Player Matchup

Thoth
Thoth
Platinum II
Duralast
Thoth
Platinum II
Level 141
God Stats
2W - 0L
1,818 SR
Queue Stats
52W - 28L
2,087 MMR
Party 3
Arachne
Arachne
Diamond III
Maxer150
Arachne
Diamond III
Level 160
God Stats
3W - 1L
1,846 SR
Queue Stats
104W - 104L
2,254 MMR
Solo
Izanami
Izanami
Platinum IV
Superstiition
Izanami
Platinum IV
Level 148
God Stats
4W - 2L
1,823 SR
Queue Stats
37W - 26L
1,970 MMR
Party 1
Ymir
Ymir
Gold I
ashlynnnn
Ymir
Gold I
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,936 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum I
dragonballdurag
Tsukuyomi
Platinum I
Level 125
God Stats
7W - 3L
1,739 SR
Queue Stats
291W - 276L
1,933 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,745 SR
2,036 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,627 SR
2,098 MMR
Susano
Susano
Platinum V
Inzeroe
Susano
Platinum V
Level 131
God Stats
0W - 3L
1,837 SR
Queue Stats
51W - 37L
1,938 MMR
Party 2
Merlin
Merlin
Diamond III
Landminer
Merlin
Diamond III
Level 147
God Stats
2W - 2L
1,687 SR
Queue Stats
145W - 122L
2,196 MMR
Party 4
Bakasura
Bakasura
Diamond IV
RainenPain
Bakasura
Diamond IV
Level 160
God Stats
17W - 10L
1,711 SR
Queue Stats
103W - 101L
2,134 MMR
Solo
He Bo
He Bo
Diamond III
RedBottomSkyy
He Bo
Diamond III
Level 119
God Stats
4W - 6L
1,234 SR
Queue Stats
131W - 114L
2,283 MMR
Party 4
Medusa
Medusa
Platinum V
Vindicatorsix
Medusa
Platinum V
Level 123
God Stats
1W - 3L
1,667 SR
Queue Stats
50W - 36L
1,938 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Duralast
Thoth
20
5 / 5 / 12
14,848
619
21,251
14,887
4,344
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Maxer150
Arachne
20
5 / 3 / 8
14,136
589
9,909
23,876
12,758
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
20
9 / 2 / 3
15,603
650
16,715
16,155
6,996
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
19
4 / 5 / 16
13,675
570
10,745
31,673
37,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
dragonballdurag
Tsukuyomi
20
6 / 1 / 7
16,132
672
21,362
24,567
18,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ShivaAtlasArtio

VS

Bans
FenrirCliodhnaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Inzeroe
Susano
19
3 / 7 / 8
12,226
509
13,273
22,247
6,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Landminer
Merlin
20
7 / 7 / 5
12,967
540
15,929
18,882
11,705
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
RainenPain
Bakasura
20
1 / 4 / 3
14,543
606
14,083
28,331
23,005
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
4 / 5 / 5
12,535
522
19,298
20,010
5,766
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 6 / 1
11,339
472
7,697
16,388
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
29
Kills
16
16
Deaths
29
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thoth
Duralast
Thoth
5
5
12
2.2
L
Susano
Inzeroe
Susano
3
7
8
1
L
Merlin
Landminer
Merlin
7
7
5
1.36
W
Arachne
Maxer150
Arachne
5
3
8
3
L
Bakasura
RainenPain
Bakasura
1
4
3
0.63
L
4
5
5
1.3
W
Izanami
9
2
3
5.25
L
1
6
1
0.25
W
Ymir
4
5
16
2.4
W
Tsukuyomi
dragonballdurag
Tsukuyomi
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,982
Damage
70,280
111,158
Taken
105,858
80,184
Mitigated
51,543
37,009
Healing
29,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Duralast
Thoth
21,251
40
139
3,870
14,887
4,344
428
7,903
6,705
107,467
0
L
Susano
Inzeroe
Susano
13,273
3,390
0
5,314
22,247
6,967
0
6,321
15,664
0
87,489
L
Merlin
Landminer
Merlin
15,929
1,075
0
3,378
18,882
11,705
0
8,472
10,146
81,373
796
W
Arachne
Maxer150
Arachne
9,909
5,483
0
10,488
23,876
12,758
2,452
6,437
16,171
0
137,180
L
Bakasura
RainenPain
Bakasura
14,083
9,458
0
14,059
28,331
23,005
0
2,425
25,856
0
119,004
L
19,298
243
0
2,644
20,010
5,766
0
7,193
12,541
109,239
0
W
Izanami
16,715
13,246
0
8,191
16,155
6,996
4,484
4,244
11,875
0
156,056
L
7,697
3,135
0
4,018
16,388
4,100
0
6,095
10,121
0
79,117
W
Ymir
10,745
3,202
0
4,727
31,673
37,510
0
10,735
20,312
37,451
5,050
W
Tsukuyomi
dragonballdurag
Tsukuyomi
21,362
6,093
0
9,594
24,567
18,576
82
6,002
17,228
0
145,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,394
Gold Earned
63,610
904
Minions Killed
856
0
Camps Cleared
0
2,557,235
Distance Traveled
2,333,438
38
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
14,848
619
200
8
0
530,343
11
L
Susano
12,226
509
139
6
0
476,782
9
L
Merlin
12,967
540
116
5
0
437,194
11
W
Arachne
14,136
589
170
7
0
570,707
6
L
Bakasura
14,543
606
276
12
0
509,577
1
L
He Bo
12,535
522
185
8
0
449,158
1
W
Izanami
15,603
650
238
10
0
461,261
14
L
Medusa
11,339
472
140
6
0
460,727
9
W
Ymir
13,675
570
40
2
0
474,191
2
W
Tsukuyomi
16,132
672
256
11
0
520,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role