Player Matchup

Hun Batz
Hun Batz
Gold V
BobbyRazzler
Hun Batz
Gold V
Level 60
God Stats
1W - 1L
1,758 SR
Queue Stats
18W - 16L
1,663 MMR
Party 1
Izanami
Izanami
Platinum V
CrazymobsYOLO1
Izanami
Platinum V
Level 128
God Stats
14W - 4L
1,529 SR
Queue Stats
100W - 80L
1,725 MMR
Solo
Scylla
Scylla
Gold II
Curry--w
Scylla
Gold II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,716 MMR
Solo
Terra
Terra
Gold II
J Squeezyy
Terra
Gold II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 209L
1,708 MMR
Party 1
Guan Yu
Guan Yu
Gold II
SicKnix
Guan Yu
Gold II
Level 160
God Stats
26W - 29L
1,705 SR
Queue Stats
1,190W - 1,191L
1,691 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,598 SR
1,701 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,646 SR
1,701 MMR
Ganesha
Ganesha
Platinum V
BigGreenLeaf67
Ganesha
Platinum V
Level 147
God Stats
8W - 6L
1,521 SR
Queue Stats
329W - 303L
1,719 MMR
Solo
Neith
Neith
Platinum V
JeanSantosJR
Neith
Platinum V
Level 107
God Stats
1W - 4L
1,399 SR
Queue Stats
31W - 38L
1,727 MMR
Solo
Janus
Janus
Gold III
MyMochilla
Janus
Gold III
Level 88
God Stats
8W - 6L
1,781 SR
Queue Stats
272W - 259L
1,682 MMR
Solo
Bastet
Bastet
Platinum IV
NazDaKing
Bastet
Platinum IV
Level 160
God Stats
1W - 1L
1,804 SR
Queue Stats
98W - 66L
1,679 MMR
Solo
Nike
Nike
Platinum III
PARTFLYINGMOOSE
Nike
Platinum III
Level 115
God Stats
32W - 20L
1,726 SR
Queue Stats
194W - 188L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BobbyRazzler
Hun Batz
20
7 / 7 / 2
13,215
508
16,612
24,235
8,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 4 / 1
12,927
497
12,282
23,290
7,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Curry--w
Scylla
17
1 / 9 / 2
11,160
429
12,894
17,738
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
15
0 / 4 / 3
10,243
394
9,378
26,173
28,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
SicKnix
Guan Yu
19
3 / 4 / 3
12,484
480
14,596
27,233
33,385
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AgniShivaCliodhnaGeb

VS

Bans
MedusaGilgameshArachneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 19
13,145
506
7,714
27,925
32,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
2 / 3 / 12
14,145
544
16,602
17,637
6,478
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
20
4 / 4 / 9
14,694
565
19,180
13,817
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
NazDaKing
Bastet
20
19 / 1 / 7
17,136
659
35,418
28,698
11,678
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 13
14,679
565
11,912
22,191
27,109
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
88
14
Kills
28
28
Deaths
14
11
Assists
60
Player
Kills
Deaths
Assists
KDA
W
0
3
19
3.17
L
Hun Batz
BobbyRazzler
Hun Batz
7
7
2
1.14
L
3
4
1
0.88
L
Scylla
Curry--w
Scylla
1
9
2
0.22
L
Terra
0
4
3
0.38
W
2
3
12
2.67
W
Janus
4
4
9
2.13
W
Bastet
NazDaKing
Bastet
19
1
7
22.5
W
3
3
13
3.17
L
Guan Yu
SicKnix
Guan Yu
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,762
Damage
90,826
118,669
Taken
110,268
82,283
Mitigated
82,632
23,983
Healing
34,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,714
757
0
3,361
27,925
32,107
193
7,880
19,643
34,407
0
L
Hun Batz
BobbyRazzler
Hun Batz
16,612
4,188
0
684
24,235
8,532
0
3,983
20,053
0
118,853
L
12,282
6,475
0
7,811
23,290
7,924
2,023
3,940
19,263
0
128,902
L
Scylla
Curry--w
Scylla
12,894
821
0
1,528
17,738
4,134
0
3,948
13,673
82,120
0
L
Terra
9,378
555
1,495
6,127
26,173
28,308
0
9,661
16,259
33,877
0
W
16,602
6,063
0
8,555
17,637
6,478
6,507
3,511
13,870
0
118,648
W
Janus
19,180
1,579
0
892
13,817
5,260
1,293
3,965
9,852
121,788
0
W
Bastet
NazDaKing
Bastet
35,418
10,045
0
14,281
28,698
11,678
1,711
7,345
21,353
0
137,142
W
11,912
1,414
0
7,401
22,191
27,109
1,978
3,122
19,069
0
82,299
L
Guan Yu
SicKnix
Guan Yu
14,596
3,083
1,509
4,829
27,233
33,385
0
4,937
21,361
0
84,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,029
Gold Earned
73,799
780
Minions Killed
676
0
Camps Cleared
0
2,445,746
Distance Traveled
2,623,582
21
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,145
506
5
0
0
498,363
10
L
Hun Batz
13,215
508
175
7
0
508,239
4
L
Izanami
12,927
497
229
9
0
466,758
4
L
Scylla
11,160
429
155
6
0
448,683
4
L
Terra
10,243
394
42
2
0
502,946
6
W
Neith
14,145
544
192
7
0
471,937
5
W
Janus
14,694
565
196
8
0
528,320
11
W
Bastet
17,136
659
140
5
0
624,054
4
W
Nike
14,679
565
143
6
0
500,908
9
L
Guan Yu
12,484
480
179
7
0
519,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role