Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Negr073
Cthulhu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,172 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Takkita
Morgan Le Fay
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 83L
1,526 Elo+
Party 2
Team Averages
Level 138
1,500 SR
1,440 Elo+

VS

Team Averages
Level 101
1,574 SR
1,487 Elo+
Cernunnos
Cernunnos
BURUBUZILA
Cernunnos
Level 49
God Stats
3W - 2L
1,507 SR
Queue Stats
103W - 99L
1,513 Elo+
Party 1
Hera
Hera
DIeGoRyA-n
Hera
Level 131
God Stats
14W - 7L
1,611 SR
Queue Stats
533W - 556L
1,427 Elo+
Solo
Terra
Terra
XikinDasAntena
Terra
Level 117
God Stats
6W - 3L
1,750 SR
Queue Stats
239W - 233L
1,499 Elo+
Party 1
Bastet
Bastet
ZéDoQueijo
Bastet
Level 129
God Stats
4W - 3L
1,485 SR
Queue Stats
239W - 230L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
vetake
Gilgamesh
Level 81
God Stats
1W - 0L
1,517 SR
Queue Stats
2W - 1L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 3 / 7
7,750
775
3,947
10,686
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
 
Nox
13
2 / 4 / 7
7,338
734
8,307
7,640
2,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
13
1 / 5 / 8
7,045
705
9,263
10,734
3,379
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Negr073
Cthulhu
13
2 / 6 / 6
7,433
743
6,545
13,093
14,618
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
Takkita
Morgan Le Fay
15
4 / 3 / 6
8,062
806
8,137
9,629
3,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BURUBUZILA
Cernunnos
14
4 / 5 / 10
8,871
887
10,846
9,950
4,339
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

17
8 / 1 / 9
10,261
1,026
13,843
4,485
1,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 2 / 13
8,085
809
4,867
8,891
7,516
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
15
7 / 2 / 9
9,164
916
12,821
11,232
5,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
vetake
Gilgamesh
13
1 / 3 / 11
7,862
786
6,325
17,046
9,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
73
11
Kills
21
21
Deaths
13
34
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
7
1.83
L
Nox
 
Nox
2
4
7
1.38
L
Medusa
 
Medusa
1
5
8
1
W
Cernunnos
BURUBUZILA
Cernunnos
4
5
10
1.8
W
8
1
9
12.5
L
Cthulhu
Negr073
Cthulhu
2
6
6
0.83
L
Morgan Le Fay
Takkita
Morgan Le Fay
4
3
6
2.33
W
1
2
13
3.75
W
Bastet
7
2
9
5.75
W
Gilgamesh
vetake
Gilgamesh
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,199
Damage
48,702
51,782
Taken
51,604
30,178
Mitigated
29,105
18,792
Healing
25,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,947
582
6,340
4,032
10,686
5,696
0
3,702
6,984
6,892
0
L
Nox
 
Nox
8,307
825
802
1,430
7,640
2,724
0
3,647
3,993
18,672
0
L
Medusa
 
Medusa
9,263
2,349
303
2,648
10,734
3,379
0
3,631
7,103
0
18,755
W
Cernunnos
BURUBUZILA
Cernunnos
10,846
3,478
455
1,222
9,950
4,339
1,064
6,154
3,796
0
25,386
W
13,843
2,938
1,292
861
4,485
1,983
795
1,971
2,514
33,092
0
L
Cthulhu
Negr073
Cthulhu
6,545
368
448
608
13,093
14,618
0
3,221
9,872
16,950
0
L
Morgan Le Fay
Takkita
Morgan Le Fay
8,137
923
345
1,836
9,629
3,761
0
4,509
5,120
20,243
0
W
4,867
513
8,132
3,467
8,891
7,516
532
4,520
4,371
6,380
0
W
Bastet
12,821
3,441
462
2,447
11,232
5,320
2,100
4,155
7,077
0
18,255
W
Gilgamesh
vetake
Gilgamesh
6,325
1,694
1,159
6,176
17,046
9,947
426
10,136
6,910
0
11,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,628
Gold Earned
44,243
100
Minions Killed
113
0
Camps Cleared
0
802,931
Distance Traveled
991,811
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,750
775
5
1
0
98,841
1
L
Nox
7,338
734
24
2
0
174,732
0
L
Medusa
7,045
705
16
2
0
171,746
0
W
Cernunnos
8,871
887
36
4
0
180,765
0
W
Hera
10,261
1,026
44
4
0
211,590
5
L
Cthulhu
7,433
743
25
3
0
169,366
1
L
Morgan Le Fay
8,062
806
30
3
0
188,246
0
W
Terra
8,085
809
1
0
0
199,732
1
W
Bastet
9,164
916
17
2
0
218,763
2
W
Gilgamesh
7,862
786
15
2
0
180,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role