Player Matchup

Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Noobiski
Neith
Level 79
God Stats
50W - 44L
1,404 SR
Queue Stats
318W - 330L
1,453 Elo+
Party 3
Chaac
Chaac
Punkclip
Chaac
Level 79
God Stats
9W - 10L
1,515 SR
Queue Stats
149W - 161L
1,339 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Saiz88
Morgan Le Fay
Level 103
God Stats
5W - 6L
1,367 SR
Queue Stats
153W - 195L
1,360 Elo+
Party 2
Team Averages
Level 85
1,457 SR
1,430 Elo+

VS

Team Averages
Level 81
1,407 SR
1,340 Elo+
Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BlankV
Thanatos
Level 47
God Stats
0W - 7L
1,295 SR
Queue Stats
76W - 72L
1,462 Elo+
Solo
Merlin
Merlin
Crims0nBacon
Merlin
Level 15
God Stats
1W - 3L
1,188 SR
Queue Stats
1W - 7L
1,125 Elo+
Party 1
Nu Wa
Nu Wa
Dodanonamoma
Nu Wa
Level 121
God Stats
6W - 5L
1,551 SR
Queue Stats
16W - 11L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
RoseRivers
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,089 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
5 / 1 / 3
6,702
670
3,082
7,156
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
 
Artio
9
1 / 0 / 5
5,874
587
1,338
7,845
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Noobiski
Neith
10
5 / 1 / 4
6,227
623
7,145
6,461
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
Punkclip
Chaac
13
3 / 0 / 0
7,521
752
3,754
3,249
2,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Saiz88
Morgan Le Fay
11
2 / 0 / 1
6,509
651
3,897
4,449
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 3 / 0
4,585
459
3,175
8,100
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
BlankV
Thanatos
8
0 / 3 / 0
4,536
454
3,402
7,167
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
8
1 / 5 / 1
5,021
502
5,336
5,021
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,104
510
3,999
3,716
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
RoseRivers
Sun Wukong
9
0 / 3 / 0
4,991
499
1,427
6,707
2,947
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
1
2
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
1
3
6.5
W
Artio
 
Artio
1
0
5
3.5
L
Rama
 
Rama
0
3
0
0
L
Thanatos
BlankV
Thanatos
0
3
0
0
L
Merlin
1
5
1
0.3
L
0
2
0
0
W
Neith
Noobiski
Neith
5
1
4
7
W
Chaac
Punkclip
Chaac
3
0
0
3
L
Sun Wukong
RoseRivers
Sun Wukong
0
3
0
0
W
Morgan Le Fay
Saiz88
Morgan Le Fay
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,216
Damage
17,339
29,160
Taken
30,711
11,978
Mitigated
8,748
12,136
Healing
9,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,082
912
0
3,274
7,156
2,824
0
792
6,364
0
35,995
W
Artio
 
Artio
1,338
199
794
2,280
7,845
4,096
0
2,425
5,420
9,440
0
L
Rama
 
Rama
3,175
2,740
0
3,730
8,100
1,731
0
618
7,482
0
23,536
L
Thanatos
BlankV
Thanatos
3,402
899
0
3,593
7,167
1,915
0
1,653
5,407
0
20,484
L
Merlin
5,336
163
0
250
5,021
1,091
0
452
4,569
18,732
0
L
3,999
1,053
69
482
3,716
1,064
110
2,151
1,311
29,041
0
W
Neith
Noobiski
Neith
7,145
2,637
268
3,084
6,461
1,931
122
3,496
2,965
0
37,977
W
Chaac
Punkclip
Chaac
3,754
1,163
0
750
3,249
2,029
497
475
2,774
0
50,124
L
Sun Wukong
RoseRivers
Sun Wukong
1,427
479
0
932
6,707
2,947
0
0
6,707
0
25,811
W
Morgan Le Fay
Saiz88
Morgan Le Fay
3,897
228
0
1,686
4,449
1,098
0
2,147
2,302
37,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
24,237
362
Minions Killed
218
0
Camps Cleared
0
1,018,238
Distance Traveled
963,972
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,702
670
74
7
0
222,626
4
W
Artio
5,874
587
20
2
0
198,346
0
L
Rama
4,585
459
42
4
0
166,847
1
L
Thanatos
4,536
454
34
3
0
211,982
3
L
Merlin
5,021
502
34
3
0
194,884
2
L
Nu Wa
5,104
510
56
6
0
202,788
5
W
Neith
6,227
623
71
7
0
183,744
2
W
Chaac
7,521
752
117
12
0
192,189
4
L
Sun Wukong
4,991
499
52
5
0
187,471
3
W
Morgan Le Fay
6,509
651
80
8
0
221,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role