Player Matchup

Xing Tian
Xing Tian
Platinum II
CrumbyTazz
Xing Tian
Platinum II
Level 158
God Stats
36W - 41L
1,755 SR
Queue Stats
320W - 330L
1,960 MMR
Solo
Merlin
Merlin
Diamond V
EXILEDxXxCLUTCH
Merlin
Diamond V
Level 147
God Stats
3W - 2L
1,844 SR
Queue Stats
216W - 217L
1,900 MMR
Solo
Fenrir
Fenrir
Platinum I
TradeMrk18
Fenrir
Platinum I
Level 157
God Stats
1W - 4L
1,353 SR
Queue Stats
104W - 105L
2,021 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,651 SR
1,960 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,441 SR
1,974 MMR
Odin
Odin
Platinum V
Bwendo
Odin
Platinum V
Level 129
God Stats
7W - 5L
1,516 SR
Queue Stats
144W - 135L
1,885 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
DeadlockHybriss
Kumbhakarna
Platinum IV
Level 160
God Stats
1W - 0L
1,306 SR
Queue Stats
243W - 213L
1,696 MMR
Solo
Scylla
Scylla
Diamond II
SSBReyzi
Scylla
Diamond II
Level 141
God Stats
53W - 43L
1,500 SR
Queue Stats
210W - 129L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CrumbyTazz
Xing Tian
15
2 / 3 / 7
11,226
660
11,026
20,755
22,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 3 / 5
11,065
651
16,477
8,301
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
TradeMrk18
Fenrir
14
3 / 7 / 6
10,240
602
14,209
19,168
13,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AtlasThothAh Muzen CabBastetAchilles

VS

Bans
ShivaGebPersephoneAresZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Bwendo
Odin
15
2 / 5 / 8
11,123
654
9,324
19,883
24,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kumbhakarna
DeadlockHybriss
Kumbhakarna
16
0 / 4 / 10
11,630
684
5,155
22,028
24,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
SSBReyzi
Scylla
19
11 / 0 / 2
13,306
783
23,189
11,210
5,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
9
Kills
13
13
Deaths
9
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Odin
Bwendo
Odin
2
5
8
1.2
L
Xing Tian
CrumbyTazz
Xing Tian
2
3
7
1.83
W
Kumbhakarna
DeadlockHybriss
Kumbhakarna
0
4
10
1.25
L
4
3
5
2.17
W
Scylla
SSBReyzi
Scylla
11
0
2
12
L
Fenrir
TradeMrk18
Fenrir
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,712
Damage
37,668
48,224
Taken
53,121
38,922
Mitigated
54,329
8,314
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Bwendo
Odin
9,324
2,377
723
3,142
19,883
24,138
91
9,891
9,094
0
26,126
L
Xing Tian
CrumbyTazz
Xing Tian
11,026
827
0
2,500
20,755
22,994
65
11,657
8,077
22,043
0
W
Kumbhakarna
DeadlockHybriss
Kumbhakarna
5,155
365
0
2,663
22,028
24,665
306
11,376
9,585
12,405
0
L
16,477
1,201
0
1,886
8,301
2,887
244
4,765
3,296
56,155
0
W
Scylla
SSBReyzi
Scylla
23,189
2,760
0
3,520
11,210
5,526
2,403
5,237
5,561
78,866
0
L
Fenrir
TradeMrk18
Fenrir
14,209
4,138
673
3,255
19,168
13,041
0
10,898
7,201
138
32,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
36,059
167
Minions Killed
175
6
Camps Cleared
8
862,275
Distance Traveled
966,610
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,123
654
29
2
3
299,956
1
L
Xing Tian
11,226
660
30
2
0
291,384
3
W
Kumbhakarna
11,630
684
18
1
0
327,061
2
L
Merlin
11,065
651
108
6
3
278,553
2
W
Scylla
13,306
783
128
8
5
339,593
2
L
Fenrir
10,240
602
29
2
3
292,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role