Player Matchup

Chaac
Chaac
StromRanger
Chaac
Level 103
God Stats
0W - 1L
1,377 SR
Queue Stats
1W - 4L
1,230 Elo+
Solo
Zhong Kui
Zhong Kui
skapdam15
Zhong Kui
Level 18
God Stats
9W - 26L
1,225 SR
Queue Stats
13W - 46L
1,163 Elo+
Party 2
Neith
Neith
ssiikario187
Neith
Level 41
God Stats
100W - 173L
1,370 SR
Queue Stats
172W - 337L
1,318 Elo+
Party 2
Team Averages
Level 54
1,324 SR
1,237 Elo+

VS

Team Averages
Level 69
1,600 SR
1,540 Elo+
Izanami
Izanami
 
Izanami
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
NekyRL
Khepri
Level 24
God Stats
9W - 4L
1,799 SR
Queue Stats
197W - 136L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,337
723
3,961
7,225
2,858
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
skapdam15
Zhong Kui
6
0 / 0 / 0
4,291
715
2,078
2,482
1,031
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 0
4,369
728
3,703
4,298
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
3 / 0 / 1
5,566
928
3,070
4,415
1,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
 
Tyr
10
2 / 0 / 4
5,463
911
4,196
4,829
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
NekyRL
Khepri
10
2 / 0 / 5
6,104
1,017
2,314
5,169
3,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
7
7
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
1
3.5
W
Tyr
 
Tyr
2
0
4
4
W
Khepri
NekyRL
Khepri
2
0
5
4.5
L
0
4
0
0
L
Zhong Kui
skapdam15
Zhong Kui
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,742
Damage
9,580
14,005
Taken
14,413
5,195
Mitigated
9,508
2,570
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,070
2,598
0
871
4,415
1,353
1,071
998
3,417
0
21,619
W
Tyr
 
Tyr
4,196
584
0
1,854
4,829
4,931
0
462
4,367
0
7,688
W
Khepri
NekyRL
Khepri
2,314
233
444
3,032
5,169
3,224
74
1,184
3,985
11,139
0
L
3,961
663
0
990
7,225
2,858
0
1,325
5,900
15
9,221
L
Zhong Kui
skapdam15
Zhong Kui
2,078
98
0
1,118
2,482
1,031
40
483
1,999
10,373
0
L
3,703
2,016
0
462
4,298
1,306
66
612
3,686
0
10,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,997
Gold Earned
17,133
48
Minions Killed
75
1
Camps Cleared
5
315,922
Distance Traveled
359,399
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,566
928
44
7
4
104,387
0
W
Tyr
5,463
911
14
2
0
137,409
1
W
Khepri
6,104
1,017
17
3
1
117,603
3
L
Chaac
4,337
723
13
2
0
108,797
0
L
Zhong Kui
4,291
715
17
3
0
92,588
0
L
Neith
4,369
728
18
3
1
114,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role