Player Matchup

Athena
Athena
APOLL0 VEX
Athena
Level 129
God Stats
3W - 1L
1,748 SR
Queue Stats
152W - 146L
1,562 Elo+
Party 2
Anhur
Anhur
Arusity
Anhur
Level 156
God Stats
3W - 1L
1,590 SR
Queue Stats
141W - 116L
1,554 Elo+
Party 2
Agni
Agni
OGFebrezee
Agni
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 115L
1,354 Elo+
Party 2
Artio
Artio
Tehrei
Artio
Level 160
God Stats
8W - 4L
1,565 SR
Queue Stats
64W - 86L
1,395 Elo+
Party 2
Loki
Loki
XxNightmareslxX
Loki
Level 147
God Stats
5W - 3L
1,494 SR
Queue Stats
54W - 51L
1,586 Elo+
Party 2
Team Averages
Level 142
1,579 SR
1,490 Elo+

VS

Team Averages
Level 124
1,493 SR
1,589 Elo+
Izanami
Izanami
NatureTime
Izanami
Level 94
God Stats
5W - 2L
1,303 SR
Queue Stats
135W - 126L
1,538 Elo+
Party 1
Discordia
Discordia
SILENTKILLER415
Discordia
Level 114
God Stats
31W - 25L
1,593 SR
Queue Stats
257W - 226L
1,555 Elo+
Solo
Shiva
Shiva
Shinji_012
Shiva
Level 152
God Stats
10W - 6L
1,571 SR
Queue Stats
617W - 614L
1,530 Elo+
Solo
Bellona
Bellona
chickennugggy761
Bellona
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,770 Elo+
Solo
Serqet
Serqet
parangua43
Serqet
Level 142
God Stats
0W - 4L
1,500 SR
Queue Stats
121W - 126L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
APOLL0 VEX
Athena
17
3 / 2 / 19
11,648
529
5,965
23,595
26,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Arusity
Anhur
7
0 / 2 / 2
7,185
327
2,223
3,613
670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 5 / 12
11,990
545
11,967
11,162
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Tehrei
Artio
18
9 / 4 / 10
12,340
561
17,987
24,134
21,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 2 / 9
12,921
587
21,741
20,074
8,400
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NatureTime
Izanami
17
3 / 8 / 3
11,578
526
13,839
18,884
7,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
SILENTKILLER415
Discordia
13
0 / 4 / 6
9,261
421
5,795
7,681
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
16
4 / 5 / 2
10,950
498
11,635
22,337
25,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 7 / 1
10,573
481
8,218
21,085
18,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
parangua43
Serqet
17
4 / 6 / 3
11,335
515
6,023
18,288
10,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
28
29
Kills
13
15
Deaths
30
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
APOLL0 VEX
Athena
3
2
19
6.25
W
Anhur
Arusity
Anhur
0
2
2
0.5
L
Izanami
NatureTime
Izanami
3
8
3
0.56
W
6
5
12
2.4
L
Discordia
SILENTKILLER415
Discordia
0
4
6
0.75
L
Shiva
4
5
2
1
W
Artio
Tehrei
Artio
9
4
10
3.5
W
11
2
9
7.75
L
2
7
1
0.36
L
Serqet
parangua43
Serqet
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,883
Damage
45,510
82,578
Taken
88,275
60,336
Mitigated
64,235
23,318
Healing
18,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
APOLL0 VEX
Athena
5,965
1,882
843
3,712
23,595
26,156
660
3,551
19,745
35,689
0
W
Anhur
Arusity
Anhur
2,223
1,546
0
1,053
3,613
670
0
0
3,613
0
11,825
L
Izanami
NatureTime
Izanami
13,839
9,944
0
4,172
18,884
7,226
2,754
4,472
14,268
0
108,615
W
11,967
473
0
2,835
11,162
4,061
1,929
3,793
7,369
96,271
0
L
Discordia
SILENTKILLER415
Discordia
5,795
557
0
1,000
7,681
2,174
1,064
3,441
4,153
45,373
0
L
Shiva
11,635
1,656
1,077
3,731
22,337
25,202
192
8,858
13,205
5,582
45,165
W
Artio
Tehrei
Artio
17,987
1,495
2,400
10,816
24,134
21,049
926
3,863
19,932
62,424
0
W
21,741
6,195
0
1,659
20,074
8,400
2,865
4,212
14,911
0
112,846
L
8,218
3,156
0
4,302
21,085
18,978
0
13,716
6,742
0
50,834
L
Serqet
parangua43
Serqet
6,023
1,223
0
3,910
18,288
10,655
0
4,051
13,988
0
75,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,084
Gold Earned
53,697
419
Minions Killed
536
0
Camps Cleared
0
1,933,003
Distance Traveled
1,773,143
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,648
529
50
2
0
491,183
3
W
Anhur
7,185
327
11
1
0
113,940
1
L
Izanami
11,578
526
171
8
0
325,391
5
W
Agni
11,990
545
136
6
0
445,906
5
L
Discordia
9,261
421
79
4
0
243,345
1
L
Shiva
10,950
498
64
3
0
418,727
2
W
Artio
12,340
561
95
4
0
404,063
2
W
Loki
12,921
587
127
6
0
477,911
4
L
Bellona
10,573
481
115
5
0
320,535
0
L
Serqet
11,335
515
107
5
0
465,145
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role