Player Matchup

Ares
Ares
ENZO_SSJ-1
Ares
Level 18
God Stats
1W - 3L
1,731 SR
Queue Stats
324W - 379L
1,134 Elo+
Party 1
Bellona
Bellona
Gaby_AguellO-
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,259 Elo+
Party 1
Merlin
Merlin
Macloven611
Merlin
Level 124
God Stats
43W - 35L
1,533 SR
Queue Stats
607W - 620L
1,381 Elo+
Solo
Da Ji
Da Ji
feroz445vencedor
Da Ji
Level 40
God Stats
17W - 17L
1,353 SR
Queue Stats
314W - 367L
1,406 Elo+
Party 1
Odin
Odin
nachonahuel1
Odin
Level 126
God Stats
0W - 1L
1,600 SR
Queue Stats
327W - 390L
1,379 Elo+
Party 1
Team Averages
Level 63
1,543 SR
1,312 Elo+

VS

Team Averages
Level 95
1,424 SR
1,387 Elo+
Nike
Nike
BeyondSkyGod
Nike
Level 105
God Stats
7W - 5L
1,425 SR
Queue Stats
218W - 232L
1,351 Elo+
Party 3
Zeus
Zeus
Carthor04
Zeus
Level 86
God Stats
2W - 5L
1,500 SR
Queue Stats
131W - 143L
1,327 Elo+
Party 2
Izanami
Izanami
DACT117
Izanami
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
187W - 199L
1,499 Elo+
Party 2
Shiva
Shiva
Garcian_Ulmeyda
Shiva
Level 86
God Stats
14W - 11L
1,549 SR
Queue Stats
50W - 61L
1,417 Elo+
Solo
Loki
Loki
Plex1z
Loki
Level 112
God Stats
3W - 8L
1,145 SR
Queue Stats
242W - 292L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
5,060
389
1,782
6,840
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
9
1 / 6 / 0
5,955
458
3,645
9,863
6,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
12
0 / 3 / 0
6,715
517
3,291
6,726
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 0
6,823
525
4,494
7,905
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 0
7,114
547
3,842
6,099
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,751
519
3,260
6,414
3,482
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
13
1 / 1 / 1
7,407
570
4,692
6,043
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DACT117
Izanami
12
6 / 2 / 2
7,883
606
7,129
6,856
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 0 / 7
6,826
525
6,106
5,208
4,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
Plex1z
Loki
14
5 / 1 / 0
8,022
617
3,616
8,611
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
13
13
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Zeus
1
1
1
1.5
W
Izanami
DACT117
Izanami
6
2
2
3.5
L
0
2
1
0.25
L
Bellona
1
6
0
0.17
W
1
0
7
4.5
L
Merlin
0
3
0
0
W
Loki
Plex1z
Loki
5
1
0
5
L
3
2
0
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,054
Damage
24,803
37,433
Taken
33,132
20,013
Mitigated
15,294
8,910
Healing
14,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,260
568
0
1,686
6,414
3,482
0
0
5,992
0
34,305
W
Zeus
4,692
989
0
2,487
6,043
1,866
392
2,810
3,233
51,909
0
W
Izanami
DACT117
Izanami
7,129
4,779
0
2,971
6,856
2,430
2,227
1,172
5,684
0
53,910
L
1,782
68
0
1,103
6,840
2,967
0
0
6,840
9,555
0
L
Bellona
3,645
1,091
0
1,083
9,863
6,900
0
0
9,863
0
21,873
W
6,106
1,066
468
2,162
5,208
4,610
763
820
4,388
0
20,703
L
Merlin
3,291
41
0
2,504
6,726
1,909
0
3,807
2,919
46,933
0
W
Loki
Plex1z
Loki
3,616
1,061
0
4,427
8,611
2,906
0
271
8,287
0
47,077
L
4,494
839
0
490
7,905
2,387
0
885
7,020
0
35,618
L
3,842
164
0
3,730
6,099
5,850
0
0
6,099
0
43,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
36,889
315
Minions Killed
419
0
Camps Cleared
0
1,171,497
Distance Traveled
1,234,936
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,751
519
78
6
0
260,557
0
W
Zeus
7,407
570
108
8
0
224,825
4
W
Izanami
7,883
606
113
9
0
229,348
3
L
Ares
5,060
389
12
1
0
176,315
0
L
Bellona
5,955
458
48
4
0
256,711
0
W
Shiva
6,826
525
24
2
0
263,341
2
L
Merlin
6,715
517
90
7
0
216,751
6
W
Loki
8,022
617
96
7
0
256,865
2
L
Da Ji
6,823
525
59
5
0
266,791
4
L
Odin
7,114
547
106
8
0
254,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role