Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
QsFL Tiger
Chang'e
Level 124
God Stats
1W - 4L
1,387 SR
Queue Stats
141W - 127L
1,482 Elo+
Party 4
Danzaburou
Danzaburou
SPOOKYWEEN
Danzaburou
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Th3darkhuntsman
Amaterasu
Level 147
God Stats
19W - 14L
1,601 SR
Queue Stats
233W - 220L
1,530 Elo+
Party 4
Atlas
Atlas
ThunderFern
Atlas
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,712 Elo+
Party 1
Team Averages
Level 92
1,498 SR
1,545 Elo+

VS

Team Averages
Level 82
1,722 SR
1,828 Elo+
Shiva
Shiva
CheeseWiz12
Shiva
Level 63
God Stats
4W - 0L
1,932 SR
Queue Stats
168W - 24L
2,016 Elo+
Party 2
Geb
Geb
lamax01
Geb
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
328W - 254L
1,611 Elo+
Party 3
Cupid
Cupid
sukali02
Cupid
Level 29
God Stats
7W - 2L
1,385 SR
Queue Stats
278W - 197L
1,662 Elo+
Party 3
He Bo
He Bo
Ȳmir
He Bo
Level 18
God Stats
3W - 1L
1,761 SR
Queue Stats
223W - 24L
1,908 Elo+
Party 2
Nemesis
Nemesis
ωayvy
Nemesis
Level 147
God Stats
25W - 1L
2,031 SR
Queue Stats
1,207W - 81L
1,944 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 4 / 0
7,939
529
7,315
12,515
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
QsFL Tiger
Chang'e
12
1 / 4 / 1
7,188
479
2,043
8,486
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SPOOKYWEEN
Danzaburou
13
3 / 4 / 0
8,209
547
4,773
8,787
2,133
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Th3darkhuntsman
Amaterasu
12
0 / 7 / 2
7,550
503
5,659
18,117
13,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 5
7,287
486
5,469
15,177
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,783
586
12,220
11,596
11,639
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
13
3 / 1 / 7
7,697
513
2,721
9,616
8,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
sukali02
Cupid
17
3 / 2 / 3
9,654
644
8,363
9,049
2,602
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Ȳmir
He Bo
16
3 / 2 / 1
9,250
617
6,880
5,825
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ωayvy
Nemesis
17
10 / 1 / 3
9,970
665
13,796
8,272
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
23
23
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
0
1
W
4
2
3
2.75
L
Chang'e
QsFL Tiger
Chang'e
1
4
1
0.38
L
Danzaburou
SPOOKYWEEN
Danzaburou
3
4
0
0.75
L
Amaterasu
Th3darkhuntsman
Amaterasu
0
7
2
0.14
L
0
4
5
0.63
W
Geb
3
1
7
6.5
W
Cupid
sukali02
Cupid
3
2
3
2.25
W
He Bo
Ȳmir
He Bo
3
2
1
1.75
W
Nemesis
ωayvy
Nemesis
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,259
Damage
43,980
63,082
Taken
44,358
34,230
Mitigated
27,149
17,224
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,315
985
0
3,783
12,515
4,839
0
1,258
11,257
0
49,625
W
12,220
3,417
0
1,052
11,596
11,639
1,034
0
11,596
0
53,849
L
Chang'e
QsFL Tiger
Chang'e
2,043
101
259
2,210
8,486
2,177
0
1,669
6,817
36,305
0
L
Danzaburou
SPOOKYWEEN
Danzaburou
4,773
1,597
0
1,951
8,787
2,133
0
85
8,702
0
57,886
L
Amaterasu
Th3darkhuntsman
Amaterasu
5,659
2,765
0
6,357
18,117
13,937
0
450
17,667
0
48,161
L
5,469
1,345
0
2,664
15,177
11,144
0
6,139
9,038
28,888
0
W
Geb
2,721
332
45
817
9,616
8,058
0
1,566
8,050
9,816
0
W
Cupid
sukali02
Cupid
8,363
5,606
0
5,191
9,049
2,602
252
1,950
7,099
0
75,381
W
He Bo
Ȳmir
He Bo
6,880
441
0
363
5,825
1,918
0
1,481
4,344
78,337
0
W
Nemesis
ωayvy
Nemesis
13,796
7,044
0
793
8,272
2,932
0
2,515
5,595
0
74,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,173
Gold Earned
45,354
449
Minions Killed
527
0
Camps Cleared
0
1,428,348
Distance Traveled
1,675,566
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,939
529
87
6
0
308,686
3
W
Shiva
8,783
586
95
6
0
314,366
1
L
Chang'e
7,188
479
85
6
0
259,641
1
L
Danzaburou
8,209
547
128
9
0
268,388
2
L
Amaterasu
7,550
503
116
8
0
282,339
2
L
Atlas
7,287
486
33
2
0
309,294
3
W
Geb
7,697
513
14
1
0
347,371
5
W
Cupid
9,654
644
151
10
0
291,678
3
W
He Bo
9,250
617
152
10
0
322,548
5
W
Nemesis
9,970
665
115
8
0
399,603
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role