Player Matchup

Neith
Neith
Bigg Daddyy 36
Neith
Level 44
God Stats
2W - 1L
1,660 SR
Queue Stats
52W - 66L
1,368 Elo+
Party 1
Da Ji
Da Ji
CannerBag935
Da Ji
Level 48
God Stats
6W - 9L
1,481 SR
Queue Stats
26W - 41L
1,297 Elo+
Party 1
Atlas
Atlas
Whispiie
Atlas
Level 104
God Stats
7W - 7L
1,507 SR
Queue Stats
138W - 155L
1,513 Elo+
Solo
Team Averages
Level 65
1,549 SR
1,393 Elo+

VS

Team Averages
Level 52
1,454 SR
1,519 Elo+
Tsukuyomi
Tsukuyomi
CRG Nova
Tsukuyomi
Level 68
God Stats
1W - 0L
1,576 SR
Queue Stats
2W - 1L
1,694 Elo+
Solo
Geb
Geb
DankifiedMemes
Geb
Level 42
God Stats
36W - 40L
1,253 SR
Queue Stats
115W - 132L
1,428 Elo+
Solo
Nu Wa
Nu Wa
maikonsilv
Nu Wa
Level 45
God Stats
88W - 85L
1,534 SR
Queue Stats
122W - 159L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 10
10,678
712
15,506
19,503
7,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
9 / 8 / 5
11,163
744
11,402
16,440
8,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Whispiie
Atlas
15
2 / 3 / 9
10,922
728
6,719
17,946
19,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CRG Nova
Tsukuyomi
17
8 / 6 / 5
12,014
801
16,647
14,691
5,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 5 / 13
11,389
759
9,075
16,837
19,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
17
7 / 4 / 8
12,221
815
19,217
10,234
3,904
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
42
15
Kills
16
16
Deaths
15
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
5
10
1.8
W
Tsukuyomi
CRG Nova
Tsukuyomi
8
6
5
1.75
L
9
8
5
1.44
W
1
5
13
1.5
L
Atlas
Whispiie
Atlas
2
3
9
2.17
W
Nu Wa
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,627
Damage
44,939
53,889
Taken
41,762
35,610
Mitigated
28,487
8,304
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,506
6,600
390
5,530
19,503
7,831
196
12,583
6,920
0
49,454
W
Tsukuyomi
CRG Nova
Tsukuyomi
16,647
4,016
44
2,119
14,691
5,551
762
2,412
11,987
0
32,979
L
11,402
3,012
399
1,041
16,440
8,576
258
6,120
10,320
0
29,837
W
9,075
1,331
228
3,497
16,837
19,032
0
2,467
13,914
23,883
0
L
Atlas
Whispiie
Atlas
6,719
2,564
0
944
17,946
19,203
224
9,857
8,089
27,707
0
W
Nu Wa
19,217
6,372
500
536
10,234
3,904
1,097
2,181
7,758
65,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,763
Gold Earned
35,624
151
Minions Killed
169
6
Camps Cleared
6
721,559
Distance Traveled
802,107
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,678
712
74
5
3
245,599
2
W
Tsukuyomi
12,014
801
23
2
2
280,211
3
L
Da Ji
11,163
744
47
3
3
219,691
1
W
Geb
11,389
759
28
2
0
275,740
5
L
Atlas
10,922
728
30
2
0
256,269
0
W
Nu Wa
12,221
815
118
8
4
246,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role