Player Matchup

Shiva
Shiva
Diamond IV
 
Shiva
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Diamond IV
TrulyPoke
Danzaburou
Diamond IV
Level 155
God Stats
12W - 0L
1,844 SR
Queue Stats
75W - 35L
1,962 MMR
Party 2
Scylla
Scylla
Diamond IV
Vasko
Scylla
Diamond IV
Level 136
God Stats
14W - 6L
1,823 SR
Queue Stats
118W - 70L
1,930 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,722 SR
1,797 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,470 SR
1,714 MMR
Medusa
Medusa
Platinum IV
FroiBoi
Medusa
Platinum IV
Level 146
God Stats
13W - 21L
1,401 SR
Queue Stats
33W - 53L
1,877 MMR
Solo
Bacchus
Bacchus
Silver I
KingKeough
Bacchus
Silver I
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,632 MMR
Party 1
Awilix
Awilix
Bronze III
LilSooub
Awilix
Bronze III
Level 158
God Stats
0W - 1L
1,509 SR
Queue Stats
4W - 3L
1,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 4 / 10
10,441
746
11,143
17,943
18,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
TrulyPoke
Danzaburou
16
7 / 2 / 5
11,264
805
13,964
11,961
5,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Vasko
Scylla
16
4 / 3 / 8
10,454
747
10,859
9,628
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AtlasBastetGilgameshThothSol

VS

Bans
Ah Muzen CabHe BoSobekGebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FroiBoi
Medusa
15
3 / 5 / 4
9,895
707
12,885
11,428
3,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
KingKeough
Bacchus
13
1 / 6 / 7
10,005
715
8,126
17,362
16,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
LilSooub
Awilix
15
5 / 3 / 4
10,185
728
8,975
13,861
8,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
14
Kills
9
9
Deaths
14
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
4
10
2
L
Medusa
FroiBoi
Medusa
3
5
4
1
L
Bacchus
KingKeough
Bacchus
1
6
7
0.75
L
Awilix
LilSooub
Awilix
5
3
4
2.33
W
Danzaburou
TrulyPoke
Danzaburou
7
2
5
4.75
W
Scylla
Vasko
Scylla
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,966
Damage
29,986
39,532
Taken
42,651
26,423
Mitigated
28,271
11,903
Healing
5,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,143
2,382
1,582
3,810
17,943
18,165
531
2,386
15,100
61
29,536
L
Medusa
FroiBoi
Medusa
12,885
6,274
0
1,291
11,428
3,490
1,282
3,622
7,291
0
53,572
L
Bacchus
KingKeough
Bacchus
8,126
681
466
2,168
17,362
16,437
0
4,469
12,227
21,513
0
L
Awilix
LilSooub
Awilix
8,975
2,052
0
1,251
13,861
8,344
574
2,683
10,707
0
25,113
W
Danzaburou
TrulyPoke
Danzaburou
13,964
6,321
0
4,709
11,961
5,314
1,545
3,439
8,288
0
47,725
W
Scylla
Vasko
Scylla
10,859
875
0
1,802
9,628
2,944
1,053
2,477
6,958
39,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,159
Gold Earned
30,085
175
Minions Killed
154
6
Camps Cleared
8
801,359
Distance Traveled
770,514
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,441
746
39
3
1
287,981
2
L
Medusa
9,895
707
92
7
3
253,867
2
L
Bacchus
10,005
715
27
2
2
254,516
5
L
Awilix
10,185
728
35
3
3
262,131
3
W
Danzaburou
11,264
805
83
6
3
257,426
5
W
Scylla
10,454
747
53
4
2
255,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role