Player Matchup

Charybdis
Charybdis
BWRE_PHOENIX
Charybdis
Level 98
God Stats
5W - 6L
1,519 SR
Queue Stats
39W - 39L
1,567 Elo+
Party 2
Xing Tian
Xing Tian
DrFeelgoodRx
Xing Tian
Level 125
God Stats
6W - 8L
1,712 SR
Queue Stats
59W - 74L
1,407 Elo+
Party 3
He Bo
He Bo
Kinkyful
He Bo
Level 157
God Stats
1W - 4L
1,273 SR
Queue Stats
441W - 466L
1,480 Elo+
Party 3
Kali
Kali
Maaahogany
Kali
Level 138
God Stats
19W - 12L
1,764 SR
Queue Stats
312W - 315L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
SuicidalMadman2
Sun Wukong
Level 143
God Stats
42W - 30L
1,613 SR
Queue Stats
308W - 298L
1,485 Elo+
Party 3
Team Averages
Level 132
1,576 SR
1,488 Elo+

VS

Team Averages
Level 99
1,543 SR
1,626 Elo+
Da Ji
Da Ji
Aurelianced
Da Ji
Level 105
God Stats
1W - 2L
1,280 SR
Queue Stats
10W - 14L
1,768 Elo+
Party 4
Hel
Hel
DARK HOTSTREET
Hel
Level 89
God Stats
46W - 33L
1,612 SR
Queue Stats
459W - 461L
1,516 Elo+
Party 1
Sun Wukong
Sun Wukong
Jack28717
Sun Wukong
Level 89
God Stats
17W - 19L
1,443 SR
Queue Stats
662W - 675L
1,501 Elo+
Party 1
Izanami
Izanami
Mageidi
Izanami
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,778 Elo+
Party 4
Ymir
Ymir
alphajay23
Ymir
Level 107
God Stats
6W - 3L
1,881 SR
Queue Stats
138W - 134L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BWRE_PHOENIX
Charybdis
15
1 / 7 / 3
9,479
558
7,627
11,375
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
DrFeelgoodRx
Xing Tian
11
0 / 3 / 6
7,547
444
5,181
14,629
14,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
Kinkyful
He Bo
14
4 / 5 / 5
9,129
537
11,539
10,871
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
11 / 2 / 4
11,802
694
10,333
14,138
6,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
SuicidalMadman2
Sun Wukong
16
2 / 3 / 5
9,896
582
14,694
17,054
14,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 5
9,608
565
12,910
16,771
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 4 / 7
8,878
522
7,779
10,694
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Jack28717
Sun Wukong
17
4 / 3 / 2
10,303
606
11,070
17,279
12,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Mageidi
Izanami
16
4 / 3 / 2
9,832
578
6,258
12,854
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 8
9,355
550
7,743
14,764
10,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
44
18
Kills
20
20
Deaths
18
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
5
5
1.7
L
Charybdis
BWRE_PHOENIX
Charybdis
1
7
3
0.36
W
2
4
7
1.38
L
Xing Tian
DrFeelgoodRx
Xing Tian
0
3
6
1
W
Sun Wukong
Jack28717
Sun Wukong
4
3
2
1.67
L
He Bo
Kinkyful
He Bo
4
5
5
1.3
L
11
2
4
6.5
W
Izanami
Mageidi
Izanami
4
3
2
1.67
L
Sun Wukong
SuicidalMadman2
Sun Wukong
2
3
5
1.5
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,374
Damage
45,760
68,067
Taken
72,362
40,391
Mitigated
36,764
17,795
Healing
28,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,910
3,734
0
4,047
16,771
6,453
0
5,740
11,031
0
73,977
L
Charybdis
BWRE_PHOENIX
Charybdis
7,627
5,243
16
3,383
11,375
2,315
948
1,118
10,257
0
68,161
W
7,779
264
2,359
5,302
10,694
3,471
0
5,713
4,981
56,284
0
L
Xing Tian
DrFeelgoodRx
Xing Tian
5,181
305
0
1,573
14,629
14,165
280
3,316
11,203
26,153
0
W
Sun Wukong
Jack28717
Sun Wukong
11,070
2,661
0
7,824
17,279
12,628
0
525
16,754
0
76,850
L
He Bo
Kinkyful
He Bo
11,539
778
0
759
10,871
3,629
45
5,176
5,363
55,596
0
L
10,333
5,078
0
4,707
14,138
6,205
0
2,806
11,200
0
83,315
W
Izanami
Mageidi
Izanami
6,258
2,889
0
3,741
12,854
3,613
1,058
391
12,463
0
80,456
L
Sun Wukong
SuicidalMadman2
Sun Wukong
14,694
3,255
0
7,357
17,054
14,077
0
2,490
14,522
0
75,604
W
7,743
1,943
0
4,743
14,764
10,599
0
4,526
10,238
32,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,853
Gold Earned
47,976
525
Minions Killed
591
0
Camps Cleared
0
1,686,894
Distance Traveled
1,662,005
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,608
565
116
7
0
356,036
0
L
Charybdis
9,479
558
132
8
0
300,592
2
W
Hel
8,878
522
112
7
0
348,535
5
L
Xing Tian
7,547
444
37
2
0
351,094
0
W
Sun Wukong
10,303
606
163
10
0
303,185
3
L
He Bo
9,129
537
74
4
0
324,809
2
L
Kali
11,802
694
139
8
0
381,413
2
W
Izanami
9,832
578
160
9
0
319,731
4
L
Sun Wukong
9,896
582
143
8
0
328,986
3
W
Ymir
9,355
550
40
2
0
334,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role