Player Matchup

Anubis
Anubis
AcidicJungle68
Anubis
Level 108
God Stats
11W - 11L
1,545 SR
Queue Stats
207W - 258L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
Fluffyhagrid
Cthulhu
Level 148
God Stats
7W - 0L
1,702 SR
Queue Stats
130W - 136L
1,428 Elo+
Party 1
Ullr
Ullr
WeltyMoney80583
Ullr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,249 Elo+
Party 1
Team Averages
Level 93
1,582 SR
1,361 Elo+

VS

Team Averages
Level 109
1,545 SR
1,361 Elo+
Merlin
Merlin
Falling_Crow
Merlin
Level 128
God Stats
3W - 5L
1,706 SR
Queue Stats
52W - 79L
1,385 Elo+
Solo
Bastet
Bastet
KSI Alibi
Bastet
Level 136
God Stats
81W - 54L
1,505 SR
Queue Stats
296W - 303L
1,368 Elo+
Solo
Chaac
Chaac
evil-swagg-mafia
Chaac
Level 63
God Stats
30W - 28L
1,422 SR
Queue Stats
377W - 491L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
11,894
700
16,778
10,616
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Fluffyhagrid
Cthulhu
17
6 / 4 / 2
12,803
753
14,633
18,522
21,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 4
9,768
575
4,216
10,743
3,354
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 3 / 4
11,166
657
5,592
6,736
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
KSI Alibi
Bastet
17
8 / 6 / 6
11,725
690
14,807
15,450
5,424
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
2 / 2 / 11
11,749
691
9,263
24,712
19,396
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
11
Kills
14
14
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
L
Merlin
4
3
4
2
W
Cthulhu
Fluffyhagrid
Cthulhu
6
4
2
1.75
L
Bastet
KSI Alibi
Bastet
8
6
6
1.83
W
1
5
4
0.6
L
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,627
Damage
29,662
39,881
Taken
46,898
28,940
Mitigated
26,498
10,291
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,778
1,060
0
3,553
10,616
3,962
1,378
1,393
9,223
59,048
0
L
Merlin
5,592
410
0
1,159
6,736
1,678
126
4,996
1,740
29,662
0
W
Cthulhu
Fluffyhagrid
Cthulhu
14,633
874
558
5,806
18,522
21,624
201
2,910
15,612
48,812
0
L
Bastet
KSI Alibi
Bastet
14,807
3,224
0
1,994
15,450
5,424
0
11,735
3,715
0
37,009
W
4,216
2,597
0
374
10,743
3,354
687
2,084
8,659
0
14,682
L
9,263
1,541
756
9,767
24,712
19,396
0
16,169
8,543
0
40,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
34,640
183
Minions Killed
138
5
Camps Cleared
8
808,969
Distance Traveled
804,357
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,894
700
99
6
2
249,330
3
L
Merlin
11,166
657
43
3
5
161,767
3
W
Cthulhu
12,803
753
63
4
2
301,030
2
L
Bastet
11,725
690
34
2
3
309,638
2
W
Ullr
9,768
575
21
1
1
258,609
4
L
Chaac
11,749
691
61
4
0
332,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role