Player Matchup

Cupid
Cupid
Platinum II
FluffyCakeBall
Cupid
Platinum II
Level 156
God Stats
11W - 15L
1,565 SR
Queue Stats
532W - 524L
1,942 MMR
Solo
Sol
Sol
Diamond II
JusFAQs
Sol
Diamond II
Level 103
God Stats
1W - 1L
1,820 SR
Queue Stats
62W - 45L
2,329 MMR
Solo
Artio
Artio
Gold I
Superstiition
Artio
Gold I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,926 MMR
Party 2
Fenrir
Fenrir
Gold II
ZedsDead101
Fenrir
Gold II
Level 99
God Stats
3W - 3L
1,302 SR
Queue Stats
80W - 93L
1,604 MMR
Solo
Bacchus
Bacchus
Gold I
ashlynnnn
Bacchus
Gold I
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,893 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,537 SR
1,939 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,668 SR
1,929 MMR
Kali
Kali
Diamond I
Attempting
Kali
Diamond I
Level 78
God Stats
24W - 11L
1,787 SR
Queue Stats
399W - 368L
2,240 MMR
Party 1
Chang'e
Chang'e
Silver II
KingKendall
Chang'e
Silver II
Level 149
God Stats
1W - 1L
1,693 SR
Queue Stats
14W - 21L
1,455 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Knoxxas
Hou Yi
Diamond I
Level 117
God Stats
73W - 42L
1,754 SR
Queue Stats
401W - 307L
2,356 MMR
Party 1
Guan Yu
Guan Yu
Gold I
Penkly
Guan Yu
Gold I
Level 145
God Stats
4W - 4L
1,660 SR
Queue Stats
30W - 25L
1,731 MMR
Solo
Cabrakan
Cabrakan
Platinum V
VeIuda
Cabrakan
Platinum V
Level 160
God Stats
16W - 14L
1,444 SR
Queue Stats
392W - 387L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,448
545
3,498
6,556
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
12
3 / 0 / 1
7,071
707
2,787
3,308
1,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 2
6,641
664
6,367
8,947
5,883
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
12
5 / 2 / 3
6,910
691
4,871
6,665
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ashlynnnn
Bacchus
9
2 / 1 / 1
5,578
558
2,606
5,883
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
CliodhnaShivaBastet

VS

Bans
AtlasPersephoneLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
6,369
637
4,221
7,088
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
KingKendall
Chang'e
10
1 / 4 / 0
5,527
553
1,579
5,101
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Knoxxas
Hou Yi
11
4 / 1 / 1
6,122
612
5,126
5,713
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
Penkly
Guan Yu
10
1 / 5 / 0
5,937
594
5,561
11,828
7,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cabrakan
VeIuda
Cabrakan
9
0 / 1 / 5
5,562
556
1,941
4,864
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
11
Kills
8
8
Deaths
11
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
0
4
4
W
0
4
0
0
W
Sol
3
0
1
3.5
L
Chang'e
KingKendall
Chang'e
1
4
0
0.25
L
Hou Yi
Knoxxas
Hou Yi
4
1
1
4.5
L
Guan Yu
Penkly
Guan Yu
1
5
0
0.2
W
1
1
2
2
L
Cabrakan
VeIuda
Cabrakan
0
1
5
2.5
W
Fenrir
5
2
3
3.25
W
Bacchus
ashlynnnn
Bacchus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,129
Damage
18,428
31,359
Taken
34,594
14,739
Mitigated
18,053
14,058
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,221
1,863
0
2,225
7,088
3,745
45
559
6,529
0
41,561
W
3,498
1,407
130
1,845
6,556
1,304
0
510
6,046
0
34,297
W
Sol
2,787
820
0
1,939
3,308
1,822
582
1,149
2,159
43,954
4,591
L
Chang'e
KingKendall
Chang'e
1,579
0
191
1,517
5,101
1,344
150
1,447
3,654
28,703
0
L
Hou Yi
Knoxxas
Hou Yi
5,126
3,047
0
2,098
5,713
1,585
0
608
5,105
0
40,482
L
Guan Yu
Penkly
Guan Yu
5,561
1,539
0
4,550
11,828
7,725
0
6,863
4,965
0
31,549
W
6,367
1,714
3
5,742
8,947
5,883
0
0
8,379
39,265
0
L
Cabrakan
VeIuda
Cabrakan
1,941
407
0
1,756
4,864
3,654
0
1,909
2,955
12,835
0
W
Fenrir
4,871
1,716
0
2,860
6,665
2,324
0
835
5,830
0
32,930
W
Bacchus
ashlynnnn
Bacchus
2,606
657
0
1,539
5,883
3,406
0
1,026
4,857
8,148
2,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
29,517
346
Minions Killed
306
0
Camps Cleared
0
1,109,398
Distance Traveled
1,065,409
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,369
637
71
7
0
254,548
1
W
Cupid
5,448
545
69
7
0
185,621
1
W
Sol
7,071
707
102
10
0
221,647
5
L
Chang'e
5,527
553
67
7
0
197,878
4
L
Hou Yi
6,122
612
68
7
0
202,432
2
L
Guan Yu
5,937
594
65
7
0
194,890
1
W
Artio
6,641
664
88
9
0
229,689
4
L
Cabrakan
5,562
556
35
4
0
215,661
2
W
Fenrir
6,910
691
72
7
0
228,695
1
W
Bacchus
5,578
558
15
2
0
243,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role