Player Matchup

Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
SaitanX
Ares
Gold IV
Level 160
God Stats
17W - 24L
1,683 SR
Queue Stats
1,030W - 1,061L
1,341 MMR
Solo
Sol
Sol
Bronze III
TheDewster
Sol
Bronze III
Level 96
God Stats
0W - 4L
1,500 SR
Queue Stats
73W - 91L
1,408 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,537 SR
1,450 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,597 SR
1,373 MMR
Izanami
Izanami
Silver I
Gerardben
Izanami
Silver I
Level 90
God Stats
2W - 5L
1,833 SR
Queue Stats
196W - 195L
1,401 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Indicut
Gilgamesh
Gold III
Level 106
God Stats
44W - 36L
1,627 SR
Queue Stats
503W - 495L
1,404 MMR
Solo
Yemoja
Yemoja
Gold V
MuhMuhMuhManRey
Yemoja
Gold V
Level 126
God Stats
4W - 2L
1,500 SR
Queue Stats
145W - 147L
1,325 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
XXRAIXERXXGYT
Tsukuyomi
Silver II
Level 160
God Stats
38W - 18L
1,412 SR
Queue Stats
498W - 488L
1,399 MMR
Solo
Poseidon
Poseidon
Gold V
gunzerker057
Poseidon
Gold V
Level 96
God Stats
4W - 2L
1,610 SR
Queue Stats
410W - 408L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 2 / 2
6,207
564
6,130
8,538
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
 
Cthulhu
11
0 / 4 / 0
6,178
562
3,630
9,542
7,391
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
 
Hun Batz
9
1 / 0 / 1
5,579
507
1,333
3,530
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
SaitanX
Ares
9
1 / 3 / 2
5,515
501
3,061
7,817
5,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 0
5,835
530
4,322
3,298
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BastetCliodhnaAtlas

VS

Bans
ShivaThothArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gerardben
Izanami
11
2 / 2 / 1
6,303
573
4,935
6,726
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Indicut
Gilgamesh
12
1 / 0 / 6
6,407
582
2,901
6,706
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 1 / 3
5,741
522
2,374
7,308
3,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
XXRAIXERXXGYT
Tsukuyomi
12
2 / 0 / 2
6,610
601
5,451
5,652
1,876
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poseidon
gunzerker057
Poseidon
12
4 / 0 / 1
6,740
613
5,881
4,632
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
9
9
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
2
1
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Hun Batz
 
Hun Batz
1
0
1
1.5
W
Izanami
Gerardben
Izanami
2
2
1
1.25
W
Gilgamesh
Indicut
Gilgamesh
1
0
6
4
W
0
1
3
1.5
L
Ares
SaitanX
Ares
1
3
2
0.67
L
0
0
0
0
W
Tsukuyomi
XXRAIXERXXGYT
Tsukuyomi
2
0
2
3
W
Poseidon
gunzerker057
Poseidon
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,476
Damage
21,542
32,725
Taken
31,024
16,563
Mitigated
10,885
12,895
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,130
4,568
0
3,806
8,538
1,929
0
1,650
6,888
0
43,363
L
Cthulhu
 
Cthulhu
3,630
292
0
3,102
9,542
7,391
0
466
9,076
38,041
0
L
Hun Batz
 
Hun Batz
1,333
625
0
2,509
3,530
1,018
0
130
3,400
0
28,721
W
Izanami
Gerardben
Izanami
4,935
2,349
0
2,167
6,726
1,454
0
801
5,925
0
47,850
W
Gilgamesh
Indicut
Gilgamesh
2,901
1,276
0
818
6,706
2,478
0
2,242
4,400
0
43,200
W
2,374
737
600
3,052
7,308
3,787
0
2,580
4,566
8,045
0
L
Ares
SaitanX
Ares
3,061
164
70
1,944
7,817
5,290
0
3,899
3,918
11,678
0
L
4,322
525
0
1,464
3,298
935
0
2,089
1,209
36,809
0
W
Tsukuyomi
XXRAIXERXXGYT
Tsukuyomi
5,451
1,622
0
1,840
5,652
1,876
0
2,297
3,355
0
39,651
W
Poseidon
gunzerker057
Poseidon
5,881
1,344
0
1,490
4,632
1,290
0
2,693
1,765
48,962
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
31,801
352
Minions Killed
389
0
Camps Cleared
0
1,003,720
Distance Traveled
1,180,570
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,207
564
92
8
0
212,554
2
L
Cthulhu
6,178
562
93
8
0
193,658
4
L
Hun Batz
5,579
507
74
7
0
200,730
2
W
Izanami
6,303
573
97
9
0
213,116
5
W
Gilgamesh
6,407
582
78
7
0
267,160
0
W
Yemoja
5,741
522
12
1
0
214,124
3
L
Ares
5,515
501
11
1
0
184,387
4
L
Sol
5,835
530
82
7
0
212,391
6
W
Tsukuyomi
6,610
601
95
9
0
253,529
4
W
Poseidon
6,740
613
107
10
0
232,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role