Player Matchup

Nemesis
Nemesis
BigDaddyDylan123
Nemesis
Level 28
God Stats
15W - 14L
1,476 SR
Queue Stats
80W - 73L
1,492 Elo+
Party 3
Bakasura
Bakasura
FinchOfDeath
Bakasura
Level 109
God Stats
12W - 17L
1,417 SR
Queue Stats
272W - 320L
1,498 Elo+
Party 1
Ymir
Ymir
GanjaGage
Ymir
Level 12
God Stats
13W - 11L
1,597 SR
Queue Stats
23W - 30L
1,356 Elo+
Party 3
Nu Wa
Nu Wa
MercyMooMoo
Nu Wa
Level 87
God Stats
11W - 13L
1,356 SR
Queue Stats
141W - 183L
1,410 Elo+
Party 1
Tyr
Tyr
killthing123
Tyr
Level 101
God Stats
19W - 17L
1,721 SR
Queue Stats
108W - 102L
1,512 Elo+
Party 3
Team Averages
Level 67
1,513 SR
1,454 Elo+

VS

Team Averages
Level 47
1,513 SR
1,480 Elo+
Rama
Rama
BoltPup
Rama
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Party 2
Thanatos
Thanatos
JNSKI
Thanatos
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
LILTone
Guan Yu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Hel
Hel
SlothfulGod
Hel
Level 43
God Stats
5W - 5L
1,563 SR
Queue Stats
97W - 105L
1,400 Elo+
Solo
Atlas
Atlas
TacoDiablo63
Atlas
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 4
8,786
586
8,822
9,041
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
FinchOfDeath
Bakasura
13
7 / 3 / 5
8,246
550
8,925
12,608
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
12
2 / 1 / 8
7,845
523
2,071
7,923
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 5 / 5
8,249
550
11,402
8,714
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
4 / 5 / 8
7,929
529
7,817
12,870
7,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BoltPup
Rama
10
2 / 7 / 6
7,140
476
6,263
10,746
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
JNSKI
Thanatos
11
6 / 7 / 3
7,547
503
10,415
16,139
4,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
LILTone
Guan Yu
8
1 / 6 / 3
5,791
386
3,764
12,544
7,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
5 / 7 / 3
8,254
550
6,250
11,560
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 5
6,688
446
2,813
8,024
5,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
27
Kills
15
15
Deaths
29
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
L
Rama
BoltPup
Rama
2
7
6
0.71
W
Bakasura
FinchOfDeath
Bakasura
7
3
5
3.17
W
Ymir
2
1
8
6
L
Thanatos
JNSKI
Thanatos
6
7
3
1.07
L
Guan Yu
LILTone
Guan Yu
1
6
3
0.42
W
5
5
5
1.5
L
5
7
3
0.93
L
1
2
5
1.75
W
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,037
Damage
29,505
51,156
Taken
59,013
24,976
Mitigated
24,391
10,970
Healing
17,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,822
4,800
0
982
9,041
2,877
2,251
2,143
6,898
0
47,155
L
Rama
BoltPup
Rama
6,263
5,136
0
2,011
10,746
3,233
454
1,774
8,613
0
23,385
W
Bakasura
FinchOfDeath
Bakasura
8,925
6,276
0
5,114
12,608
3,906
1,499
927
11,427
0
39,902
W
Ymir
2,071
145
0
752
7,923
8,204
567
837
6,975
16,426
0
L
Thanatos
JNSKI
Thanatos
10,415
3,570
0
10,171
16,139
4,472
19
3,056
12,931
0
48,985
L
Guan Yu
LILTone
Guan Yu
3,764
475
0
1,135
12,544
7,551
0
3,001
8,402
0
17,283
W
11,402
2,537
34
1,629
8,714
2,672
2,171
3,619
5,063
49,462
0
L
6,250
987
0
3,048
11,560
3,378
0
3,821
7,704
43,027
0
L
2,813
675
62
1,358
8,024
5,757
130
2,187
5,718
9,919
0
W
7,817
835
0
2,459
12,870
7,317
0
1,537
11,333
1,508
30,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,055
Gold Earned
35,420
298
Minions Killed
243
0
Camps Cleared
0
1,465,847
Distance Traveled
1,317,303
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,786
586
75
5
0
339,276
2
L
Rama
7,140
476
49
3
0
239,769
2
W
Bakasura
8,246
550
79
5
0
321,088
1
W
Ymir
7,845
523
27
2
0
292,446
0
L
Thanatos
7,547
503
77
5
0
264,707
1
L
Guan Yu
5,791
386
22
1
0
290,153
2
W
Nu Wa
8,249
550
71
5
0
198,719
3
L
Hel
8,254
550
82
5
0
240,753
6
L
Atlas
6,688
446
13
1
0
281,921
3
W
Tyr
7,929
529
46
3
0
314,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role