Player Matchup

Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AlarmedPine789
Artemis
Level 42
God Stats
17W - 17L
1,747 SR
Queue Stats
75W - 85L
1,573 Elo+
Party 1
Hades
Hades
ElaIsAThiccy
Hades
Level 119
God Stats
3W - 6L
1,677 SR
Queue Stats
164W - 151L
1,519 Elo+
Party 1
Bacchus
Bacchus
Jtdavidson8222
Bacchus
Level 86
God Stats
18W - 14L
1,506 SR
Queue Stats
178W - 202L
1,496 Elo+
Party 1
Team Averages
Level 102
1,586 SR
1,518 Elo+

VS

Team Averages
Level 88
1,605 SR
1,548 Elo+
Awilix
Awilix
Currizmaa
Awilix
Level 122
God Stats
2W - 2L
1,313 SR
Queue Stats
120W - 114L
1,565 Elo+
Party 2
Apollo
Apollo
Jagerdeus
Apollo
Level 45
God Stats
5W - 2L
1,764 SR
Queue Stats
282W - 308L
1,419 Elo+
Solo
Arachne
Arachne
Soccerguy1337
Arachne
Level 126
God Stats
26W - 19L
1,647 SR
Queue Stats
123W - 107L
1,571 Elo+
Party 2
Scylla
Scylla
SwagBear007
Scylla
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 86L
1,582 Elo+
Party 2
Ymir
Ymir
arossi09
Ymir
Level 24
God Stats
2W - 1L
1,799 SR
Queue Stats
22W - 21L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 6 / 0
6,912
461
4,508
12,131
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
 
King Arthur
12
0 / 5 / 1
6,843
456
6,909
10,978
8,547
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 2 / 1
7,577
505
8,692
8,497
2,641
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 4 / 1
7,443
496
9,486
12,973
4,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 4
6,573
438
5,528
8,949
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Currizmaa
Awilix
16
7 / 0 / 7
9,443
630
12,394
11,653
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
Jagerdeus
Apollo
13
2 / 5 / 3
7,836
522
5,626
12,879
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arachne
15
5 / 1 / 4
8,949
597
7,631
12,520
8,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
13
3 / 2 / 4
7,872
525
8,983
5,253
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
1 / 2 / 3
6,974
465
1,649
10,470
7,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
9
Kills
18
18
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
6
0
0.17
L
King Arthur
 
King Arthur
0
5
1
0.1
L
3
2
1
1.75
W
Awilix
Currizmaa
Awilix
7
0
7
10.5
L
5
4
1
1.38
W
Apollo
Jagerdeus
Apollo
2
5
3
0.7
L
0
1
4
2
W
Arachne
5
1
4
7
W
Scylla
3
2
4
2.5
W
Ymir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,123
Damage
36,283
53,528
Taken
52,775
27,418
Mitigated
26,484
14,676
Healing
14,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,508
604
0
3,657
12,131
3,634
0
2,722
9,409
0
32,621
L
King Arthur
 
King Arthur
6,909
464
0
0
10,978
8,547
0
1,049
9,929
0
41,609
L
8,692
4,564
0
2,877
8,497
2,641
0
41
8,456
0
52,354
W
Awilix
Currizmaa
Awilix
12,394
4,466
0
730
11,653
4,212
0
3,210
8,119
0
77,118
L
9,486
1,746
207
5,118
12,973
4,964
0
3,985
8,988
45,922
0
W
Apollo
Jagerdeus
Apollo
5,626
3,772
0
3,333
12,879
3,797
0
3,165
9,714
0
53,799
L
5,528
424
272
2,545
8,949
7,632
0
2,835
6,114
17,762
0
W
Arachne
7,631
4,252
0
7,856
12,520
8,683
1,201
937
11,527
0
52,658
W
Scylla
8,983
326
0
898
5,253
1,883
0
2,618
2,402
48,936
0
W
Ymir
1,649
279
128
1,817
10,470
7,909
0
5,084
5,224
8,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,348
Gold Earned
41,074
364
Minions Killed
421
0
Camps Cleared
0
1,335,461
Distance Traveled
1,502,264
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,912
461
62
4
0
290,144
1
L
King Arthur
6,843
456
102
7
0
283,811
1
L
Artemis
7,577
505
95
6
0
241,203
2
W
Awilix
9,443
630
124
8
0
353,975
1
L
Hades
7,443
496
83
6
0
236,595
2
W
Apollo
7,836
522
103
7
0
262,714
0
L
Bacchus
6,573
438
22
1
0
283,708
4
W
Arachne
8,949
597
101
7
0
319,793
0
W
Scylla
7,872
525
79
5
0
284,216
7
W
Ymir
6,974
465
14
1
0
281,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role