Player Matchup

Charybdis
Charybdis
LivingonassistsX
Charybdis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,121 Elo+
Party 2
Shiva
Shiva
LoGiStIk73
Shiva
Level 9
God Stats
1W - 4L
1,230 SR
Queue Stats
43W - 46L
1,121 Elo+
Party 2
Terra
Terra
Sir_Ban_ALot_
Terra
Level 8
God Stats
2W - 1L
1,230 SR
Queue Stats
7W - 7L
1,121 Elo+
Party 2
Nu Wa
Nu Wa
Tonibownie
Nu Wa
Level 87
God Stats
7W - 4L
1,693 SR
Queue Stats
74W - 82L
1,391 Elo+
Solo
Bakasura
Bakasura
seanieOR99
Bakasura
Level 34
God Stats
9W - 8L
1,145 SR
Queue Stats
38W - 33L
1,121 Elo+
Party 2
Team Averages
Level 28
1,360 SR
1,175 Elo+

VS

Team Averages
Level 101
1,470 SR
1,355 Elo+
Thanatos
Thanatos
CHA0S REAP3RZz
Thanatos
Level 104
God Stats
7W - 11L
1,228 SR
Queue Stats
179W - 230L
1,306 Elo+
Party 1
Osiris
Osiris
CHAOS KINGzz
Osiris
Level 115
God Stats
1W - 3L
1,745 SR
Queue Stats
165W - 184L
1,318 Elo+
Party 1
Izanami
Izanami
Sekatorus
Izanami
Level 105
God Stats
28W - 36L
1,398 SR
Queue Stats
137W - 201L
1,305 Elo+
Party 3
Hel
Hel
SheaG189
Hel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Solo
Artio
Artio
mareckigry
Artio
Level 91
God Stats
24W - 31L
1,480 SR
Queue Stats
86W - 139L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
15
2 / 11 / 9
10,645
507
8,781
14,936
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
18
7 / 1 / 10
12,032
573
12,504
15,893
17,228
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 7 / 11
10,301
491
5,330
20,354
19,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nu Wa
16
9 / 4 / 9
11,718
558
19,905
13,780
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
seanieOR99
Bakasura
20
10 / 2 / 9
13,639
649
20,218
22,678
10,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
6
0 / 2 / 0
6,341
302
208
5,487
1,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
5
0 / 1 / 0
6,231
297
722
4,729
2,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Sekatorus
Izanami
18
14 / 11 / 5
12,584
599
29,225
27,171
9,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 10 / 5
9,056
431
12,271
17,237
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
16
6 / 7 / 13
10,737
511
10,669
28,405
34,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
48
31
Kills
25
25
Deaths
31
48
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
2
0
0
L
Osiris
0
1
0
0
W
Charybdis
2
11
9
0.59
W
Shiva
7
1
10
12
L
Izanami
Sekatorus
Izanami
14
11
5
1.5
L
5
10
5
0.75
W
3
7
11
1.21
W
Nu Wa
9
4
9
3.38
L
Artio
6
7
13
1.79
W
Bakasura
seanieOR99
Bakasura
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,738
Damage
53,095
87,641
Taken
83,029
55,879
Mitigated
54,055
29,867
Healing
25,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
208
0
0
2,038
5,487
1,462
0
2,402
3,085
0
12,497
L
Osiris
722
322
0
1,109
4,729
2,800
0
1,596
3,133
0
10,115
W
Charybdis
8,781
5,473
0
2,396
14,936
3,864
4,165
4,216
10,720
0
33,165
W
Shiva
12,504
2,338
3,347
2,948
15,893
17,228
1,470
3,676
12,217
0
59,390
L
Izanami
Sekatorus
Izanami
29,225
22,471
0
6,899
27,171
9,884
1,727
6,442
19,331
0
108,823
L
12,271
758
1,344
4,486
17,237
5,611
229
7,745
9,297
46,632
0
W
5,330
1,210
3,312
4,036
20,354
19,249
969
5,859
14,495
15,522
0
W
Nu Wa
19,905
4,757
0
4,835
13,780
5,039
3,923
5,082
8,698
73,699
0
L
Artio
10,669
685
1,347
7,981
28,405
34,298
0
7,050
19,280
29,493
0
W
Bakasura
seanieOR99
Bakasura
20,218
14,813
534
8,459
22,678
10,499
2,227
4,107
18,571
0
105,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,335
Gold Earned
44,949
439
Minions Killed
321
0
Camps Cleared
0
1,966,397
Distance Traveled
1,180,354
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,341
302
32
2
0
125,872
2
L
Osiris
6,231
297
21
1
0
86,547
2
W
Charybdis
10,645
507
52
2
0
345,893
1
W
Shiva
12,032
573
103
5
0
429,644
1
L
Izanami
12,584
599
170
8
0
289,702
3
L
Hel
9,056
431
57
3
0
281,624
2
W
Terra
10,301
491
25
1
0
369,464
2
W
Nu Wa
11,718
558
87
4
0
363,724
5
L
Artio
10,737
511
41
2
0
396,609
2
W
Bakasura
13,639
649
172
8
0
457,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role