Player Matchup

Shiva
Shiva
 
Shiva
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ConsoleScrub114
He Bo
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
1,919 Elo+
Party 2
Kali
Kali
ScaryBunny69239
Kali
Level 83
God Stats
83W - 41L
1,680 SR
Queue Stats
666W - 581L
1,584 Elo+
Party 2
Izanami
Izanami
SlothGirly
Izanami
Level 124
God Stats
28W - 11L
1,823 SR
Queue Stats
231W - 166L
1,669 Elo+
Party 2
Anubis
Anubis
TheBuffedKitty
Anubis
Level 159
God Stats
14W - 6L
1,500 SR
Queue Stats
1,091W - 683L
1,686 Elo+
Party 2
Team Averages
Level 102
1,601 SR
1,671 Elo+

VS

Team Averages
Level 117
1,533 SR
1,567 Elo+
Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Benguin69
Mercury
Level 158
God Stats
5W - 4L
1,711 SR
Queue Stats
394W - 225L
1,642 Elo+
Party 1
King Arthur
King Arthur
FogeII McIovin
King Arthur
Level 89
God Stats
85W - 60L
1,473 SR
Queue Stats
160W - 165L
1,457 Elo+
Solo
Cabrakan
Cabrakan
GingeGandalf
Cabrakan
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 58L
1,673 Elo+
Party 1
Agni
Agni
TacticalNade85
Agni
Level 156
God Stats
4W - 7L
1,483 SR
Queue Stats
580W - 403L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
2 / 1 / 2
5,654
565
3,147
6,032
2,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 1
5,853
585
1,515
2,712
659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
2 / 0 / 1
6,213
621
6,475
8,576
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Izanami
SlothGirly
Izanami
10
2 / 1 / 1
6,186
619
3,205
4,220
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
5,200
520
2,874
4,366
1,571
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 0 / 2
5,749
575
2,439
4,018
1,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Benguin69
Mercury
10
3 / 0 / 0
5,899
590
3,231
5,725
1,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
FogeII McIovin
King Arthur
9
0 / 4 / 0
5,229
523
4,127
7,773
4,209
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
GingeGandalf
Cabrakan
7
0 / 4 / 3
4,728
473
440
5,771
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 0 / 1
5,322
532
3,519
4,061
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
8
Kills
5
5
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
2
3
L
Rama
 
Rama
0
0
2
1
L
Mercury
Benguin69
Mercury
3
0
0
3
W
2
0
1
2.5
L
King Arthur
FogeII McIovin
King Arthur
0
4
0
0
L
Cabrakan
GingeGandalf
Cabrakan
0
4
3
0.38
W
2
0
1
2.5
W
Izanami
SlothGirly
Izanami
2
1
1
2.5
L
2
0
1
2.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,216
Damage
13,756
25,906
Taken
27,348
9,181
Mitigated
11,558
10,275
Healing
7,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,147
561
915
1,010
6,032
2,896
63
1,380
4,652
0
14,477
L
Rama
 
Rama
2,439
2,202
0
2,249
4,018
1,036
500
0
4,018
0
36,853
L
Mercury
Benguin69
Mercury
3,231
1,566
0
720
5,725
1,726
0
678
5,047
0
35,235
W
1,515
336
0
2,144
2,712
659
0
451
2,261
31,282
0
L
King Arthur
FogeII McIovin
King Arthur
4,127
882
0
1,961
7,773
4,209
0
648
7,125
0
30,578
L
Cabrakan
GingeGandalf
Cabrakan
440
34
26
1,124
5,771
3,589
0
1,463
4,308
5,259
0
W
6,475
3,285
0
4,664
8,576
3,025
0
0
8,528
0
39,549
W
Izanami
SlothGirly
Izanami
3,205
2,565
0
708
4,220
1,030
0
96
4,124
0
40,444
L
3,519
244
0
1,110
4,061
998
0
1,600
2,461
29,900
0
W
2,874
136
0
834
4,366
1,571
0
2,032
2,334
33,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,106
Gold Earned
26,927
340
Minions Killed
306
0
Camps Cleared
0
1,018,417
Distance Traveled
989,473
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,654
565
20
2
0
218,041
7
L
Rama
5,749
575
90
9
0
180,415
3
L
Mercury
5,899
590
79
8
0
251,659
2
W
He Bo
5,853
585
76
8
0
200,224
5
L
King Arthur
5,229
523
63
6
0
172,120
3
L
Cabrakan
4,728
473
13
1
0
185,180
2
W
Kali
6,213
621
85
9
0
223,163
3
W
Izanami
6,186
619
93
9
0
189,309
4
L
Agni
5,322
532
61
6
0
200,099
4
W
Anubis
5,200
520
66
7
0
187,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role