Player Matchup

Bacchus
Bacchus
AstroDS11
Bacchus
Level 108
God Stats
6W - 4L
1,449 SR
Queue Stats
275W - 249L
1,515 Elo+
Party 2
Izanami
Izanami
Naminato
Izanami
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 76L
1,498 Elo+
Solo
Sol
Sol
Nexsus1954
Sol
Level 61
God Stats
35W - 23L
1,575 SR
Queue Stats
319W - 303L
1,478 Elo+
Party 2
Mulan
Mulan
XxObi TanobiexX
Mulan
Level 124
God Stats
15W - 5L
1,807 SR
Queue Stats
628W - 590L
1,500 Elo+
Party 2
Arachne
Arachne
whyusomad5983
Arachne
Level 106
God Stats
17W - 13L
1,510 SR
Queue Stats
475W - 432L
1,491 Elo+
Party 2
Team Averages
Level 109
1,568 SR
1,496 Elo+

VS

Team Averages
Level 92
1,570 SR
1,436 Elo+
Artio
Artio
Bomber6663089
Artio
Level 129
God Stats
9W - 10L
1,607 SR
Queue Stats
565W - 615L
1,532 Elo+
Party 1
Scylla
Scylla
ChillyWilliyy
Scylla
Level 80
God Stats
15W - 15L
1,498 SR
Queue Stats
127W - 143L
1,367 Elo+
Party 3
Shiva
Shiva
Frxsh818
Shiva
Level 67
God Stats
11W - 10L
1,467 SR
Queue Stats
68W - 76L
1,388 Elo+
Party 3
Bakasura
Bakasura
M-J-1623
Bakasura
Level 122
God Stats
4W - 6L
1,659 SR
Queue Stats
70W - 79L
1,453 Elo+
Party 1
Medusa
Medusa
sepyann
Medusa
Level 63
God Stats
41W - 30L
1,619 SR
Queue Stats
92W - 91L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AstroDS11
Bacchus
10
4 / 0 / 6
6,624
662
4,471
6,497
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Naminato
Izanami
11
5 / 2 / 3
7,158
716
4,372
5,737
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
7 / 1 / 2
7,363
736
5,227
5,955
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 3 / 3
6,694
669
6,695
6,795
7,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
10
3 / 2 / 6
6,407
641
5,246
8,058
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
4,970
497
1,668
8,010
3,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 0
4,461
446
1,254
3,490
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Frxsh818
Shiva
10
2 / 5 / 2
5,932
593
5,875
8,998
6,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
M-J-1623
Bakasura
11
6 / 3 / 0
7,258
726
4,644
8,785
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
sepyann
Medusa
9
0 / 5 / 3
5,233
523
3,725
7,363
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
22
Kills
8
8
Deaths
22
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AstroDS11
Bacchus
4
0
6
7
L
0
5
2
0.2
L
0
4
0
0
L
Shiva
Frxsh818
Shiva
2
5
2
0.6
L
Bakasura
M-J-1623
Bakasura
6
3
0
2
W
Izanami
Naminato
Izanami
5
2
3
3.25
W
7
1
2
8
W
3
3
3
1.5
L
Medusa
sepyann
Medusa
0
5
3
0.3
W
Arachne
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,011
Damage
17,166
33,042
Taken
36,646
19,944
Mitigated
15,908
9,453
Healing
7,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AstroDS11
Bacchus
4,471
685
0
2,227
6,497
7,416
188
441
6,009
14,139
1,753
L
1,668
400
902
1,438
8,010
3,936
0
3,765
4,245
9,763
0
L
1,254
289
0
250
3,490
963
0
1,393
2,097
16,807
0
L
Shiva
Frxsh818
Shiva
5,875
1,311
0
959
8,998
6,484
0
1,122
7,876
0
26,496
L
Bakasura
M-J-1623
Bakasura
4,644
3,442
0
2,018
8,785
2,763
0
1,409
7,376
0
29,688
W
Izanami
Naminato
Izanami
4,372
3,677
0
2,142
5,737
1,539
975
286
5,420
0
43,929
W
5,227
2,339
0
2,425
5,955
1,637
1,082
1,088
4,553
42,189
0
W
6,695
2,667
0
1,294
6,795
7,063
152
164
6,431
0
35,283
L
Medusa
sepyann
Medusa
3,725
1,504
31
1,477
7,363
1,762
0
1,865
5,498
0
28,055
W
Arachne
5,246
3,892
0
1,365
8,058
2,289
0
789
7,025
0
37,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,246
Gold Earned
27,854
350
Minions Killed
217
0
Camps Cleared
0
973,797
Distance Traveled
915,165
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,624
662
24
2
0
204,579
3
L
Artio
4,970
497
13
1
0
166,490
2
L
Scylla
4,461
446
33
3
0
158,514
1
L
Shiva
5,932
593
47
5
0
197,982
0
L
Bakasura
7,258
726
67
7
0
219,359
0
W
Izanami
7,158
716
95
10
0
173,554
3
W
Sol
7,363
736
78
8
0
194,520
2
W
Mulan
6,694
669
86
9
0
169,175
3
L
Medusa
5,233
523
57
6
0
172,820
2
W
Arachne
6,407
641
67
7
0
231,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role