Player Matchup

Nox
Nox
 
Nox
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FrontEmpress256
Sun Wukong
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 45L
1,375 Elo+
Solo
Arachne
Arachne
MoisturelessMeal
Arachne
Level 126
God Stats
5W - 5L
1,559 SR
Queue Stats
7W - 12L
1,315 Elo+
Solo
Neith
Neith
Savage_22DC
Neith
Level 67
God Stats
152W - 144L
1,478 SR
Queue Stats
524W - 540L
1,410 Elo+
Solo
Hel
Hel
Whiskeypup
Hel
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 200L
1,320 Elo+
Solo
Team Averages
Level 87
1,507 SR
1,384 Elo+

VS

Team Averages
Level 74
1,572 SR
1,384 Elo+
Skadi
Skadi
D0UGD1MM4D0M3
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 128L
1,374 Elo+
Solo
Fafnir
Fafnir
guttohunter67
Fafnir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,196 Elo+
Solo
Shiva
Shiva
t8kitIndafAce
Shiva
Level 31
God Stats
8W - 5L
1,484 SR
Queue Stats
81W - 86L
1,341 Elo+
Party 1
Bakasura
Bakasura
xDJ KGFx
Bakasura
Level 76
God Stats
12W - 3L
1,878 SR
Queue Stats
131W - 118L
1,515 Elo+
Party 1
Ah Puch
Ah Puch
xJELLY KGFx
Ah Puch
Level 43
God Stats
7W - 6L
1,500 SR
Queue Stats
147W - 160L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
2 / 4 / 2
6,592
507
4,961
8,883
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
FrontEmpress256
Sun Wukong
11
3 / 3 / 2
6,747
519
5,674
10,177
4,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
3 / 4 / 3
7,026
540
7,278
11,838
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 0
5,972
459
3,406
3,787
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 2
5,528
425
3,726
7,736
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 1
7,411
570
8,143
6,389
1,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 7
6,463
497
3,125
9,451
8,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 0
7,061
543
8,403
11,325
6,461
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
xDJ KGFx
Bakasura
14
6 / 1 / 3
8,078
621
3,554
9,251
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
xJELLY KGFx
Ah Puch
11
2 / 3 / 4
6,751
519
7,113
7,294
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
18
18
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
4
2
0.75
W
6
1
1
6.5
L
Sun Wukong
FrontEmpress256
Sun Wukong
3
3
2
1.33
L
3
4
3
1.13
L
2
1
0
2
L
0
6
2
0.17
W
0
2
7
1.75
W
4
3
0
1.33
W
Bakasura
xDJ KGFx
Bakasura
6
1
3
7.5
W
Ah Puch
xJELLY KGFx
Ah Puch
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,045
Damage
30,338
42,421
Taken
43,710
15,318
Mitigated
23,052
7,456
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,961
962
0
350
8,883
5,277
0
2,351
6,448
28,411
1,200
W
8,143
3,160
0
625
6,389
1,871
621
499
5,890
0
42,171
L
Sun Wukong
FrontEmpress256
Sun Wukong
5,674
1,746
0
985
10,177
4,152
85
1,178
8,948
0
32,475
L
7,278
4,639
0
3,456
11,838
2,926
324
2,200
9,598
0
35,871
L
3,406
449
0
1,341
3,787
1,079
0
366
3,421
0
25,560
L
3,726
358
219
1,105
7,736
1,884
0
4,143
3,517
19,908
0
W
3,125
1,141
579
3,563
9,451
8,572
101
2,774
6,677
17,624
0
W
8,403
1,966
0
1,001
11,325
6,461
482
1,280
10,045
0
34,988
W
Bakasura
xDJ KGFx
Bakasura
3,554
2,366
0
2,854
9,251
3,758
228
1,606
7,645
0
51,571
W
Ah Puch
xJELLY KGFx
Ah Puch
7,113
168
0
2,390
7,294
2,390
857
2,308
4,986
30,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
35,764
251
Minions Killed
376
0
Camps Cleared
0
1,159,420
Distance Traveled
1,248,452
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,592
507
51
4
0
241,922
6
W
Skadi
7,411
570
88
7
0
240,175
1
L
Sun Wukong
6,747
519
48
4
0
264,954
0
L
Arachne
7,026
540
64
5
0
250,184
1
L
Neith
5,972
459
42
3
0
189,752
1
L
Hel
5,528
425
46
4
0
212,608
3
W
Fafnir
6,463
497
28
2
0
233,180
4
W
Shiva
7,061
543
68
5
0
242,856
1
W
Bakasura
8,078
621
130
10
0
341,082
3
W
Ah Puch
6,751
519
62
5
0
191,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role