Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Do1ngCr1mes
Ra
Level 159
God Stats
7W - 3L
1,618 SR
Queue Stats
595W - 532L
1,531 Elo+
Party 2
Vamana
Vamana
glitterbandit
Vamana
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,600 Elo+
Solo
Mercury
Mercury
honkiejerkwad
Mercury
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 130L
1,543 Elo+
Solo
Team Averages
Level 151
1,524 SR
1,535 Elo+

VS

Team Averages
Level 109
1,464 SR
1,507 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Gimeros
Hou Yi
Level 101
God Stats
1W - 2L
1,313 SR
Queue Stats
76W - 55L
1,536 Elo+
Solo
Serqet
Serqet
NuNu1
Serqet
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
284W - 305L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
RxHorror
Gilgamesh
Level 101
God Stats
1W - 1L
1,509 SR
Queue Stats
72W - 75L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
5 / 1 / 21
11,105
854
10,374
16,934
22,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
 
Da Ji
15
3 / 4 / 17
10,224
786
12,344
23,350
21,802
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

19
10 / 1 / 15
11,551
889
20,831
11,248
7,405
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
0 / 3 / 21
9,242
711
12,867
16,894
23,200
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mercury
18
9 / 5 / 11
10,996
846
11,803
16,038
12,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
1 / 6 / 13
9,363
720
12,874
18,795
24,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
 
Pele
17
1 / 3 / 12
9,195
707
14,207
12,720
7,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Gimeros
Hou Yi
16
4 / 5 / 5
9,253
712
10,518
14,065
6,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
NuNu1
Serqet
14
5 / 6 / 2
8,604
662
6,619
12,748
6,506
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
RxHorror
Gilgamesh
15
3 / 7 / 8
9,946
765
15,182
19,406
20,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
54
27
Kills
14
14
Deaths
27
85
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
5
1
21
15.5
W
Da Ji
 
Da Ji
3
4
17
2.88
L
Sylvanus
 
Sylvanus
1
6
13
1.25
L
Pele
 
Pele
1
3
12
2.33
W
10
1
15
17.5
L
Hou Yi
Gimeros
Hou Yi
4
5
5
1.3
L
Serqet
NuNu1
Serqet
5
6
2
1
L
Gilgamesh
RxHorror
Gilgamesh
3
7
8
1
W
0
3
21
3.5
W
Mercury
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,219
Damage
59,400
84,464
Taken
77,734
87,174
Mitigated
65,708
37,506
Healing
27,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
10,374
447
1,961
2,975
16,934
22,656
523
2,554
14,134
15,461
0
W
Da Ji
 
Da Ji
12,344
2,921
1,478
7,064
23,350
21,802
931
3,724
19,024
0
16,236
L
Sylvanus
 
Sylvanus
12,874
2,675
6,264
4,959
18,795
24,472
295
8,736
10,059
16,035
0
L
Pele
 
Pele
14,207
2,423
1,393
3,955
12,720
7,862
470
5,826
6,894
0
28,975
W
20,831
3,794
10,439
4,503
11,248
7,405
1,264
2,316
8,891
48,634
0
L
Hou Yi
Gimeros
Hou Yi
10,518
5,165
595
2,798
14,065
6,476
175
5,407
8,658
0
31,982
L
Serqet
NuNu1
Serqet
6,619
1,773
748
887
12,748
6,506
0
3,692
9,056
0
9,197
L
Gilgamesh
RxHorror
Gilgamesh
15,182
4,705
1,289
4,346
19,406
20,392
730
7,819
11,587
0
26,954
W
12,867
4,144
1,117
4,279
16,894
23,200
538
2,067
14,279
305
27,524
W
Mercury
11,803
7,600
1,953
1,737
16,038
12,111
2,813
2,213
13,280
0
25,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,118
Gold Earned
46,361
140
Minions Killed
103
0
Camps Cleared
0
1,218,061
Distance Traveled
1,107,328
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,105
854
10
1
0
253,944
0
W
Da Ji
10,224
786
9
1
0
220,352
0
L
Sylvanus
9,363
720
4
0
0
185,681
0
L
Pele
9,195
707
32
2
0
259,650
0
W
Ra
11,551
889
70
5
0
230,202
1
L
Hou Yi
9,253
712
40
3
0
224,824
1
L
Serqet
8,604
662
4
0
0
225,597
0
L
Gilgamesh
9,946
765
23
2
0
211,576
3
W
Vamana
9,242
711
23
2
0
261,927
1
W
Mercury
10,996
846
28
2
0
251,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role