Player Matchup

Yemoja
Yemoja
DavidPapaya
Yemoja
Level 81
God Stats
0W - 1L
1,809 SR
Queue Stats
96W - 86L
1,600 Elo+
Party 3
Izanami
Izanami
Octaret
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,503 Elo+
Party 2
Ne Zha
Ne Zha
ZombieSurvival2
Ne Zha
Level 123
God Stats
3W - 4L
1,770 SR
Queue Stats
316W - 285L
1,609 Elo+
Party 2
Anhur
Anhur
santymupo
Anhur
Level 24
God Stats
5W - 4L
1,629 SR
Queue Stats
84W - 72L
1,621 Elo+
Party 3
Thoth
Thoth
sebasg2310
Thoth
Level 37
God Stats
3W - 4L
1,717 SR
Queue Stats
113W - 97L
1,616 Elo+
Party 3
Team Averages
Level 58
1,685 SR
1,590 Elo+

VS

Team Averages
Level 94
1,805 SR
1,637 Elo+
Cthulhu
Cthulhu
Apex_Godzilla417
Cthulhu
Level 145
God Stats
5W - 3L
1,611 SR
Queue Stats
220W - 181L
1,576 Elo+
Party 1
Izanami
Izanami
Crebiletwin
Izanami
Level 44
God Stats
1W - 0L
1,933 SR
Queue Stats
3W - 1L
1,780 Elo+
Solo
Atlas
Atlas
HulkingOwl
Atlas
Level 46
God Stats
15W - 2L
2,076 SR
Queue Stats
217W - 165L
1,598 Elo+
Party 1
Awilix
Awilix
PresidentCooch
Awilix
Level 89
God Stats
3W - 1L
1,722 SR
Queue Stats
260W - 204L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
TewlySanchez
Danzaburou
Level 148
God Stats
4W - 3L
1,681 SR
Queue Stats
153W - 137L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 1 / 1
4,752
475
1,179
7,966
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Octaret
Izanami
11
0 / 0 / 0
5,717
572
2,304
5,363
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 2
4,977
498
2,930
7,813
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
santymupo
Anhur
9
1 / 3 / 0
5,427
543
2,266
6,382
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
10
1 / 4 / 0
5,469
547
5,796
5,570
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,301
630
3,416
4,159
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Crebiletwin
Izanami
12
3 / 0 / 0
6,802
680
5,938
4,102
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
9
0 / 2 / 2
5,628
563
2,823
7,012
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 0 / 3
7,061
706
3,965
6,366
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
TewlySanchez
Danzaburou
12
5 / 0 / 5
7,336
734
7,368
7,813
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
13
13
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Izanami
Crebiletwin
Izanami
3
0
0
3
L
Yemoja
0
1
1
0.5
W
Atlas
0
2
2
0.5
L
Izanami
Octaret
Izanami
0
0
0
0
W
5
0
3
6.5
W
Danzaburou
TewlySanchez
Danzaburou
5
0
5
7.5
L
0
5
2
0.2
L
Anhur
santymupo
Anhur
1
3
0
0.33
L
Thoth
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,475
Damage
23,510
33,094
Taken
29,452
10,547
Mitigated
12,589
9,729
Healing
13,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,416
150
0
1,986
4,159
3,531
0
0
4,159
36,064
0
W
Izanami
Crebiletwin
Izanami
5,938
3,888
0
1,115
4,102
1,127
490
480
3,622
0
54,215
L
Yemoja
1,179
348
665
2,970
7,966
3,657
0
806
7,160
10,825
0
W
Atlas
2,823
1,059
0
1,984
7,012
3,603
66
1,287
5,725
13,202
2,615
L
Izanami
Octaret
Izanami
2,304
1,732
0
1,877
5,363
1,643
275
3,125
1,733
0
30,691
W
3,965
1,473
0
3,588
6,366
1,931
0
1,488
4,878
0
40,039
W
Danzaburou
TewlySanchez
Danzaburou
7,368
3,401
0
4,706
7,813
2,397
904
3,720
4,093
0
42,088
L
2,930
839
0
2,308
7,813
2,292
0
167
7,646
0
21,574
L
Anhur
santymupo
Anhur
2,266
975
0
1,409
6,382
1,427
0
627
5,755
0
29,437
L
Thoth
5,796
178
0
500
5,570
1,528
0
450
5,120
34,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
33,128
260
Minions Killed
376
0
Camps Cleared
0
964,960
Distance Traveled
1,076,572
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,301
630
79
8
0
200,768
0
W
Izanami
6,802
680
107
11
0
200,822
0
L
Yemoja
4,752
475
14
1
0
195,455
2
W
Atlas
5,628
563
22
2
0
203,816
0
L
Izanami
5,717
572
71
7
0
195,868
0
W
Awilix
7,061
706
81
8
0
272,545
2
W
Danzaburou
7,336
734
87
9
0
198,621
2
L
Ne Zha
4,977
498
47
5
0
205,409
3
L
Anhur
5,427
543
67
7
0
176,531
3
L
Thoth
5,469
547
61
6
0
191,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role