Player Matchup

Merlin
Merlin
DrBocaj
Merlin
Level 46
God Stats
4W - 8L
1,585 SR
Queue Stats
485W - 492L
1,515 Elo+
Solo
Cupid
Cupid
H0esloveham
Cupid
Level 29
God Stats
2W - 0L
1,634 SR
Queue Stats
37W - 40L
1,500 Elo+
Party 3
Vulcan
Vulcan
Ultimate_Fonzy
Vulcan
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 55L
1,447 Elo+
Party 1
Kuzenbo
Kuzenbo
esKmo m33ch
Kuzenbo
Level 88
God Stats
3W - 5L
1,722 SR
Queue Stats
478W - 478L
1,538 Elo+
Party 3
Gilgamesh
Gilgamesh
mav3k95
Gilgamesh
Level 48
God Stats
3W - 3L
1,488 SR
Queue Stats
42W - 38L
1,447 Elo+
Party 1
Team Averages
Level 63
1,586 SR
1,489 Elo+

VS

Team Averages
Level 60
1,479 SR
1,408 Elo+
Chaac
Chaac
BillyD8991
Chaac
Level 44
God Stats
0W - 2L
1,227 SR
Queue Stats
1W - 4L
1,271 Elo+
Solo
Discordia
Discordia
Capt AF
Discordia
Level 140
God Stats
0W - 1L
1,620 SR
Queue Stats
18W - 19L
1,371 Elo+
Solo
Izanami
Izanami
H4nchi
Izanami
Level 45
God Stats
12W - 6L
1,552 SR
Queue Stats
109W - 115L
1,466 Elo+
Party 2
Ah Puch
Ah Puch
LoRezMatchmaking
Ah Puch
Level 47
God Stats
6W - 7L
1,553 SR
Queue Stats
83W - 64L
1,519 Elo+
Solo
Set
Set
WarMiind
Set
Level 24
God Stats
2W - 3L
1,442 SR
Queue Stats
34W - 43L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrBocaj
Merlin
17
2 / 2 / 4
10,971
549
9,807
12,246
5,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 4 / 0
10,120
506
3,250
10,008
3,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 3 / 2
11,330
567
18,945
10,921
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
esKmo m33ch
Kuzenbo
15
2 / 1 / 4
9,638
482
6,718
18,812
17,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
mav3k95
Gilgamesh
16
4 / 3 / 5
10,546
527
7,697
15,705
8,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
1 / 1 / 2
9,590
480
5,829
13,655
10,241
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Capt AF
Discordia
16
2 / 7 / 2
9,734
487
11,543
14,308
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
H4nchi
Izanami
16
2 / 1 / 2
10,304
515
7,865
11,864
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
6 / 1 / 2
10,275
514
13,844
21,833
14,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
0 / 8 / 3
8,394
420
4,290
18,147
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
17
Kills
11
13
Deaths
18
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
1
2
2
L
Discordia
Capt AF
Discordia
2
7
2
0.43
W
Merlin
DrBocaj
Merlin
2
2
4
2
W
0
4
0
0
L
Izanami
H4nchi
Izanami
2
1
2
3
L
6
1
2
7
W
9
3
2
3.33
L
0
8
3
0.19
W
Kuzenbo
esKmo m33ch
Kuzenbo
2
1
4
4
W
Gilgamesh
mav3k95
Gilgamesh
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,417
Damage
43,371
67,692
Taken
79,807
38,796
Mitigated
41,322
19,191
Healing
26,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
5,829
1,274
331
3,401
13,655
10,241
250
6,918
6,737
0
54,612
L
Discordia
Capt AF
Discordia
11,543
595
228
2,757
14,308
4,969
249
10,112
4,196
65,270
0
W
Merlin
DrBocaj
Merlin
9,807
524
0
5,532
12,246
5,082
104
3,581
8,665
73,747
0
W
3,250
1,601
133
2,546
10,008
3,962
2,622
5,275
4,733
0
62,589
L
Izanami
H4nchi
Izanami
7,865
5,083
0
3,038
11,864
4,644
66
3,717
8,147
0
99,654
L
13,844
252
0
13,011
21,833
14,924
182
10,213
11,452
45,282
0
W
18,945
2,987
0
1,733
10,921
4,113
70
6,190
4,731
79,362
0
L
4,290
1,587
0
4,124
18,147
6,544
0
8,261
9,886
0
46,539
W
Kuzenbo
esKmo m33ch
Kuzenbo
6,718
2,590
0
4,403
18,812
17,530
0
7,592
11,220
27,909
0
W
Gilgamesh
mav3k95
Gilgamesh
7,697
1,367
0
4,844
15,705
8,109
0
3,355
12,350
0
69,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,605
Gold Earned
48,297
526
Minions Killed
513
0
Camps Cleared
0
2,010,445
Distance Traveled
1,981,089
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,590
480
111
6
0
408,680
3
L
Discordia
9,734
487
116
6
0
348,790
4
W
Merlin
10,971
549
141
7
0
389,256
6
W
Cupid
10,120
506
131
7
0
350,455
2
L
Izanami
10,304
515
156
8
0
373,503
1
L
Ah Puch
10,275
514
56
3
0
456,667
3
W
Vulcan
11,330
567
113
6
0
429,585
4
L
Set
8,394
420
74
4
0
393,449
1
W
Kuzenbo
9,638
482
33
2
0
410,792
4
W
Gilgamesh
10,546
527
108
5
0
430,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role