Player Matchup

Zeus
Zeus
Gold V
GoodMechanix
Zeus
Gold V
Level 146
God Stats
28W - 19L
1,603 SR
Queue Stats
364W - 376L
1,367 MMR
Solo
Cthulhu
Cthulhu
Gold III
Justin455238
Cthulhu
Gold III
Level 88
God Stats
281W - 276L
1,555 SR
Queue Stats
643W - 648L
1,376 MMR
Solo
Cerberus
Cerberus
Gold V
Salbotz22
Cerberus
Gold V
Level 118
God Stats
1W - 2L
1,526 SR
Queue Stats
130W - 155L
1,287 MMR
Party 1
Neith
Neith
Gold IV
Simply Fanatic
Neith
Gold IV
Level 154
God Stats
9W - 15L
1,557 SR
Queue Stats
268W - 273L
1,370 MMR
Solo
Susano
Susano
Gold III
Sir Drama o
Susano
Gold III
Level 154
God Stats
5W - 5L
1,809 SR
Queue Stats
189W - 174L
1,498 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,610 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,501 SR
1,371 MMR
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bacchus
Bacchus
Silver II
ClampedByCam
Bacchus
Silver II
Level 112
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 10L
1,428 MMR
Party 2
Jormungandr
Jormungandr
Gold V
TKF Ludens
Jormungandr
Gold V
Level 112
God Stats
4W - 5L
1,385 SR
Queue Stats
222W - 231L
1,399 MMR
Solo
Awilix
Awilix
Gold III
gaba5141
Awilix
Gold III
Level 129
God Stats
34W - 22L
1,582 SR
Queue Stats
360W - 337L
1,304 MMR
Party 2
Skadi
Skadi
Gold V
iM z Vegas
Skadi
Gold V
Level 158
God Stats
25W - 15L
1,537 SR
Queue Stats
292W - 296L
1,225 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 2
9,830
517
9,332
8,357
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Justin455238
Cthulhu
16
1 / 5 / 2
8,953
471
9,297
16,605
13,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
Salbotz22
Cerberus
12
1 / 7 / 1
7,641
402
4,446
17,863
14,080
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 2
7,922
417
2,822
8,177
2,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Susano
16
4 / 4 / 1
9,586
505
11,881
18,585
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MulanGebShivaAchilles

VS

Bans
AtlasThothBastetApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 3 / 8
10,233
539
15,439
11,245
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ClampedByCam
Bacchus
14
2 / 1 / 9
9,419
496
4,098
9,867
13,511
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
TKF Ludens
Jormungandr
18
4 / 0 / 6
11,485
604
9,644
14,315
10,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Awilix
gaba5141
Awilix
18
8 / 3 / 4
10,680
562
11,680
16,143
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
18
4 / 1 / 6
11,208
590
8,655
8,177
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
22
22
Deaths
8
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
3
8
2.67
W
Bacchus
ClampedByCam
Bacchus
2
1
9
6.5
L
2
3
2
1
L
Cthulhu
Justin455238
Cthulhu
1
5
2
0.4
L
Cerberus
Salbotz22
Cerberus
1
7
1
0.21
L
0
3
2
0.33
L
Susano
4
4
1
1.13
W
Jormungandr
TKF Ludens
Jormungandr
4
0
6
7
W
Awilix
gaba5141
Awilix
8
3
4
3.33
W
Skadi
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,778
Damage
49,516
69,587
Taken
59,747
39,452
Mitigated
35,459
13,837
Healing
12,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
15,439
4,534
140
1,628
11,245
3,465
2,079
4,012
7,233
70,647
0
W
Bacchus
ClampedByCam
Bacchus
4,098
446
0
931
9,867
13,511
381
3,018
6,849
20,874
0
L
9,332
428
0
500
8,357
2,605
162
5,183
3,174
83,633
0
L
Cthulhu
Justin455238
Cthulhu
9,297
525
85
4,559
16,605
13,752
0
9,063
7,542
55,970
4,987
L
Cerberus
Salbotz22
Cerberus
4,446
163
68
805
17,863
14,080
0
7,296
10,567
26,156
0
L
2,822
756
0
2,550
8,177
2,275
0
2,171
6,006
0
44,769
L
Susano
11,881
2,081
0
5,270
18,585
6,740
0
5,850
12,735
0
78,424
W
Jormungandr
TKF Ludens
Jormungandr
9,644
3,997
0
3,900
14,315
10,356
173
9,388
4,927
73,528
0
W
Awilix
gaba5141
Awilix
11,680
3,361
0
2,399
16,143
5,480
0
5,074
11,069
0
83,792
W
Skadi
8,655
2,747
0
3,861
8,177
2,647
363
1,667
6,510
0
85,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,932
Gold Earned
53,025
538
Minions Killed
572
0
Camps Cleared
0
1,648,623
Distance Traveled
1,814,385
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,233
539
112
6
0
341,116
3
W
Bacchus
9,419
496
32
2
0
355,042
0
L
Zeus
9,830
517
169
9
0
356,374
7
L
Cthulhu
8,953
471
100
5
0
339,182
1
L
Cerberus
7,641
402
58
3
0
342,535
6
L
Neith
7,922
417
99
5
0
224,765
3
L
Susano
9,586
505
112
6
0
385,767
5
W
Jormungandr
11,485
604
150
8
0
342,261
6
W
Awilix
10,680
562
124
7
0
416,402
1
W
Skadi
11,208
590
154
8
0
359,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role