Player Matchup

Ares
Ares
AIRLESS99
Ares
Level 29
God Stats
8W - 5L
1,669 SR
Queue Stats
145W - 140L
1,502 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Firerescue123
Cu Chulainn
Level 103
God Stats
30W - 32L
1,522 SR
Queue Stats
198W - 192L
1,500 Elo+
Party 1
Mercury
Mercury
Jimmyold1904
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chiron
Chiron
Mkyn
Chiron
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 145L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
picklemember
Nu Wa
Level 76
God Stats
15W - 17L
1,535 SR
Queue Stats
218W - 213L
1,483 Elo+
Party 1
Team Averages
Level 56
1,545 SR
1,496 Elo+

VS

Team Averages
Level 74
1,374 SR
1,516 Elo+
Mulan
Mulan
LarsUlrichSucks
Mulan
Level 109
God Stats
1W - 0L
1,281 SR
Queue Stats
7W - 6L
1,562 Elo+
Party 2
Tiamat
Tiamat
RadiumOllie
Tiamat
Level 6
God Stats
1W - 0L
1,277 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
RuneKazuma
Medusa
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,520 Elo+
Party 2
Ymir
Ymir
ShmuelGurr
Ymir
Level 6
God Stats
1W - 0L
1,246 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
sweetsticky
Hun Batz
Level 104
God Stats
73W - 69L
1,566 SR
Queue Stats
267W - 258L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
2 / 2 / 8
9,907
708
5,368
17,489
18,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Firerescue123
Cu Chulainn
16
0 / 3 / 8
9,706
693
8,708
17,898
16,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Jimmyold1904
Mercury
15
0 / 5 / 5
8,994
642
2,720
11,611
4,817
Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chiron
Mkyn
Chiron
17
6 / 4 / 6
10,399
743
17,127
16,137
7,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
4 / 5 / 6
10,035
717
18,520
12,323
5,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 10
10,515
751
9,719
14,838
14,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
15
0 / 5 / 10
9,135
653
3,180
9,320
4,757
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
RuneKazuma
Medusa
20
12 / 2 / 4
12,042
860
26,553
15,352
5,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 2 / 11
9,793
700
5,619
12,163
12,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
sweetsticky
Hun Batz
17
1 / 2 / 13
9,729
695
17,313
14,138
5,770
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
67
12
Kills
19
19
Deaths
12
33
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ares
2
2
8
3
L
Cu Chulainn
Firerescue123
Cu Chulainn
0
3
8
1.33
L
Mercury
Jimmyold1904
Mercury
0
5
5
0.5
W
5
1
10
10
L
Chiron
Mkyn
Chiron
6
4
6
2.25
W
Tiamat
0
5
10
1
W
Medusa
RuneKazuma
Medusa
12
2
4
7
W
1
2
11
3.25
L
4
5
6
1.4
W
Hun Batz
sweetsticky
Hun Batz
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,443
Damage
62,384
75,458
Taken
65,811
52,367
Mitigated
43,938
15,926
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
5,368
439
1,943
1,869
17,489
18,581
473
1,631
15,773
11,210
0
L
Cu Chulainn
Firerescue123
Cu Chulainn
8,708
616
831
2,685
17,898
16,738
124
3,380
14,223
4,143
20,575
L
Mercury
Jimmyold1904
Mercury
2,720
625
0
250
11,611
4,817
328
170
11,280
0
16,395
W
9,719
341
652
4,698
14,838
14,970
745
5,058
9,534
0
30,591
L
Chiron
Mkyn
Chiron
17,127
4,939
1,700
4,257
16,137
7,226
2,195
2,615
13,407
0
39,115
W
Tiamat
3,180
168
0
698
9,320
4,757
0
2,678
6,494
19,872
0
W
Medusa
RuneKazuma
Medusa
26,553
12,040
0
5,318
15,352
5,994
1,353
6,353
8,730
0
62,373
W
5,619
543
0
637
12,163
12,447
415
4,678
7,248
16,371
0
L
18,520
6,105
798
1,593
12,323
5,005
1,830
1,003
11,320
45,344
0
W
Hun Batz
sweetsticky
Hun Batz
17,313
1,437
0
2,422
14,138
5,770
246
5,526
8,313
0
47,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,041
Gold Earned
51,214
195
Minions Killed
233
0
Camps Cleared
0
1,320,668
Distance Traveled
1,392,332
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,907
708
12
1
0
278,072
2
L
Cu Chulainn
9,706
693
35
3
0
279,839
0
L
Mercury
8,994
642
40
3
0
290,415
0
W
Mulan
10,515
751
65
5
0
277,677
2
L
Chiron
10,399
743
61
4
0
247,687
2
W
Tiamat
9,135
653
28
2
0
234,583
0
W
Medusa
12,042
860
69
5
0
312,128
1
W
Ymir
9,793
700
23
2
0
231,216
2
L
Nu Wa
10,035
717
47
3
0
224,655
2
W
Hun Batz
9,729
695
48
3
0
336,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role