Player Matchup

Sylvanus
Sylvanus
Amerlcan_G9yboy
Sylvanus
Level 66
God Stats
5W - 6L
1,491 SR
Queue Stats
72W - 77L
1,418 Elo+
Solo
Charybdis
Charybdis
ElderBuffalo42
Charybdis
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 89L
1,333 Elo+
Solo
Set
Set
R2aktionp
Set
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 55L
1,383 Elo+
Solo
Agni
Agni
Shadow Raven731
Agni
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
233W - 244L
1,386 Elo+
Solo
Hel
Hel
pug_chan_tm
Hel
Level 49
God Stats
4W - 7L
1,236 SR
Queue Stats
159W - 154L
1,308 Elo+
Solo
Team Averages
Level 73
1,446 SR
1,366 Elo+

VS

Team Averages
Level 73
1,560 SR
1,431 Elo+
Izanami
Izanami
AdayRackEmUp27
Izanami
Level 27
God Stats
15W - 24L
1,611 SR
Queue Stats
49W - 94L
1,358 Elo+
Party 1
Janus
Janus
FaDe_Coolz
Janus
Level 49
God Stats
3W - 0L
1,649 SR
Queue Stats
79W - 96L
1,427 Elo+
Party 1
Neith
Neith
HealthyOYT
Neith
Level 108
God Stats
4W - 3L
1,581 SR
Queue Stats
51W - 60L
1,417 Elo+
Solo
Da Ji
Da Ji
ife11down
Da Ji
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 59L
1,567 Elo+
Solo
Anubis
Anubis
token_navy666
Anubis
Level 87
God Stats
43W - 44L
1,458 SR
Queue Stats
265W - 262L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
4
1 / 1 / 0
3,907
488
955
1,752
701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
ElderBuffalo42
Charybdis
8
4 / 2 / 0
4,965
621
3,790
5,550
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
3 / 4 / 0
5,101
638
2,986
7,013
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 3 / 1
4,623
578
2,042
4,657
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 1
4,925
616
1,356
5,829
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
5,287
661
2,418
3,934
963
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
9
1 / 3 / 4
4,938
617
2,274
4,011
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
7
2 / 3 / 2
4,688
586
2,906
4,673
1,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Da Ji
ife11down
Da Ji
9
4 / 1 / 2
5,367
671
4,020
5,967
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
4 / 1 / 4
5,735
717
4,063
3,113
1,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
10
Kills
14
14
Deaths
10
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Sylvanus
1
1
0
1
L
Charybdis
ElderBuffalo42
Charybdis
4
2
0
2
W
Janus
1
3
4
1
W
Neith
2
3
2
1
L
3
4
0
0.75
L
1
3
1
0.5
W
Da Ji
ife11down
Da Ji
4
1
2
5
L
1
4
1
0.38
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,129
Damage
15,681
24,801
Taken
21,698
6,160
Mitigated
6,040
7,836
Healing
5,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,418
1,867
0
244
3,934
963
195
1,345
2,589
0
19,091
L
Sylvanus
955
392
0
711
1,752
701
0
864
888
5,395
1,438
L
Charybdis
ElderBuffalo42
Charybdis
3,790
2,215
0
1,780
5,550
1,088
746
45
5,505
0
15,849
W
Janus
2,274
159
0
460
4,011
775
234
639
3,262
18,131
0
W
Neith
2,906
1,007
0
671
4,673
1,393
0
203
4,470
0
15,307
L
2,986
1,988
0
2,140
7,013
2,132
0
1,031
5,982
0
21,926
L
2,042
57
0
1,016
4,657
879
364
397
4,260
19,069
0
W
Da Ji
ife11down
Da Ji
4,020
1,031
0
2,803
5,967
1,675
0
1,049
4,806
0
22,046
L
1,356
63
505
1,684
5,829
1,360
98
4,000
1,829
16,632
0
W
4,063
162
0
1,361
3,113
1,234
1,142
677
2,396
25,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,521
Gold Earned
26,015
169
Minions Killed
186
0
Camps Cleared
0
645,447
Distance Traveled
783,813
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,287
661
37
5
0
158,530
0
L
Sylvanus
3,907
488
21
3
0
38,907
1
L
Charybdis
4,965
621
29
4
0
142,757
0
W
Janus
4,938
617
25
3
0
151,971
0
W
Neith
4,688
586
24
3
0
138,450
0
L
Set
5,101
638
48
6
0
160,524
0
L
Agni
4,623
578
36
5
0
146,002
1
W
Da Ji
5,367
671
54
7
0
184,037
0
L
Hel
4,925
616
35
4
0
157,257
1
W
Anubis
5,735
717
46
6
0
150,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role