Player Matchup

Geb
Geb
Acctiviti
Geb
Level 109
God Stats
33W - 24L
1,540 SR
Queue Stats
324W - 336L
1,497 Elo+
Solo
Chronos
Chronos
StarGrail
Chronos
Level 108
God Stats
1W - 1L
1,732 SR
Queue Stats
43W - 39L
1,472 Elo+
Party 1
Susano
Susano
alejandrohsjf
Susano
Level 69
God Stats
32W - 30L
1,661 SR
Queue Stats
332W - 300L
1,591 Elo+
Party 4
Hou Yi
Hou Yi
djibouski
Hou Yi
Level 64
God Stats
1W - 1L
1,757 SR
Queue Stats
150W - 169L
1,441 Elo+
Party 1
Fenrir
Fenrir
javierhsjf
Fenrir
Level 68
God Stats
4W - 3L
1,517 SR
Queue Stats
362W - 346L
1,563 Elo+
Party 4
Team Averages
Level 84
1,641 SR
1,513 Elo+

VS

Team Averages
Level 75
1,582 SR
1,459 Elo+
Olorun
Olorun
FrWzz
Olorun
Level 27
God Stats
15W - 9L
1,557 SR
Queue Stats
17W - 19L
1,391 Elo+
Party 2
Baron Samedi
Baron Samedi
Kallows
Baron Samedi
Level 96
God Stats
4W - 0L
1,774 SR
Queue Stats
40W - 32L
1,502 Elo+
Party 3
Izanami
Izanami
bromunkey
Izanami
Level 77
God Stats
3W - 4L
1,589 SR
Queue Stats
27W - 26L
1,489 Elo+
Party 3
He Bo
He Bo
cstellic
He Bo
Level 82
God Stats
9W - 2L
1,604 SR
Queue Stats
190W - 189L
1,453 Elo+
Party 2
King Arthur
King Arthur
sluggga
King Arthur
Level 95
God Stats
10W - 12L
1,384 SR
Queue Stats
262W - 268L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 9
11,057
461
6,692
28,316
22,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
StarGrail
Chronos
17
3 / 8 / 5
10,705
446
14,984
21,569
7,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 10 / 9
9,661
403
13,795
23,548
7,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
djibouski
Hou Yi
17
5 / 7 / 6
11,291
470
16,996
18,341
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
javierhsjf
Fenrir
17
6 / 8 / 3
10,666
444
11,185
24,933
27,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FrWzz
Olorun
18
7 / 3 / 11
12,507
521
11,074
20,205
9,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Kallows
Baron Samedi
19
4 / 4 / 22
13,381
558
17,855
21,180
19,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
bromunkey
Izanami
19
3 / 5 / 15
13,230
551
13,506
17,859
7,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
cstellic
He Bo
20
13 / 2 / 9
14,502
604
29,668
12,592
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
sluggga
King Arthur
20
9 / 4 / 11
14,943
623
26,220
27,198
34,719
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
104
18
Kills
36
37
Deaths
18
32
Assists
68
Player
Kills
Deaths
Assists
KDA
L
3
4
9
1.88
W
Olorun
FrWzz
Olorun
7
3
11
4.17
W
Baron Samedi
Kallows
Baron Samedi
4
4
22
3.75
L
Chronos
StarGrail
Chronos
3
8
5
0.69
L
1
10
9
0.55
W
Izanami
bromunkey
Izanami
3
5
15
2.1
W
He Bo
cstellic
He Bo
13
2
9
8.75
L
Hou Yi
djibouski
Hou Yi
5
7
6
1.14
L
Fenrir
javierhsjf
Fenrir
6
8
3
0.94
W
King Arthur
sluggga
King Arthur
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,652
Damage
98,323
116,707
Taken
99,034
70,008
Mitigated
74,120
24,686
Healing
30,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,692
336
3,133
8,854
28,316
22,023
0
14,009
14,055
27,054
0
W
Olorun
FrWzz
Olorun
11,074
5,348
748
9,366
20,205
9,059
5,289
4,419
15,663
57,467
10,475
W
Baron Samedi
Kallows
Baron Samedi
17,855
1,612
4,170
7,620
21,180
19,552
2,108
3,731
17,400
71,836
7,986
L
Chronos
StarGrail
Chronos
14,984
2,349
0
1,850
21,569
7,272
0
12,193
9,076
89,582
0
L
13,795
1,353
0
4,309
23,548
7,548
0
11,754
11,570
0
60,821
W
Izanami
bromunkey
Izanami
13,506
8,681
0
3,516
17,859
7,182
2,499
4,498
13,244
0
118,222
W
He Bo
cstellic
He Bo
29,668
1,806
0
2,171
12,592
3,608
1,349
3,678
8,914
100,344
0
L
Hou Yi
djibouski
Hou Yi
16,996
4,873
0
1,800
18,341
6,107
0
9,626
8,651
0
50,404
L
Fenrir
javierhsjf
Fenrir
11,185
3,528
0
4,740
24,933
27,058
0
8,044
16,782
0
43,890
W
King Arthur
sluggga
King Arthur
26,220
3,363
263
2,975
27,198
34,719
67
5,350
21,198
0
99,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,380
Gold Earned
68,563
447
Minions Killed
615
0
Camps Cleared
0
2,131,522
Distance Traveled
2,262,476
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,057
461
44
2
0
432,802
8
W
Olorun
12,507
521
93
4
0
449,362
0
W
Baron Samedi
13,381
558
90
4
0
421,203
3
L
Chronos
10,705
446
138
6
0
456,286
1
L
Susano
9,661
403
103
4
0
418,915
11
W
Izanami
13,230
551
160
7
0
447,393
3
W
He Bo
14,502
604
126
5
0
479,445
5
L
Hou Yi
11,291
470
66
3
0
411,298
2
L
Fenrir
10,666
444
96
4
0
412,221
7
W
King Arthur
14,943
623
146
6
0
465,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role