Player Matchup

Achilles
Achilles
CheddarHEAD2005
Achilles
Level 139
God Stats
6W - 13L
1,258 SR
Queue Stats
442W - 483L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jthedog37
Morgan Le Fay
Level 138
God Stats
5W - 5L
1,602 SR
Queue Stats
16W - 12L
1,688 Elo+
Party 2
Horus
Horus
Orphyll
Horus
Level 153
God Stats
1W - 3L
1,753 SR
Queue Stats
34W - 28L
1,680 Elo+
Party 2
Team Averages
Level 143
1,538 SR
1,629 Elo+

VS

Team Averages
Level 101
1,852 SR
1,507 Elo+
Gilgamesh
Gilgamesh
BasboBibbins
Gilgamesh
Level 107
God Stats
3W - 3L
1,987 SR
Queue Stats
15W - 27L
1,481 Elo+
Party 1
Zeus
Zeus
ImpureReaper
Zeus
Level 108
God Stats
2W - 2L
1,767 SR
Queue Stats
105W - 125L
1,609 Elo+
Solo
Odin
Odin
spook947
Odin
Level 88
God Stats
2W - 2L
1,803 SR
Queue Stats
18W - 35L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
7 / 2 / 10
11,869
742
10,173
15,093
15,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
Jthedog37
Morgan Le Fay
17
10 / 3 / 9
12,247
765
12,864
10,550
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Orphyll
Horus
16
6 / 5 / 15
12,195
762
13,342
15,630
12,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BasboBibbins
Gilgamesh
13
1 / 6 / 6
9,601
600
11,923
15,457
10,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 9 / 2
12,009
751
12,827
11,506
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
14
2 / 8 / 6
10,587
662
4,957
15,513
12,704
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
23
Kills
10
10
Deaths
23
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BasboBibbins
Gilgamesh
1
6
6
0.67
W
Achilles
7
2
10
6
L
7
9
2
0.89
W
Morgan Le Fay
Jthedog37
Morgan Le Fay
10
3
9
4.83
W
Horus
Orphyll
Horus
6
5
15
2.7
L
Odin
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,379
Damage
29,707
41,273
Taken
42,476
32,626
Mitigated
26,089
8,044
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BasboBibbins
Gilgamesh
11,923
2,164
235
1,364
15,457
10,721
279
4,467
10,512
3,360
22,844
W
Achilles
10,173
3,136
0
1,248
15,093
15,640
476
5,850
9,243
0
35,724
L
12,827
1,323
0
603
11,506
2,664
408
2,833
8,312
43,625
0
W
Morgan Le Fay
Jthedog37
Morgan Le Fay
12,864
856
0
1,293
10,550
4,302
805
3,097
7,453
47,333
0
W
Horus
Orphyll
Horus
13,342
5,566
1,688
3,815
15,630
12,684
942
5,412
10,218
0
34,527
L
Odin
4,957
965
502
1,512
15,513
12,704
0
5,840
9,040
0
14,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,311
Gold Earned
32,197
170
Minions Killed
133
8
Camps Cleared
5
846,195
Distance Traveled
805,568
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,601
600
22
1
1
289,821
3
W
Achilles
11,869
742
32
2
1
307,744
6
L
Zeus
12,009
751
80
5
4
243,590
1
W
Morgan Le Fay
12,247
765
88
6
4
276,525
6
W
Horus
12,195
762
50
3
3
261,926
2
L
Odin
10,587
662
31
2
0
272,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role