Player Matchup

Medusa
Medusa
Ace1mpulse
Medusa
Level 4
God Stats
0W - 3L
1,351 SR
Queue Stats
5W - 10L
1,250 Elo+
Party 3
Ullr
Ullr
LC GlockOut
Ullr
Level 126
God Stats
2W - 4L
1,706 SR
Queue Stats
518W - 498L
1,542 Elo+
Party 1
Atlas
Atlas
Rivalxrayy
Atlas
Level 99
God Stats
11W - 11L
1,537 SR
Queue Stats
302W - 308L
1,459 Elo+
Party 1
Nike
Nike
SIL3NT_DRXM
Nike
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
278W - 286L
1,338 Elo+
Party 3
Vulcan
Vulcan
lulmalice
Vulcan
Level 49
God Stats
11W - 8L
1,547 SR
Queue Stats
858W - 821L
1,461 Elo+
Party 1
Team Averages
Level 68
1,528 SR
1,410 Elo+

VS

Team Averages
Level 109
1,481 SR
1,504 Elo+
Ganesha
Ganesha
IconicPlatonic
Ganesha
Level 126
God Stats
15W - 10L
1,523 SR
Queue Stats
160W - 157L
1,277 Elo+
Solo
Anhur
Anhur
ImAsianTrustMe
Anhur
Level 40
God Stats
5W - 8L
1,203 SR
Queue Stats
283W - 223L
1,552 Elo+
Party 2
Artio
Artio
kevindale
Artio
Level 81
God Stats
3W - 2L
1,500 SR
Queue Stats
250W - 174L
1,628 Elo+
Party 2
Persephone
Persephone
mr_random_mr
Persephone
Level 145
God Stats
6W - 3L
1,950 SR
Queue Stats
301W - 228L
1,631 Elo+
Party 2
Thor
Thor
x_enviar_x
Thor
Level 155
God Stats
33W - 48L
1,229 SR
Queue Stats
400W - 432L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ace1mpulse
Medusa
6
1 / 6 / 1
4,617
462
3,846
7,221
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 4
5,392
539
3,450
5,311
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
7
1 / 1 / 2
5,124
512
3,240
4,884
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
4,712
471
3,129
7,129
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vulcan
lulmalice
Vulcan
10
4 / 3 / 0
5,982
598
4,623
4,696
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 7
5,100
510
1,445
6,904
5,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
4 / 1 / 2
5,440
544
2,870
4,419
1,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
kevindale
Artio
12
5 / 0 / 2
6,610
661
5,548
7,956
6,757
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
mr_random_mr
Persephone
11
5 / 1 / 2
6,881
688
5,525
4,706
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
3 / 3 / 3
5,643
564
3,542
7,093
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
17
17
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ace1mpulse
Medusa
1
6
1
0.25
W
0
1
7
3.5
W
4
1
2
5
L
0
3
4
0.67
L
Atlas
1
1
2
2
L
0
4
0
0
W
Artio
kevindale
Artio
5
0
2
6
L
Vulcan
lulmalice
Vulcan
4
3
0
1.33
W
Persephone
mr_random_mr
Persephone
5
1
2
6
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,288
Damage
18,930
29,241
Taken
31,078
9,743
Mitigated
16,643
5,358
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ace1mpulse
Medusa
3,846
2,470
0
811
7,221
1,589
48
1,779
5,442
0
17,667
W
1,445
313
0
763
6,904
5,111
0
2,400
4,504
10,157
0
W
2,870
1,822
0
1,747
4,419
1,200
0
1,155
3,264
0
15,741
L
3,450
1,375
0
1,658
5,311
1,349
0
2,426
2,757
0
27,169
L
Atlas
3,240
1,235
38
1,635
4,884
2,794
0
1,218
3,666
12,052
0
L
3,129
1,102
0
971
7,129
2,868
0
4,247
2,870
0
18,811
W
Artio
kevindale
Artio
5,548
1,345
0
4,894
7,956
6,757
36
671
7,285
35,455
0
L
Vulcan
lulmalice
Vulcan
4,623
2,048
0
245
4,696
1,143
0
2,555
1,988
30,892
0
W
Persephone
mr_random_mr
Persephone
5,525
315
0
1,806
4,706
1,261
0
944
3,761
35,299
0
W
3,542
1,132
161
2,625
7,093
2,314
0
2,692
4,401
0
26,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
29,674
201
Minions Killed
241
0
Camps Cleared
0
917,875
Distance Traveled
966,305
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,617
462
29
3
0
156,915
0
W
Ganesha
5,100
510
4
0
0
190,122
2
W
Anhur
5,440
544
38
4
0
176,907
1
L
Ullr
5,392
539
57
6
0
188,814
1
L
Atlas
5,124
512
15
2
0
202,735
0
L
Nike
4,712
471
39
4
0
191,351
0
W
Artio
6,610
661
72
7
0
205,038
2
L
Vulcan
5,982
598
61
6
0
178,060
1
W
Persephone
6,881
688
76
8
0
198,786
4
W
Thor
5,643
564
51
5
0
195,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role