Player Matchup

Chang'e
Chang'e
ChanceMT
Chang'e
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 40L
1,565 Elo+
Party 4
He Bo
He Bo
CodeNes
He Bo
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 50L
1,462 Elo+
Solo
Athena
Athena
Jobbensen
Athena
Level 104
God Stats
7W - 3L
1,715 SR
Queue Stats
512W - 507L
1,575 Elo+
Party 4
Neith
Neith
llvllaRk13
Neith
Level 119
God Stats
1W - 2L
1,298 SR
Queue Stats
73W - 66L
1,512 Elo+
Party 1
Izanami
Izanami
xXP2DaHoPXx
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 73L
1,482 Elo+
Party 1
Team Averages
Level 115
1,503 SR
1,519 Elo+

VS

Team Averages
Level 145
1,537 SR
1,485 Elo+
Jing Wei
Jing Wei
AuroraVenomz
Jing Wei
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,370 Elo+
Party 2
Cerberus
Cerberus
Danials
Cerberus
Level 143
God Stats
2W - 0L
1,642 SR
Queue Stats
92W - 111L
1,551 Elo+
Party 3
Ra
Ra
MeM4TEO
Ra
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
TricksyPanda
Cthulhu
Level 122
God Stats
2W - 2L
1,719 SR
Queue Stats
62W - 70L
1,557 Elo+
Party 3
Chaac
Chaac
elmo456hug765
Chaac
Level 140
God Stats
4W - 7L
1,323 SR
Queue Stats
499W - 524L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChanceMT
Chang'e
18
2 / 5 / 11
10,904
574
12,365
18,456
12,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
CodeNes
He Bo
19
5 / 8 / 9
12,266
646
15,910
20,768
8,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Jobbensen
Athena
19
3 / 5 / 18
11,864
624
14,118
22,894
34,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
20
7 / 4 / 10
13,457
708
28,393
18,915
8,784
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
xXP2DaHoPXx
Izanami
18
4 / 7 / 10
11,607
611
28,129
17,444
7,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AuroraVenomz
Jing Wei
19
3 / 4 / 10
12,225
643
13,112
14,571
6,459
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Danials
Cerberus
20
10 / 4 / 18
15,956
840
19,354
31,566
46,460
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
3 / 5 / 11
12,596
663
14,689
13,480
7,520
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
TricksyPanda
Cthulhu
20
4 / 3 / 22
14,595
768
21,325
29,135
40,200
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
9 / 5 / 15
13,387
705
21,442
27,479
36,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
105
21
Kills
29
29
Deaths
21
58
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AuroraVenomz
Jing Wei
3
4
10
2
L
Chang'e
ChanceMT
Chang'e
2
5
11
1.5
L
He Bo
CodeNes
He Bo
5
8
9
1.19
W
Cerberus
Danials
Cerberus
10
4
18
4.75
L
Athena
Jobbensen
Athena
3
5
18
2.4
W
3
5
11
1.7
W
Cthulhu
TricksyPanda
Cthulhu
4
3
22
5
W
9
5
15
3.3
L
Neith
7
4
10
3
L
Izanami
xXP2DaHoPXx
Izanami
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,915
Damage
89,922
98,477
Taken
116,231
72,104
Mitigated
137,521
41,934
Healing
50,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AuroraVenomz
Jing Wei
13,112
10,860
1,386
1,272
14,571
6,459
1,391
5,730
8,841
0
35,111
L
Chang'e
ChanceMT
Chang'e
12,365
1,624
15,242
6,747
18,456
12,910
546
11,461
6,995
22,276
0
L
He Bo
CodeNes
He Bo
15,910
746
2,215
3,306
20,768
8,531
236
10,793
9,975
30,936
0
W
Cerberus
Danials
Cerberus
19,354
1,265
2,492
7,885
31,566
46,460
516
11,148
20,418
32,108
0
L
Athena
Jobbensen
Athena
14,118
3,426
1,195
3,246
22,894
34,294
208
10,019
12,875
22,022
0
W
14,689
1,857
13,040
3,381
13,480
7,520
1,303
3,954
9,526
50,853
0
W
Cthulhu
TricksyPanda
Cthulhu
21,325
645
4,031
5,514
29,135
40,200
492
9,371
19,764
38,020
0
W
21,442
2,535
2,187
9,381
27,479
36,882
1,411
12,190
15,289
0
42,496
L
Neith
28,393
9,358
2,163
4,957
18,915
8,784
528
11,526
7,389
0
65,135
L
Izanami
xXP2DaHoPXx
Izanami
28,129
11,205
885
1,978
17,444
7,585
0
11,569
5,875
0
55,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,098
Gold Earned
68,759
195
Minions Killed
247
0
Camps Cleared
0
1,678,892
Distance Traveled
1,791,738
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,225
643
49
3
0
342,670
0
L
Chang'e
10,904
574
20
1
0
347,752
0
L
He Bo
12,266
646
25
1
0
308,149
3
W
Cerberus
15,956
840
57
3
0
355,134
0
L
Athena
11,864
624
20
1
0
377,401
5
W
Ra
12,596
663
80
4
0
379,152
5
W
Cthulhu
14,595
768
37
2
0
358,801
5
W
Chaac
13,387
705
24
1
0
355,981
0
L
Neith
13,457
708
69
4
0
352,254
1
L
Izanami
11,607
611
61
3
0
293,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role