Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
StinkyKoalas
Awilix
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 136L
1,474 Elo+
Solo
Cthulhu
Cthulhu
TaCmgPORRA
Cthulhu
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
170W - 190L
1,541 Elo+
Solo
Chang'e
Chang'e
cerdoiquique1
Chang'e
Level 67
God Stats
5W - 16L
1,248 SR
Queue Stats
1,065W - 1,070L
1,454 Elo+
Solo
Baba Yaga
Baba Yaga
irisiri
Baba Yaga
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,475 Elo+
Solo
Team Averages
Level 87
1,450 SR
1,489 Elo+

VS

Team Averages
Level 124
1,503 SR
1,423 Elo+
Ullr
Ullr
BlackSkrullSKole
Ullr
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 36L
1,551 Elo+
Party 1
Artio
Artio
CouchKing422
Artio
Level 99
God Stats
6W - 10L
1,566 SR
Queue Stats
154W - 167L
1,487 Elo+
Party 1
He Bo
He Bo
GhostADTR
He Bo
Level 135
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 100L
1,350 Elo+
Solo
Cerberus
Cerberus
KAMSM
Cerberus
Level 147
God Stats
5W - 3L
1,449 SR
Queue Stats
140W - 135L
1,481 Elo+
Solo
Ra
Ra
lochartx
Ra
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
1 / 4 / 19
10,741
716
10,369
15,215
18,398
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
18
13 / 4 / 5
12,082
805
14,266
17,995
9,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
TaCmgPORRA
Cthulhu
18
2 / 6 / 19
11,583
772
15,157
24,942
28,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
16
3 / 5 / 15
10,413
694
10,325
13,040
7,048
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
irisiri
Baba Yaga
17
4 / 5 / 17
10,816
721
15,166
11,782
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 11
12,524
835
17,586
13,890
7,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 7 / 16
10,266
684
5,943
22,162
32,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
GhostADTR
He Bo
19
12 / 5 / 7
12,228
815
19,814
11,524
5,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
KAMSM
Cerberus
19
1 / 3 / 17
10,973
732
8,253
21,691
33,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 4 / 18
10,794
720
10,876
13,017
9,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
93
23
Kills
24
24
Deaths
24
75
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
19
2.63
W
9
5
11
2.9
W
1
7
16
1.29
W
He Bo
GhostADTR
He Bo
12
5
7
3.1
W
Cerberus
KAMSM
Cerberus
1
3
17
3.17
L
Awilix
13
4
5
3.88
L
Cthulhu
TaCmgPORRA
Cthulhu
2
6
19
1.92
L
Chang'e
3
5
15
2.1
L
Baba Yaga
irisiri
Baba Yaga
4
5
17
2.5
W
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,283
Damage
62,472
82,974
Taken
82,284
68,324
Mitigated
88,380
28,084
Healing
30,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,369
366
716
1,013
15,215
18,398
438
6,258
8,957
28,680
0
W
17,586
10,649
364
2,297
13,890
7,567
2,577
9,125
4,563
0
39,618
W
5,943
328
3,167
5,087
22,162
32,285
385
14,877
7,067
7,405
0
W
He Bo
GhostADTR
He Bo
19,814
674
1,348
1,013
11,524
5,917
917
8,389
3,058
32,733
0
W
Cerberus
KAMSM
Cerberus
8,253
685
1,220
4,541
21,691
33,174
1,238
10,766
10,636
20,309
0
L
Awilix
14,266
4,083
1,595
6,213
17,995
9,499
1,028
11,438
6,557
0
17,949
L
Cthulhu
TaCmgPORRA
Cthulhu
15,157
1,116
2,254
3,920
24,942
28,945
430
8,406
16,536
31,972
0
L
Chang'e
10,325
1,090
5,931
3,652
13,040
7,048
979
9,044
3,996
27,354
0
L
Baba Yaga
irisiri
Baba Yaga
15,166
694
515
2,275
11,782
4,434
842
9,740
2,042
26,995
0
W
10,876
1,115
7,629
3,406
13,017
9,437
1,456
7,860
4,958
41,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,635
Gold Earned
56,785
128
Minions Killed
171
0
Camps Cleared
0
1,392,372
Distance Traveled
1,296,395
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,741
716
26
2
0
284,077
0
W
Ullr
12,524
835
45
3
0
267,362
0
W
Artio
10,266
684
7
0
0
275,402
0
W
He Bo
12,228
815
22
1
0
260,377
0
W
Cerberus
10,973
732
32
2
0
234,323
4
L
Awilix
12,082
805
8
1
0
314,928
0
L
Cthulhu
11,583
772
40
3
0
265,722
4
L
Chang'e
10,413
694
26
2
0
256,566
4
L
Baba Yaga
10,816
721
28
2
0
271,079
0
W
Ra
10,794
720
65
4
0
258,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role