Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bacchus
Bacchus
Da_Flea0
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 1
Bellona
Bellona
Lilly_Pad_
Bellona
Level 139
God Stats
16W - 7L
1,409 SR
Queue Stats
491W - 504L
1,501 Elo+
Party 1
Hades
Hades
Mizzards_vzla
Hades
Level 88
God Stats
12W - 13L
1,571 SR
Queue Stats
105W - 116L
1,505 Elo+
Party 4
Mulan
Mulan
Uncle__Nino
Mulan
Level 127
God Stats
8W - 9L
1,597 SR
Queue Stats
427W - 478L
1,469 Elo+
Party 1
Team Averages
Level 104
1,515 SR
1,495 Elo+

VS

Team Averages
Level 120
1,525 SR
1,539 Elo+
Sobek
Sobek
CharmedBucket85
Sobek
Level 25
God Stats
13W - 4L
1,717 SR
Queue Stats
225W - 153L
1,574 Elo+
Party 3
Shiva
Shiva
Crisanti Car
Shiva
Level 159
God Stats
32W - 18L
1,606 SR
Queue Stats
416W - 319L
1,623 Elo+
Party 3
Sylvanus
Sylvanus
HappyJoey190373
Sylvanus
Level 152
God Stats
13W - 11L
1,373 SR
Queue Stats
209W - 200L
1,475 Elo+
Party 2
Skadi
Skadi
ObeyTheDream
Skadi
Level 128
God Stats
12W - 12L
1,424 SR
Queue Stats
121W - 92L
1,553 Elo+
Party 2
Mulan
Mulan
candisFIT666
Mulan
Level 135
God Stats
4W - 4L
1,503 SR
Queue Stats
232W - 229L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 2 / 1
5,760
576
1,765
6,809
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Da_Flea0
Bacchus
7
1 / 5 / 1
4,687
469
2,185
7,755
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Lilly_Pad_
Bellona
9
2 / 5 / 2
5,507
551
5,709
9,136
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 0
4,733
473
2,434
4,821
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 5 / 0
4,829
483
2,521
7,558
3,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
6,779
678
4,639
6,024
4,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
8 / 0 / 4
7,171
717
6,367
4,191
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
11
2 / 0 / 3
6,575
658
2,946
4,317
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 2 / 3
7,004
700
7,247
7,317
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 2 / 5
5,727
573
4,202
7,077
5,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
19
19
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
1
0.75
W
2
0
4
4
W
8
0
4
10
L
Bacchus
Da_Flea0
Bacchus
1
5
1
0.3
W
Sylvanus
2
0
3
3.5
L
Bellona
Lilly_Pad_
Bellona
2
5
2
0.6
L
0
2
0
0
W
4
2
3
2.75
L
0
5
0
0
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,614
Damage
25,401
36,079
Taken
28,926
15,383
Mitigated
15,835
5,761
Healing
12,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,765
130
0
0
6,809
2,030
0
832
5,909
0
39,682
W
4,639
735
0
3,761
6,024
4,985
108
0
5,736
37,662
0
W
6,367
2,017
26
1,693
4,191
1,777
588
460
3,677
0
32,234
L
Bacchus
Da_Flea0
Bacchus
2,185
524
48
605
7,755
4,521
0
650
7,076
8,389
0
W
Sylvanus
2,946
1,247
1,161
2,406
4,317
1,749
163
1,724
2,593
28,834
9,025
L
Bellona
Lilly_Pad_
Bellona
5,709
2,720
0
1,768
9,136
4,388
0
0
9,136
0
23,774
L
2,434
244
61
2,279
4,821
1,353
0
1,652
3,169
20,325
0
W
7,247
3,562
146
1,732
7,317
1,716
65
596
6,721
0
43,195
L
2,521
579
0
1,000
7,558
3,091
0
3,478
3,649
0
19,127
W
4,202
916
0
1,511
7,077
5,608
126
1,839
5,057
0
20,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
33,256
245
Minions Killed
345
0
Camps Cleared
0
896,288
Distance Traveled
1,006,191
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,760
576
70
7
0
223,698
2
W
Sobek
6,779
678
81
8
0
209,028
2
W
Shiva
7,171
717
62
6
0
244,850
2
L
Bacchus
4,687
469
13
1
0
184,748
2
W
Sylvanus
6,575
658
82
8
0
190,385
0
L
Bellona
5,507
551
51
5
0
193,229
1
L
Hades
4,733
473
61
6
0
115,446
1
W
Skadi
7,004
700
86
9
0
165,989
1
L
Mulan
4,829
483
50
5
0
179,167
3
W
Mulan
5,727
573
34
3
0
195,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role