Player Matchup

Zeus
Zeus
JewishGeneral
Zeus
Level 64
God Stats
20W - 17L
1,318 SR
Queue Stats
21W - 21L
1,376 Elo+
Party 1
Ares
Ares
Nesserdania
Ares
Level 66
God Stats
3W - 3L
1,695 SR
Queue Stats
624W - 626L
1,531 Elo+
Solo
Nemesis
Nemesis
SlowZebra
Nemesis
Level 77
God Stats
16W - 14L
1,283 SR
Queue Stats
20W - 20L
1,376 Elo+
Party 1
Neith
Neith
TheBGer
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,376 Elo+
Party 1
Fenrir
Fenrir
VarsityBeck
Fenrir
Level 88
God Stats
1W - 2L
1,685 SR
Queue Stats
21W - 21L
1,376 Elo+
Party 1
Team Averages
Level 61
1,496 SR
1,407 Elo+

VS

Team Averages
Level 80
1,546 SR
1,621 Elo+
Hades
Hades
 
Hades
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DoingYoureMum
Ymir
Level 18
God Stats
7W - 2L
1,500 SR
Queue Stats
72W - 68L
1,800 Elo+
Party 2
Awilix
Awilix
Kumâ
Awilix
Level 116
God Stats
6W - 8L
1,426 SR
Queue Stats
35W - 48L
1,519 Elo+
Party 2
Rama
Rama
Lobb3r
Rama
Level 17
God Stats
3W - 0L
1,804 SR
Queue Stats
5W - 3L
1,800 Elo+
Party 2
Nu Wa
Nu Wa
XGahel
Nu Wa
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 62L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 1
7,323
666
7,649
6,986
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 5 / 1
4,732
430
1,579
8,692
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
SlowZebra
Nemesis
10
0 / 2 / 0
5,503
500
4,808
8,233
4,764
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
TheBGer
Neith
6
0 / 7 / 1
4,238
385
540
6,024
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
8
1 / 5 / 1
5,299
482
1,851
7,518
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 0 / 3
6,420
584
4,894
8,058
3,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 0 / 10
7,331
666
4,735
6,314
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
Kumâ
Awilix
13
10 / 3 / 5
7,966
724
6,162
7,364
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
Lobb3r
Rama
12
9 / 1 / 6
7,613
692
9,000
5,632
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
XGahel
Nu Wa
12
1 / 2 / 5
7,381
671
4,557
5,250
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
6
Kills
25
25
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
0
3
1.5
W
5
0
10
10
L
5
6
1
0.92
W
Awilix
Kumâ
Awilix
10
3
5
4.17
W
Rama
Lobb3r
Rama
9
1
6
12
L
0
5
1
0.1
L
Nemesis
SlowZebra
Nemesis
0
2
0
0
L
Neith
TheBGer
Neith
0
7
1
0.07
L
Fenrir
1
5
1
0.3
W
Nu Wa
XGahel
Nu Wa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,427
Damage
29,348
37,453
Taken
32,618
12,331
Mitigated
16,327
6,470
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,894
1,358
0
4,249
8,058
3,652
622
0
8,058
33,646
0
W
4,735
1,015
0
935
6,314
6,028
512
1,556
4,758
17,373
0
L
7,649
844
0
1,490
6,986
1,411
0
2,790
3,972
36,197
0
W
Awilix
Kumâ
Awilix
6,162
1,907
0
2,293
7,364
2,919
0
1,964
5,400
0
35,604
W
Rama
Lobb3r
Rama
9,000
7,251
0
559
5,632
1,958
2,776
2,425
3,207
0
41,154
L
1,579
28
0
1,100
8,692
2,887
66
2,474
6,162
13,100
0
L
Nemesis
SlowZebra
Nemesis
4,808
2,166
0
2,640
8,233
4,764
0
4,947
3,230
0
33,065
L
Neith
TheBGer
Neith
540
360
0
222
6,024
693
132
1,302
4,626
0
6,975
L
Fenrir
1,851
521
0
1,018
7,518
2,576
0
2,193
5,277
0
23,761
W
Nu Wa
XGahel
Nu Wa
4,557
827
0
690
5,250
1,770
0
3,283
1,967
42,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,095
Gold Earned
36,711
220
Minions Killed
329
0
Camps Cleared
0
885,971
Distance Traveled
1,054,174
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,420
584
67
6
0
205,247
3
W
Ymir
7,331
666
22
2
0
223,803
2
L
Zeus
7,323
666
63
6
0
203,569
3
W
Awilix
7,966
724
64
6
0
243,333
1
W
Rama
7,613
692
79
7
0
192,135
1
L
Ares
4,732
430
16
1
0
150,734
0
L
Nemesis
5,503
500
68
6
0
204,274
0
L
Neith
4,238
385
22
2
0
132,734
0
L
Fenrir
5,299
482
51
5
0
194,660
0
W
Nu Wa
7,381
671
97
9
0
189,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role