernunnos
20
3 / 3 / 6
15,002
600
18,162
14,599
6,013
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
JCB3
Ymir
18
1 / 6 / 12
12,628
505
7,237
25,197
26,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
JCortex
Bastet
20
7 / 2 / 8
14,057
562
23,953
20,006
9,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
20
6 / 6 / 10
14,204
568
24,655
14,062
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
oMythics
Hercules
20
2 / 1 / 7
14,044
562
11,878
25,729
30,470
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AtlasIzanamiCliodhnaPersephone

VS

Bans
KaliThothAthenaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
4 / 4 / 3
13,129
525
12,816
16,786
5,890
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
16
1 / 3 / 9
11,284
451
7,020
22,872
29,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
JotaJotaBG
Nemesis
18
4 / 4 / 9
11,704
468
14,450
21,936
8,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
6 / 5 / 3
12,177
487
11,634
21,841
7,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
johanAP
Arachne
20
1 / 3 / 1
13,049
522
14,946
23,555
17,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
19
Kills
16
18
Deaths
19
43
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
4
3
1.38
L
Fafnir
1
3
9
1.83
W
Cernunnos
FragouTanKs
Cernunnos
3
3
6
2
W
Ymir
JCB3
Ymir
1
6
12
1.17
W
Bastet
JCortex
Bastet
7
2
8
5.5
L
Nemesis
JotaJotaBG
Nemesis
4
4
9
2.13
L
6
5
3
1.5
W
Nu Wa
6
6
10
1.83
L
Arachne
johanAP
Arachne
1
3
1
0.5
W
Hercules
oMythics
Hercules
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,885
Damage
60,866
99,593
Taken
106,990
76,389
Mitigated
69,611
33,782
Healing
32,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
12,816
6,645
0
3,167
16,786
5,890
686
4,361
12,425
0
114,027
L
Fafnir
7,020
879
3,368
5,187
22,872
29,666
357
6,624
16,248
23,796
3,579
W
Cernunnos
FragouTanKs
Cernunnos
18,162
8,552
0
7,679
14,599
6,013
8,775
3,537
11,062
0
147,704
W
Ymir
JCB3
Ymir
7,237
1,135
0
5,371
25,197
26,436
337
7,351
17,846
39,400
5,466
W
Bastet
JCortex
Bastet
23,953
4,222
0
8,686
20,006
9,090
2,941
5,084
14,922
0
103,802
L
Nemesis
JotaJotaBG
Nemesis
14,450
3,594
0
4,266
21,936
8,707
0
7,992
13,944
0
91,452
L
11,634
4,456
2,302
6,765
21,841
7,920
2,499
8,555
13,286
92,407
0
W
Nu Wa
24,655
4,826
358
2,638
14,062
4,380
5,131
3,500
10,486
98,320
0
L
Arachne
johanAP
Arachne
14,946
10,306
0
7,908
23,555
17,428
1,260
3,712
19,843
0
109,298
W
Hercules
oMythics
Hercules
11,878
5,367
0
9,050
25,729
30,470
962
2,951
22,778
0
96,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,935
Gold Earned
61,343
753
Minions Killed
753
0
Camps Cleared
0
2,441,403
Distance Traveled
2,442,787
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,129
525
212
8
0
458,198
6
L
Fafnir
11,284
451
37
1
0
474,629
4
W
Cernunnos
15,002
600
199
8
0
453,130
3
W
Ymir
12,628
505
61
2
0
465,657
16
W
Bastet
14,057
562
137
5
0
587,478
8
L
Nemesis
11,704
468
122
5
0
528,903
4
L
Olorun
12,177
487
176
7
0
466,756
9
W
Nu Wa
14,204
568
130
5
0
450,203
2
L
Arachne
13,049
522
206
8
0
514,301
8
W
Hercules
14,044
562
226
9
0
484,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role