Player Matchup

Izanami
Izanami
Marvin_G14
Izanami
Level 81
God Stats
6W - 2L
1,827 SR
Queue Stats
174W - 216L
1,442 Elo+
Party 1
Kuzenbo
Kuzenbo
Stefan-Marker
Kuzenbo
Level 77
God Stats
1W - 1L
1,347 SR
Queue Stats
215W - 324L
1,390 Elo+
Party 1
Thoth
Thoth
ant clapz u
Thoth
Level 100
God Stats
2W - 9L
1,217 SR
Queue Stats
334W - 407L
1,392 Elo+
Solo
Team Averages
Level 86
1,464 SR
1,408 Elo+

VS

Team Averages
Level 84
1,504 SR
1,356 Elo+
Heimdallr
Heimdallr
Savage_MidKnight
Heimdallr
Level 85
God Stats
4W - 5L
1,518 SR
Queue Stats
19W - 28L
1,325 Elo+
Party 2
Baron Samedi
Baron Samedi
Savage_Myrlin
Baron Samedi
Level 124
God Stats
14W - 36L
1,493 SR
Queue Stats
127W - 183L
1,309 Elo+
Party 2
Fenrir
Fenrir
ldhoward1220
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Marvin_G14
Izanami
16
9 / 5 / 8
12,564
785
11,180
11,219
4,304
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
17
5 / 0 / 14
12,749
797
7,072
16,834
26,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 4 / 12
12,215
763
14,649
10,018
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
14
3 / 6 / 4
10,561
660
7,114
12,460
3,374
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Savage_Myrlin
Baron Samedi
14
1 / 8 / 4
9,528
596
6,248
11,810
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
16
5 / 7 / 3
11,775
736
9,188
15,287
5,377
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
21
Kills
9
9
Deaths
21
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
Marvin_G14
Izanami
9
5
8
2.6
L
Heimdallr
3
6
4
0.83
L
Baron Samedi
Savage_Myrlin
Baron Samedi
1
8
4
0.38
W
Kuzenbo
5
0
14
12
W
7
4
12
3.25
L
Fenrir
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,901
Damage
22,550
38,071
Taken
39,557
34,640
Mitigated
12,763
7,840
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Marvin_G14
Izanami
11,180
7,516
122
1,232
11,219
4,304
1,407
2,147
9,072
0
57,722
L
Heimdallr
7,114
1,641
0
1,201
12,460
3,374
165
7,481
4,631
0
27,214
L
Baron Samedi
Savage_Myrlin
Baron Samedi
6,248
495
199
1,443
11,810
4,012
111
6,240
5,272
25,421
0
W
Kuzenbo
7,072
2,829
0
4,019
16,834
26,316
619
3,284
13,550
21,673
0
W
14,649
732
192
2,275
10,018
4,020
460
1,738
8,280
36,473
0
L
Fenrir
9,188
2,146
143
2,054
15,287
5,377
805
7,574
7,279
0
31,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,528
Gold Earned
31,864
151
Minions Killed
128
9
Camps Cleared
4
972,810
Distance Traveled
812,695
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,564
785
87
5
9
295,761
2
L
Heimdallr
10,561
660
42
3
3
280,200
12
L
Baron Samedi
9,528
596
32
2
1
237,890
4
W
Kuzenbo
12,749
797
19
1
0
395,673
2
W
Thoth
12,215
763
45
3
0
281,376
1
L
Fenrir
11,775
736
54
3
0
294,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role